Search found 324 matches

by Kingv
Wed Jul 25, 2018 2:06 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

Check out the GUI I designed for Because We’re Here ~Act I~, which is out now on Steam! https://store.steampowered.com/app/869350
BWWH_GUI.png
by Kingv
Tue Jan 30, 2018 4:35 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

Hey everyone! It's been a while but I'm still around making art. ^^ The past year I haven't taken on many projects but now that things are more settled down I've started working on more things again. So if anyone is in need of a commission feel free to get in touch. A few months back I designed the ...
by Kingv
Fri Nov 03, 2017 1:24 pm
Forum: Works in Progress
Topic: Clearwater Crossing [Otome] (Open Dev)
Replies: 194
Views: 68531

Re: Clearwater Crossing [Otome] (Open Dev)

*throws confetti* Hope you and your baby have everything you need. I'm glad that you still continue working on your project even tho you have to take care of your little one and yourself . Just remember that if it gets to stressful then I doubt anyone would mind if you would take a break from your ...
by Kingv
Sun Jul 23, 2017 2:06 pm
Forum: Works in Progress
Topic: Clearwater Crossing [Otome] (Open Dev)
Replies: 194
Views: 68531

Re: Clearwater Crossing [Otome] (Open Dev)

Thanks so much everyone for your kind comments! I appreciate everyone stopping by the thread and checking up on things. The game is still in development, but is slow going. This past year has been full of changes. Had a baby via c-section a few months ago. So not only am I learning how to be a first...
by Kingv
Sun Jul 23, 2017 1:09 pm
Forum: We are a Commercial Project looking for Partners
Topic: looking for character Artist ||| UI designe^^CLOSED
Replies: 11
Views: 1903

Re: looking for character Artist ||| UI designer

Hi there! If you're still in need of a GUI designer you can see examples and prices listed here viewtopic.php?f=62&t=13757.
by Kingv
Wed Apr 19, 2017 4:22 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

It's been a while so I thought I might as well post some new screenshots of GUI I created, especially since many of the games I've been working on have been released. loveRibbon_GUI_SS.png Love Ribbon http://store.steampowered.com/app/559610 HappyCampers_GUI_SS.jpg Happy Campers http://store.steampo...
by Kingv
Tue Dec 06, 2016 3:38 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

Recently completed designing the CG gallery for Googabogas' VN A Foretold Affair. The demo for it is already out so be sure to give it a try!
AFA_Gallery.jpg

Also finished a new studio logo for Zetsubou.
zetsubouLogo.jpg
by Kingv
Sun Aug 28, 2016 11:50 am
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

GUI UPDATES~ A few weeks ago I completed the GUI for Razzs' visual novel Love Ribbon . I won't be posting images of it here because it's a Patreon specific game and info is only available for backers. So if you support Razz there be sure to check it out! The demo for Divide has also been updated wit...
by Kingv
Tue Jul 26, 2016 12:10 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

Shagwrath wrote:I absolutely love your character designs, your style is just amazing in my opinion. Your GUI's are unique and awesome as well. Beautiful.
Thanks so much! I really appreciate you saying that!
by Kingv
Tue Jul 05, 2016 2:24 pm
Forum: I am an Artist
Topic: Artist Available (Sprite Design/BGs/Event CGs/Logos)
Replies: 31
Views: 16266

Re: Artist Available (Sprite Design/BGs/Event CGs/Logos)

summer_special__GUI.jpg
Here's the GUI I designed for my NaNo16 game Summer Special!

I also finished up designing the GUI for Because We're Here which you can see a few screenshots of on Tumblr.

Currently working on GUIs for Caramel Mokaccino and another unspecified VN.
by Kingv
Fri May 13, 2016 6:28 pm
Forum: WiP: NaNoRenO
Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
Replies: 23
Views: 8658

Re: Summer Special! [Otome] [NaNo16]

The demo is now finished! You can download it over at https://kingv.itch.io/summer-special . This demo isn't exactly polished but it gives you a pretty good idea of where the game is headed. None of the dialog has been proofread so please forgive any errors. I was a bit overwhelmed trying to fill i...
by Kingv
Thu May 05, 2016 4:21 pm
Forum: WiP: NaNoRenO
Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
Replies: 23
Views: 8658

Re: Summer Special! [Otome] [NaNo16]

Is this game still alive/in devel?? I've always loved your art style and have played Lunar Lotus Festival many times, so I've been looking forward to this demo/game~! <3 It's still in production. I've gotten the writing for the demo done but am still adding in the sprites. Once that's finished I'll...
by Kingv
Tue Apr 12, 2016 2:52 pm
Forum: WiP: NaNoRenO
Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
Replies: 23
Views: 8658

Re: Summer Special! [Otome] [NaNo16]

The game contains 750 dialogue blocks, containing 10,768 words and 55,929 characters, for an average of 14.4 words and 75 characters per block. The game contains 8 menus, 139 images, and 16 screens. Hi guy! We might have missed the NaNo deadline but work is still ongoing! The team is/was fairly bus...
by Kingv
Sun Mar 27, 2016 10:58 pm
Forum: WiP: NaNoRenO
Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
Replies: 23
Views: 8658

Re: Summer Special! [Otome] [NaNo16]

The game contains 341 dialogue blocks, containing 4,187 words and 21,682 characters, for an average of 12.3 words and 64 characters per block. The game contains 1 menus, 79 images, and 16 screens. This is taken from the test build which includes the first two days in game, minus any choices, so exp...
by Kingv
Fri Mar 25, 2016 6:46 pm
Forum: WiP: NaNoRenO
Topic: Summer Special! [Otome] [NaNo16] DEMO OUT
Replies: 23
Views: 8658

Re: Summer Special! [Otome] [NaNo16]

1.What do you think of the premises of the story? YES VERY GOOD. It sounds very breezy and fun, and matches the visual style of the game a lot! 2.Are there any characters that stand out to you so far? If so, why? (Could be design, personality or anything else.) Everyone! I'm impartial to Jun Jie th...