Search found 86 matches

by Gau_Veldt
Fri May 28, 2010 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: I think I stumbled onto a CTC bug
Replies: 4
Views: 400

Re: I think I stumbled onto a CTC bug

Aleema wrote:Probably. What's your version of Ren'Py?
"Plugging a hole"
by Gau_Veldt
Fri May 28, 2010 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: I think I stumbled onto a CTC bug
Replies: 4
Views: 400

I think I stumbled onto a CTC bug

init: $ ctcAnim=Animation("__nextico_10.png",0.125, "__nextico_30.png",0.125, "__nextico_60.png",0.125, "__nextico_100.png",0.125 ,"__nextico_60.png",0.125, "__nextico_30.png",0.125, xpos=700, ypos=500, xanchor=0, yanchor=0) # Declare characters used by this game. $ z = Character('Zeit', color="#a0...
by Gau_Veldt
Fri May 28, 2010 2:11 am
Forum: Ren'Py Questions and Announcements
Topic: Click to continue indicator...
Replies: 5
Views: 1332

Re: Click to continue indicator...

init: $ ctcAnim=Animation("__nextico_10.png",0.125, "__nextico_30.png",0.125, "__nextico_60.png",0.125, "__nextico_100.png",0.125 ,"__nextico_60.png",0.125, "__nextico_30.png",0.125, xpos=700, ypos=500, xanchor=0, yanchor=0) # Declare characters used by this game. $ z = Character('Zeit', color="#a0...
by Gau_Veldt
Wed May 26, 2010 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble combining dissolve+move
Replies: 2
Views: 335

Having trouble combining dissolve+move

So say I have a displayable at a some start position and it changes to another position on the screen the desired effect is that the displayable dissolves at the same time it moves I have been trying ComposeTransition but it refuses to combine both properly. It will dissolve or move but not really b...
by Gau_Veldt
Mon Sep 08, 2008 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: Card Game Engine
Replies: 63
Views: 5648

Re: Card Game Engine

Realistically, the thing that most stops someone from doing something like this is that it's really awkward and not a good user experience to demand that they go and download some GPLed component separately. Doesn't this actually happen like all the time in linux land in the form of the nagging lis...
by Gau_Veldt
Sun Aug 17, 2008 7:05 am
Forum: Ren'Py Questions and Announcements
Topic: voice and string interpolation? [semi-solved]
Replies: 5
Views: 755

Re: voice and string interpolation?

Yes, the voice mechanism stops whatever's playing on the voice channel during each interaction. This is usually the right behavior, as you want (say) a thought to stop the currently playing voice when the user clicks ahead. You can use the voice function to play computed voice. For example, you can...
by Gau_Veldt
Fri Aug 08, 2008 7:27 pm
Forum: Ren'Py Questions and Announcements
Topic: JCC not working (empty images)
Replies: 23
Views: 2659

Re: JCC not working (empty images)

Thanks, I'm going to check it. It uses an archive or I can extract 2 test images to check? (even if as I said before is really strange, in my own C code the 2 jpeg made with JCC works fine! so I really don't understand the bug :lol: ) Try making a project with a minimal script to display just the J...
by Gau_Veldt
Fri Aug 08, 2008 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with waiting time.
Replies: 15
Views: 1511

Re: Problem with waiting time.

What about cutting the scene to an hourglass combined with creative use of Ren'Py's particle system for the "An eternity passes..." message? I suppose:

Too. :arrow:
Many. :arrow:
Pauses. :arrow:

Might start making the script sound like James T. Kirk.
by Gau_Veldt
Tue Aug 05, 2008 11:43 am
Forum: Ren'Py Questions and Announcements
Topic: Archiving fonts
Replies: 3
Views: 515

Re: Archiving fonts

It's a bug, but at a lower level than I can solve myself. Fonts are the only filetype for which this is a problem, currently. Is it something like not being able to instantiate a font from a memory file? If that's the case why not have the font saved to a file in the local game directory the first ...
by Gau_Veldt
Sun Aug 03, 2008 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Uncrypt RPA?
Replies: 21
Views: 7435

Re: Uncrypt RPA?

Yeah. Since Ren'Py can open the file, so can anyone who's willing to spend the time to understand how Ren'Py works internally. It's made easier because Ren'Py is open source... but if you look at how many games people are able to reverse-engineer in order to translate, it's not hard even in the clo...
by Gau_Veldt
Sun Aug 03, 2008 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Uncrypt RPA?
Replies: 21
Views: 7435

Re: Uncrypt RPA?

Last I know, you cannot decompress the rpa once you archived it. Your only option is to track back to the "Archived" folder created after archiving, edit its files then place back into the game directory and rebuild the archive. Depends on how you define 'cannot'. Ren'Py has to decompress the files...
by Gau_Veldt
Sun Aug 03, 2008 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Uncrypt RPA?
Replies: 21
Views: 7435

Re: Uncrypt RPA?

Hi! Ive got a problem, there are errors in my game and i have encrypted everything, how can i uncrypt the RPA package, please? Thanks If you still have your game directory nothing is lost. Hopefully this is the case since undoing an RPA without the original files requires using parts of internal Re...
by Gau_Veldt
Sun Aug 03, 2008 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Inventory system
Replies: 17
Views: 1999

Re: Inventory system

Oh I was talking of coding in general. Many coders now share things, but still, many keep to themselves or just forget to put things in public. Another reason is that not every part of code *can* be publically released and used. Code without proper documentation or not written to be reused by other...
by Gau_Veldt
Fri Aug 01, 2008 11:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Inventory system
Replies: 17
Views: 1999

Re: Inventory system

Sounds like what I did for RPGBattle.... mmm.... Should I just post the code file? >.>... We coders keep redoing what others have done many times over ^^; I blame that on the ability to seal everything in an archive which results in many projects that do not give any code back to help others as wel...