Search found 51 matches
- Mon Jul 07, 2014 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a menu for list of obtainable endings?
- Replies: 4
- Views: 1245
Re: How to create a menu for list of obtainable endings?
How to move the 'return' button to the bottom of the screen In a screen, with the screen language , you would add a style property yalign 1.0. Here, per the Screen language / Python method conversion model , you'll add a keyword argument : , yalign=1.0) . You must also get the button out of the vbo...
- Sun Jul 06, 2014 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a menu for list of obtainable endings?
- Replies: 4
- Views: 1245
Re: How to create a menu for list of obtainable endings?
Short answer : anywhere. Long answer : Well, first, the code as you got there have a few minor syntax mistakes : init python is missing its colon ui.textbutton("Next Page", clicked=ui.jumps("endings_2") is missing its final parenthesis and so is ui.textbutton("Return",...
- Fri Jul 04, 2014 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Credits and text after menu, how?
- Replies: 8
- Views: 972
Re: Credits and text after menu, how?
Hello Biotikos!
You're looking for the special Ren'py labels : http://www.renpy.org/doc/html/label.html#special-labels.
In particular, the splashscreen label should be of use to you.
You're looking for the special Ren'py labels : http://www.renpy.org/doc/html/label.html#special-labels.
In particular, the splashscreen label should be of use to you.
- Mon Jun 30, 2014 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Using call and return statements
- Replies: 10
- Views: 11464
Re: Using call and return statements in yes/no prompts
A few details: Return() doesn't do what return does , it sets up the return value of the screen and closes the screen. call screen , as opposed to call label_name doesn't actually put stuff on the stack, or, if it does, it pops them as a matter of self-clean up. To convince you, please try this code...
- Sun Jun 29, 2014 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I change the scene? (Image buttons)
- Replies: 6
- Views: 2318
Re: How do I change the scene? (Image buttons)
Mmh, I'm afraid you'll have to be a little more specific than that. Maybe you could post the code you've type, and/or the content of the error message ? It would help us see where exactly the error is. Also, if you tried to reproduce xela's method, then screen11: is incorrect syntax indeed. First, y...
- Sun Jun 29, 2014 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I change the scene? (Image buttons)
- Replies: 6
- Views: 2318
Re: How do I change the scene? (Image buttons)
Okay, so you don't want to change the image as much as jump to a certain label in your script. That's... actually easier than what I previously understood :) Well, as xela wisely said, they're a lot of different ways to do that. You'll have to experiment with all the options available to you. Here's...
- Sun Jun 29, 2014 9:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I change the scene? (Image buttons)
- Replies: 6
- Views: 2318
Re: How do I change the scene? (Image buttons)
Hello Tinlin, and welcome to the Ren'py community! I hope you have lots of fun with your current project. Coding can be a little disorienting, at first. Don't hesitate to ask for help and tips like you just did :wink: I'm assuming that you're not trying to simply substitute an image for another, whi...
- Mon Jun 23, 2014 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding Menu Options Issue
- Replies: 10
- Views: 1167
Re: Hiding Menu Options Issue
Warning : wall of text and code incoming :) "Emilylacee" "May I ask you a question?" "Leta" "Sure, go ahead." define name_leta = "False" define uniform = "False" define houses = "False" define thats_all = "False" You've...
- Sun Jun 22, 2014 3:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Invalid Syntax Error for Menu Choice (SOLVED)
- Replies: 13
- Views: 1763
Re: Invalid Syntax Error for Menu Choice
Hello FruitSeller, and welcome to the Ren'py community! (or to its forums, at the very least) :roll: Hope you'll have much fun with your current and future projects. menu: "What's with your name?" if name_leta = true: jump thenameisleta "I'm just wondering - do we have uniforms?"...
- Sun Jun 22, 2014 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Data
- Replies: 2
- Views: 858
Re: Persistent Data
Any ideas on what could be causing the issue? Could it be that I've set the variable up original in a "init -2"? Indeed, what is happening here is that you reset your persistent variable every time you launch the application. Quoting the documentation, The persistent object is special in ...
- Sat Jun 21, 2014 6:41 pm
- Forum: Demos & Beta Testing
- Topic: Rhyme or Reason: BETA
- Replies: 9
- Views: 2485
Re: Rhyme or Reason: BETA
Quite in the mood for a romantic comedy.
On top of that, I'm way better at noticing others' mistakes than my own errors
Do count me in, please.
On top of that, I'm way better at noticing others' mistakes than my own errors
Do count me in, please.
- Sat Jun 21, 2014 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Taskbar icon not showing up? [Answered]
- Replies: 2
- Views: 828
Re: Taskbar icon not showing up?
I've tried using the config.window_icon property and it did change in all three emplacement you cited (taskbar, task manager, corner of the program). Did you use that property, and if you did (and it still doesn't work), what Windows version are you running ? I'm running Win7, and as I said, it work...
- Sat Jun 21, 2014 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE trouble
- Replies: 2
- Views: 590
Re: DSE trouble
Hello, Vein, and welcome to the Ren'py community! Good luck with your current and future projects :) The Editra text editor shipped with Ren'py can sometimes be slow to launch. (don't hurt me pytom) As a consequence, the Renpy Launcher fails at making it open the script files (to use a non-coding an...
- Sat Jun 21, 2014 6:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error in script.rpy I can't seem to figure out. [Answered]
- Replies: 3
- Views: 1077
Re: SyntaxError in script.rpy I can't seem to figure out.
Hello Dizzydude, File "game/script.rpy", line 993 , in script "\"What's your name?\"" if annabelle3 == False: SyntaxError: unexpected EOF while parsing (game/script.rpy, line 1011 ) Don't be fooled by the obvious line where the game crashed , the line where the error ha...
- Wed Jun 18, 2014 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "renpedit" - flowchart-based organizer for ren'py games
- Replies: 7
- Views: 4507
Re: "renpedit" - flowchart-based organizer for ren'py games
Yay! Higher-abstraction programming! ... Well, not quite yet , but an intriguing and good tool. The right-click-and-drag for linking is written nowhere and has to be found by trial-and-error (once you know, though, it becomes instinctive :p) I think I'll toy with it a bit when the time is right (and...