Search found 86 matches
- Mon May 31, 2010 2:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble combining dissolve+move
- Replies: 2
- Views: 616
- Fri May 28, 2010 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I stumbled onto a CTC bug
- Replies: 4
- Views: 753
Re: I think I stumbled onto a CTC bug
"Plugging a hole"Aleema wrote:Probably. What's your version of Ren'Py?
- Fri May 28, 2010 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I stumbled onto a CTC bug
- Replies: 4
- Views: 753
I think I stumbled onto a CTC bug
init: $ ctcAnim=Animation("__nextico_10.png",0.125, "__nextico_30.png",0.125, "__nextico_60.png",0.125, "__nextico_100.png",0.125 ,"__nextico_60.png",0.125, "__nextico_30.png",0.125, xpos=700, ypos=500, xanchor=0, yanchor=0) # Declare char...
- Fri May 28, 2010 2:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click to continue indicator...
- Replies: 5
- Views: 2636
Re: Click to continue indicator...
init: $ ctcAnim=Animation("__nextico_10.png",0.125, "__nextico_30.png",0.125, "__nextico_60.png",0.125, "__nextico_100.png",0.125 ,"__nextico_60.png",0.125, "__nextico_30.png",0.125, xpos=700, ypos=500, xanchor=0, yanchor=0) # Declare char...
- Wed May 26, 2010 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble combining dissolve+move
- Replies: 2
- Views: 616
Having trouble combining dissolve+move
So say I have a displayable at a some start position and it changes to another position on the screen the desired effect is that the displayable dissolves at the same time it moves I have been trying ComposeTransition but it refuses to combine both properly. It will dissolve or move but not really b...
- Mon Sep 08, 2008 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Card Game Engine
- Replies: 63
- Views: 9628
Re: Card Game Engine
Realistically, the thing that most stops someone from doing something like this is that it's really awkward and not a good user experience to demand that they go and download some GPLed component separately. Doesn't this actually happen like all the time in linux land in the form of the nagging lis...
- Sun Aug 17, 2008 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: voice and string interpolation? [semi-solved]
- Replies: 5
- Views: 1265
Re: voice and string interpolation?
Yes, the voice mechanism stops whatever's playing on the voice channel during each interaction. This is usually the right behavior, as you want (say) a thought to stop the currently playing voice when the user clicks ahead. You can use the voice function to play computed voice. For example, you can...
- Fri Aug 08, 2008 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: JCC not working (empty images)
- Replies: 23
- Views: 3986
Re: JCC not working (empty images)
Thanks, I'm going to check it. It uses an archive or I can extract 2 test images to check? (even if as I said before is really strange, in my own C code the 2 jpeg made with JCC works fine! so I really don't understand the bug :lol: ) Try making a project with a minimal script to display just the J...
- Fri Aug 08, 2008 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with waiting time.
- Replies: 15
- Views: 2421
Re: Problem with waiting time.
What about cutting the scene to an hourglass combined with creative use of Ren'Py's particle system for the "An eternity passes..." message? I suppose:
Too.
Many.
Pauses.
Might start making the script sound like James T. Kirk.
Too.
Many.
Pauses.
Might start making the script sound like James T. Kirk.
- Tue Aug 05, 2008 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Archiving fonts
- Replies: 3
- Views: 828
Re: Archiving fonts
It's a bug, but at a lower level than I can solve myself. Fonts are the only filetype for which this is a problem, currently. Is it something like not being able to instantiate a font from a memory file? If that's the case why not have the font saved to a file in the local game directory the first ...
- Sun Aug 03, 2008 9:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uncrypt RPA?
- Replies: 21
- Views: 9899
Re: Uncrypt RPA?
Yeah. Since Ren'Py can open the file, so can anyone who's willing to spend the time to understand how Ren'Py works internally. It's made easier because Ren'Py is open source... but if you look at how many games people are able to reverse-engineer in order to translate, it's not hard even in the clo...
- Sun Aug 03, 2008 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uncrypt RPA?
- Replies: 21
- Views: 9899
Re: Uncrypt RPA?
Last I know, you cannot decompress the rpa once you archived it. Your only option is to track back to the "Archived" folder created after archiving, edit its files then place back into the game directory and rebuild the archive. Depends on how you define 'cannot'. Ren'Py has to decompress...
- Sun Aug 03, 2008 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uncrypt RPA?
- Replies: 21
- Views: 9899
Re: Uncrypt RPA?
Hi! Ive got a problem, there are errors in my game and i have encrypted everything, how can i uncrypt the RPA package, please? Thanks If you still have your game directory nothing is lost. Hopefully this is the case since undoing an RPA without the original files requires using parts of internal Re...
- Sun Aug 03, 2008 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory system
- Replies: 17
- Views: 3165
Re: Inventory system
Oh I was talking of coding in general. Many coders now share things, but still, many keep to themselves or just forget to put things in public. Another reason is that not every part of code *can* be publically released and used. Code without proper documentation or not written to be reused by other...
- Fri Aug 01, 2008 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory system
- Replies: 17
- Views: 3165
Re: Inventory system
Sounds like what I did for RPGBattle.... mmm.... Should I just post the code file? >.>... We coders keep redoing what others have done many times over ^^; I blame that on the ability to seal everything in an archive which results in many projects that do not give any code back to help others as wel...