Check out the GUI I designed for Because We’re Here ~Act I~, which is out now on Steam! https://store.steampowered.com/app/869350
Search found 324 matches
- Wed Jul 25, 2018 2:06 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
- Tue Jan 30, 2018 4:35 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Hey everyone! It's been a while but I'm still around making art. ^^ The past year I haven't taken on many projects but now that things are more settled down I've started working on more things again. So if anyone is in need of a commission feel free to get in touch. A few months back I designed the ...
- Fri Nov 03, 2017 1:24 pm
- Forum: Works in Progress
- Topic: Clearwater Crossing [Otome] (Open Dev)
- Replies: 194
- Views: 71119
Re: Clearwater Crossing [Otome] (Open Dev)
*throws confetti* Hope you and your baby have everything you need. I'm glad that you still continue working on your project even tho you have to take care of your little one and yourself . Just remember that if it gets to stressful then I doubt anyone would mind if you would take a break from your ...
- Sun Jul 23, 2017 2:06 pm
- Forum: Works in Progress
- Topic: Clearwater Crossing [Otome] (Open Dev)
- Replies: 194
- Views: 71119
Re: Clearwater Crossing [Otome] (Open Dev)
Thanks so much everyone for your kind comments! I appreciate everyone stopping by the thread and checking up on things. The game is still in development, but is slow going. This past year has been full of changes. Had a baby via c-section a few months ago. So not only am I learning how to be a first...
- Sun Jul 23, 2017 1:09 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: looking for character Artist ||| UI designe^^CLOSED
- Replies: 11
- Views: 2053
Re: looking for character Artist ||| UI designer
Hi there! If you're still in need of a GUI designer you can see examples and prices listed here viewtopic.php?f=62&t=13757.
- Wed Apr 19, 2017 4:22 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
It's been a while so I thought I might as well post some new screenshots of GUI I created, especially since many of the games I've been working on have been released. loveRibbon_GUI_SS.png Love Ribbon http://store.steampowered.com/app/559610 HappyCampers_GUI_SS.jpg Happy Campers http://store.steampo...
- Tue Dec 06, 2016 3:38 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Recently completed designing the CG gallery for Googabogas' VN A Foretold Affair. The demo for it is already out so be sure to give it a try!
Also finished a new studio logo for Zetsubou.
Also finished a new studio logo for Zetsubou.
- Sun Aug 28, 2016 11:50 am
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
GUI UPDATES~ A few weeks ago I completed the GUI for Razzs' visual novel Love Ribbon . I won't be posting images of it here because it's a Patreon specific game and info is only available for backers. So if you support Razz there be sure to check it out! The demo for Divide has also been updated wit...
- Tue Jul 26, 2016 12:10 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Thanks so much! I really appreciate you saying that!Shagwrath wrote:I absolutely love your character designs, your style is just amazing in my opinion. Your GUI's are unique and awesome as well. Beautiful.
- Tue Jul 05, 2016 2:24 pm
- Forum: I am an Artist
- Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
- Replies: 31
- Views: 16742
Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Summer Special!
I also finished up designing the GUI for Because We're Here which you can see a few screenshots of on Tumblr.
Currently working on GUIs for Caramel Mokaccino and another unspecified VN.
Here's the GUI I designed for my NaNo16 game I also finished up designing the GUI for Because We're Here which you can see a few screenshots of on Tumblr.
Currently working on GUIs for Caramel Mokaccino and another unspecified VN.
- Fri May 13, 2016 6:28 pm
- Forum: WiP: NaNoRenO
- Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
- Replies: 23
- Views: 9095
Re: Summer Special! [Otome] [NaNo16]
The demo is now finished! You can download it over at https://kingv.itch.io/summer-special . This demo isn't exactly polished but it gives you a pretty good idea of where the game is headed. None of the dialog has been proofread so please forgive any errors. I was a bit overwhelmed trying to fill i...
- Thu May 05, 2016 4:21 pm
- Forum: WiP: NaNoRenO
- Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
- Replies: 23
- Views: 9095
Re: Summer Special! [Otome] [NaNo16]
Is this game still alive/in devel?? I've always loved your art style and have played Lunar Lotus Festival many times, so I've been looking forward to this demo/game~! <3 It's still in production. I've gotten the writing for the demo done but am still adding in the sprites. Once that's finished I'll...
- Tue Apr 12, 2016 2:52 pm
- Forum: WiP: NaNoRenO
- Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
- Replies: 23
- Views: 9095
Re: Summer Special! [Otome] [NaNo16]
The game contains 750 dialogue blocks, containing 10,768 words and 55,929 characters, for an average of 14.4 words and 75 characters per block. The game contains 8 menus, 139 images, and 16 screens. Hi guy! We might have missed the NaNo deadline but work is still ongoing! The team is/was fairly bus...
- Sun Mar 27, 2016 10:58 pm
- Forum: WiP: NaNoRenO
- Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
- Replies: 23
- Views: 9095
Re: Summer Special! [Otome] [NaNo16]
The game contains 341 dialogue blocks, containing 4,187 words and 21,682 characters, for an average of 12.3 words and 64 characters per block. The game contains 1 menus, 79 images, and 16 screens. This is taken from the test build which includes the first two days in game, minus any choices, so exp...
- Fri Mar 25, 2016 6:46 pm
- Forum: WiP: NaNoRenO
- Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
- Replies: 23
- Views: 9095
Re: Summer Special! [Otome] [NaNo16]
1.What do you think of the premises of the story? YES VERY GOOD. It sounds very breezy and fun, and matches the visual style of the game a lot! 2.Are there any characters that stand out to you so far? If so, why? (Could be design, personality or anything else.) Everyone! I'm impartial to Jun Jie th...