Search found 27 matches
- Tue Dec 22, 2009 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport with multiple ui-childobjects
- Replies: 5
- Views: 950
Re: Viewport with multiple ui-childobjects
Huh? Sorry, I think I have missed some specific post? Could you address correct topic? Anyways, sounds good if someone is already working with same problem. Still, could anyone point directions to how to place images without losing background drag? That would be great start so I could experiment by ...
- Mon Dec 21, 2009 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport with multiple ui-childobjects
- Replies: 5
- Views: 950
Viewport with multiple ui-childobjects
I'm trying to make viewport have multiple interacting button objects, and with draggable background (as in ingame map). Is this supported? I discovered that viewport is single-widget type, and tried containing everything inside vbox(), but this made buttons to follow after the image. Then I changed ...
- Thu Dec 17, 2009 2:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game Resolution
- Replies: 43
- Views: 4549
Re: Game Resolution
DaFool, what do you mean by 720p? I was thinking of a higher 4:3 resolution because the backgrounds that I have are 1600x1200 photos and I took them t be backdrops so I don't know how it's going to work to resize them. I think that resolution is probably too high, but I don't want to go as low as 8...
- Wed Dec 16, 2009 3:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game Resolution
- Replies: 43
- Views: 4549
Re: Game Resolution
Others might disagree, but I'm towards making everything for 1366 x 768, because it seems to scale nicely for almost every modern laptop/netbook and LCD monitor/television... Now a days it's quite hard to find 4:3 monitors anywhere, since you can buy cheapest brand new 16:9 LCD for ~50$. First I pla...
- Wed Dec 09, 2009 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
Well, I don't think 6.10 was that bad. I value ATL quite a lot
- Wed Dec 09, 2009 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Money??
- Replies: 22
- Views: 3468
Re: Coding Money??
Here is stand-alone (script.rpy) demo of inventory using python dictionaries. The reason I used this approach is that I haven't got into object oriented programming and my solutions usually rely using arrays. Hope this gives some ideas for people. Remember to check my previous msg which had easier a...
- Wed Dec 09, 2009 3:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Money??
- Replies: 22
- Views: 3468
Re: Coding Money??
One more suggestion for handling items / inventory is by using python dictionaries. If someone has anything against this approach, please tell me, because I'm trying to evaluate the approach to use for my own project... Basically code goes like this on python. In here we define inventory as list, an...
- Mon Dec 07, 2009 3:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
Pytom: Do you have or will you ever start keeping roadmap anywhere for public (maybe in wiki)?
- Fri Dec 04, 2009 3:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning & customizing in-game menu
- Replies: 5
- Views: 917
Re: Positioning & customizing in-game menu
Ok, little more advanced sequel to original subject... I have modified in-game menu so that menu reminds more default main menu ( = it's positioned to certain part of screen ). As before, I have code similar to this: style.menu_window.background=RoundRect("#000000bb") style.menu_window.xal...
- Fri Dec 04, 2009 3:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
Actually 600 is enough for everyday use, even though I was really sceptical about usability. The main problem is usually the physical size of screen, or actually keyboard, but fortunately latests 10" netbook models have been showing up with really nice LED-monitors and with large (easy to write...
- Fri Dec 04, 2009 2:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
Well I really hope this get's fixed. I would prefer to develope on 720p resolution since it scales, both up and down, nicely to 99% of modern screens. Downscaling 720p -> 1024x600 didn't cause any problems before and result seemed nice... too bad 6.10 has this bug. I guess I'll stick with 6.9.3 for ...
- Thu Dec 03, 2009 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
Well, I don't have anything custom relating with font, so I'm not sure if it's a bug on renpy core? Edit: Apparently this has something to do with down-scaling rendering for smaller resolution. I'm working game with Samsung NC10 netbook with 1024 x 600 resolution and my project was on 1366x768 resol...
- Thu Dec 03, 2009 3:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.0 Released
- Replies: 91
- Views: 11500
Re: Ren'Py 6.10.0 Released
I tried to merge my project from 6.9.3 and I got this: I'm sorry, but an exception occured while executing your Ren'Py script. TypeError: __init__() takes exactly 3 arguments (4 given) Finding font: ('DejaVuSans.ttf', 22, False, False, False) - script at line 716 of renpy-6.10.0/common/00library.rpy...
- Wed Dec 02, 2009 11:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning & customizing in-game menu
- Replies: 5
- Views: 917
Re: Positioning & customizing in-game menu
I have read this thread already, but for some reason i'm still having lots of hard time with styling... Edit: Now I'm really confused. I got margins to work with following code: style.menu_window.background=Solid("#c71585") style.menu_window.xalign = 0 style.menu_window.yalign = 0 style.me...
- Wed Dec 02, 2009 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning & customizing in-game menu
- Replies: 5
- Views: 917
Positioning & customizing in-game menu
I'v been trying to customize ingame menu for different positioning and size, unfortunately with no luck. How can I set choice-menu to appear only in, say, left top part of screen? I'v tried something like: style.menu_window.left_margin=100 style.menu_window.top_margin=100 style.menu_window.right_mar...