Search found 286 matches
- Mon Nov 30, 2020 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Migrating from readback.rpy to New GUI History?
- Replies: 1
- Views: 418
Migrating from readback.rpy to New GUI History?
Hey there! :D I've an old project that I'd like to do a revamp on. One aspect I'd like to do is migrating the message log system (which is currently using readback.rpy) to the Text History from Renpy's new GUI system. I thought that I only needed to copy gui.rpy files to the project and use the code...
- Thu Jul 02, 2020 12:35 pm
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 30801
- Tue Jun 30, 2020 4:33 pm
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 30801
Re: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
Thanks a lot for making this!
One question though, for some reason I can't "interact" with any of the door in the corridor
(I tried pressing ENTER / Z and a bunch of other keys and can't trigger the event)
One question though, for some reason I can't "interact" with any of the door in the corridor
(I tried pressing ENTER / Z and a bunch of other keys and can't trigger the event)
- Mon Jun 29, 2020 6:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to modify screens keyboard focus behaviour?
- Replies: 0
- Views: 374
How to modify screens keyboard focus behaviour?
Hello there, I'm back with another question. Please bear with me :D I'm making a turn-based RPG battle and the system itself works fine, however, the keyboard focus is a bit of a mess. The battle commands are inside a vbox, which are: "Skills", "Guard", "Items", and &qu...
- Wed Jun 24, 2020 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Smoother movement transition for custom displayable / UDD
- Replies: 3
- Views: 668
Re: Smoother movement transition for custom displayable / UDD
Well, first I’m not sure why you’re creating the Transform, since all you use from it is it’s position, which you pass into it. Probably not a big deal, bun unnecessary processing. Second, and more important, your “event” and “render” methods are going to get called at irregular intervals, but you’...
- Tue Jun 23, 2020 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Smoother movement transition for custom displayable / UDD
- Replies: 3
- Views: 668
Smoother movement transition for custom displayable / UDD
Hello everyone! :mrgreen: I want to implement a real-time movement where player moves towards mouse position. I managed to accomplish it via screens, but it got a bit laggy (sometimes player image doesn't respond to mouse click :() Anyway, I stumbled upon UDD and it seems like a better way for deali...
- Fri Apr 24, 2020 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem saving after using im.load_surface
- Replies: 2
- Views: 361
Re: Problem saving after using im.load_surface
Thank you very much for the help!
- Fri Apr 24, 2020 7:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem saving after using im.load_surface
- Replies: 2
- Views: 361
Problem saving after using im.load_surface
Hello there. I encountered a saving error when I tried using "im.load_surface" function. The code itself: $ floor=im.load_surface("map/beach_colormap.png") The traceback error occurred whenever I tried to save the game: While running game code: File "renpy/common/00gamemenu....
- Tue Apr 25, 2017 12:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distributions (project launches normally)
- Replies: 5
- Views: 1223
Re: Can't build distributions (project launches normally)
Can you try to set this one: renpy.not_infinite_loop(delay) Resets the infinite loop detection timer to delay seconds. Ren'Py Documentation: renpy.not_infinite_loop Where should I put that command, if I may ask? Since the line detected as loop is part of an init (just declaring that initial value o...
- Mon Apr 24, 2017 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distributions (project launches normally)
- Replies: 5
- Views: 1223
Re: Can't build distributions (project launches normally)
I don't know if this will work but there's no need for that to be in an init block. At the top of your script, just make it say (outside of an init): define shelf2bought = False Does that help? It doesn't seem to help, unfortunately :/ I even tried removing that entire line but I still can't build ...
- Mon Apr 24, 2017 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't build distributions (project launches normally)
- Replies: 5
- Views: 1223
Can't build distributions (project launches normally)
Hi guys, I'm back with another question (or trouble, actually). I've finished up my demo and used the build distributions command. However, the process fails with the reason that I have to ensure the project runs normally. The thing is, the project does launch normally. I can play it just fine :( I ...
- Sun Apr 23, 2017 3:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show thousands separator for variable?
- Replies: 7
- Views: 1422
Re: How to show thousands separator for variable?
The obvious way: transform number to string, insert separator as needed and print that string instead of raw number. You can easily do that using format: $ money_string = '{:,}'.format(money) Correct way would be to define your class to hold money, with proper methods to add and substract money wit...
- Sun Apr 23, 2017 2:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show thousands separator for variable?
- Replies: 7
- Views: 1422
How to show thousands separator for variable?
Hello guys, I'm back with another question :D As the subject says, do you know how to show thousands separator for variable? Let's say: $ money += 10000 Right now, if I show money by using [money], it's displayed as "10000", is there any way to display it as "10,000" or "10....
- Thu Feb 16, 2017 2:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Display in-game time instead of actual time in save
- Replies: 3
- Views: 644
Re: Display in-game time instead of actual time in save scre
EDIT: Nevermind. I got it to work after trial and error, the code in the thread you mentioned works!philat wrote:Not exactly what you're looking for, but probably close enough to give you an idea of how to go about it. viewtopic.php?f=8&t=30905
- Thu Feb 16, 2017 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Display in-game time instead of actual time in save
- Replies: 3
- Views: 644
Re: Display in-game time instead of actual time in save scre
Thanks! I'll take a lookphilat wrote:Not exactly what you're looking for, but probably close enough to give you an idea of how to go about it. viewtopic.php?f=8&t=30905