Search found 2286 matches

by gekiganwing
Thu Oct 10, 2019 10:06 pm
Forum: Completed Games
Topic: Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]
Replies: 4
Views: 448

Re: Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]

At one point in my life, I owned a couple dozen CYOA books, and a few other gamebooks. :P They were probably donated years ago... Also, I'm old enough to remember the television series Head of the Class . :P Consider talking to other people who sell indie games, and who use Patreon and/or Twitter. D...
by gekiganwing
Sat Oct 05, 2019 2:32 pm
Forum: Asset Creation: Writing
Topic: writing in dating sims
Replies: 10
Views: 638

Re: writing in dating sims

... how do you all, as players of the game, expect the level of writing to be? If there's an emphasis on gameplay, then I don't expect too much story. Having said that, I appreciate the following: * A conflict. The main character wants to achieve a specific goal, and someone / something is preventi...
by gekiganwing
Tue Oct 01, 2019 5:14 am
Forum: Ideas
Topic: Edith Victoria [steampunk] [western] [young adult] [female protagonist]
Replies: 2
Views: 300

Re: Edith Victoria [steampunk] [western] [young adult] [female protagonist]

Recommendation #1: be careful with the scope of your story. Especially if your team does not include people who have completed fiction or games. Think about leaving scenes, characters, and gameplay elements which don't contribute to the story on the cutting room floor. I say this because a lot of pr...
by gekiganwing
Fri Jul 19, 2019 10:17 pm
Forum: Creator Discussion
Topic: What makes a visual novel?
Replies: 5
Views: 1051

Re: What makes a visual novel?

So I want to experiment with the genre just for the sake of it and am wondering what exactly makes a game a visual novel because the definition isn't really all that clear. A visual novel should just be a story told through words and pictures, using a computer / video game format. It shouldn't be d...
by gekiganwing
Fri Jun 14, 2019 12:09 am
Forum: Works in Progress
Topic: "My Earthly Home" [NoRomance][BodyPositive][NatureVSIndustry][OneRoute][MultipleEndings]
Replies: 1
Views: 275

Re: "My Earthly Home" [NoRomance][BodyPositive][NatureVSIndustry][OneRoute][MultipleEndings]

First, I like your cartoonish drawings. Were you influenced by any specific series or illustrators? After a good amount of verbal abuse and dealing with false accusations of shirking her work, she finally snaps, hitting one of the patrons. In horror of what she has done, she flees to the outside and...
by gekiganwing
Tue May 21, 2019 7:26 pm
Forum: General Discussion
Topic: Anime vs Western VNs art styles
Replies: 14
Views: 711

Re: Anime vs Western VNs art styles

If I look at the illustrations in your visual novel and think "an individual person created these," then that's good. However, if I look at the illustrations in your VN and think "these could have been created by a committee," then I might not pay attention to your story. In the recent past, I've ta...
by gekiganwing
Tue May 07, 2019 9:02 pm
Forum: Works in Progress
Topic: LoveSick Darlings [Visual Novel] [Romance] [High School] [Dating Sim] [Drama] [Player Choice]
Replies: 5
Views: 527

Re: LoveSick Darlings [Visual Novel] [Romance] [High School] [Dating Sim] [Drama] [Player Choice]

Positive points for letting the character Steph wear overalls. :D How do I make the old "high school romance" premise more unique and attention grabbing? In my opinion, a sense of time and place can make a difference. Help the reader understand when and where the story is happening. It might help if...
by gekiganwing
Mon Apr 29, 2019 11:15 am
Forum: Works in Progress
Topic: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Free]
Replies: 9
Views: 817

Re: The Lost Smile [Mistery/Noir][Spanish/English][3D][Comic][Free]

It has no sprites or backgrounds, every illustration is unique. Think in a panel from a comic or a frame from a movie. I like this idea. I can only think of a few VNs in which each illustration is distinct. Just be careful with the scope of your story. Make sure you can manage its length and scope....
by gekiganwing
Thu Mar 28, 2019 4:16 pm
Forum: Asset Creation: Writing
Topic: Opinions on making a (seemingly) "cliche" protagonist?
Replies: 5
Views: 456

Re: Opinions on making a (seemingly) "cliche" protagonist?

... it will be revealed that he is actually a high-functioning sociopath whose sole motivation for being involved in the events of the story is to relieve his boredom, and the nice nervous guy persona is just a facade he puts on ... Think about what your protagonist's goal is. What is he trying to ...
by gekiganwing
Thu Mar 14, 2019 9:59 pm
Forum: General Discussion
Topic: Hey there ^^
Replies: 12
Views: 631

Re: Hey there ^^

Right now I'm curious about character perspective (my concept is third person instead of the many first person POVs I've stumbled across) and how that perspective is portrayed to the reader through the graphics. For example, when you have 2 characters talking to each other, would you have both char...
by gekiganwing
Thu Feb 14, 2019 12:17 am
Forum: Works in Progress
Topic: Arcade Spirits - Demo Available!
Replies: 2
Views: 455

Re: Arcade Spirits - Demo Available!

Today, I was browsing Crunchyroll's news section, and noticed an Arcade Spirits review there. It was positive.

I didn't find a topic for Arcade Spirits in the completed games section of Lemma Soft. Though I might have missed it...
by gekiganwing
Tue Feb 12, 2019 2:56 pm
Forum: Asset Creation: Writing
Topic: Exaggerating Characters for Readability
Replies: 4
Views: 405

Re: Exaggerating Characters for Readability

Or do you seek to make more realistic characters who may not be as distinguishable from each other? Should you worry if your characters are all more down-to-earth because players won't be able to distinguish them? Think of specific examples of published fiction which you consider to have at least o...
by gekiganwing
Wed Feb 06, 2019 5:44 pm
Forum: Completed Games
Topic: Cinders - (PC/Mac/Steam/Switch) [commercial]
Replies: 132
Views: 33710

Re: Cinders - now on Steam! [commercial]

Yesterday, I noticed Cinders while browsing the Nintendo eShop. It looks like the VN's about to be released in digital-only form for Switch. I wanted to comment on this in a recent r/visualnovels thread, but Reddit wouldn't let me log in at the time... I've already purchased a few VNs / narrative ga...
by gekiganwing
Wed Jan 30, 2019 10:26 pm
Forum: Works in Progress
Topic: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
Replies: 3
Views: 417

Re: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!

The outcome of each playthrough is diverse in its own way and heavily influenced by player choice which we feel is very important to have in a game... Include as many choices / alternate paths / endings as you can handle. Consider how many of the choices will help make your story more interactive a...
by gekiganwing
Tue Jan 15, 2019 1:41 pm
Forum: Asset Creation: Writing
Topic: Currency within a Visual Novel - How it's handled.
Replies: 4
Views: 391

Re: Currency within a Visual Novel - How it's handled.

I played the three Tokimeki Memorial Girl's Side games. In all of them, the protagonist benefits by spending money on more outfits. However, she will have almost no money unless she chooses one of several part-time jobs. (The protagonist also benefits by having a job, because they help her improve r...