Search found 559 matches
- Tue Dec 15, 2020 9:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling Skip Indicator Screen
- Replies: 2
- Views: 425
Re: Disabling Skip Indicator Screen
We want skipping enabled, we just don't want the skip indicator screen to be displayed. The screen can be removed entirely but I wondered if config.skip_indicator can/should be used to disable it without removing the screen itself. Otherwise I am not sure what that config variable ultimately does.
- Tue Dec 15, 2020 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling Skip Indicator Screen
- Replies: 2
- Views: 425
Disabling Skip Indicator Screen
https://www.renpy.org/dev-doc/html/config.html?highlight=skip_indicator#var-config.skip_indicator Even with define config.skip_indicator = False the skip_indicator screen is still displayed. It appears the screen can be removed outright, but should we be able to use this config variable to disable it?
- Thu Nov 05, 2020 9:25 am
- Forum: I am a Programmer, Director, or Other
- Topic: Experienced Programmer for Hire
- Replies: 2
- Views: 861
Experienced Programmer for Hire
I'm an experienced programmer seeking additional clients. I have been working with Ren'Py since 2012 and have experience with all facets of the engine and VN development but I particularly enjoy building screen-based systems and solving interesting problems Pythonically. Please visit my portfolio fo...
- Sun Apr 19, 2020 8:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.list_images()
- Replies: 1
- Views: 345
renpy.list_images()
If I print renpy.list_images() I get three additional items at the end of the list: black text vtext It looks like they might be related to the Interactive Director, which I am unfamiliar with, and I wondered why they are on the list. It does not impact my project, I am just curious. Does anyone know?
- Wed Nov 20, 2019 5:09 pm
- Forum: Completed Games
- Topic: The Censor [Dystopian/SF - English, German]
- Replies: 26
- Views: 14694
Re: The Censor [Dystopian/SF - English, German]
Sorry for the late reply, I don't remember anything so I had to dig around in the script. "traitor" is a weird middle-ground ending where you're not trusted enough to get the protection ending, but you're not subversive enough to get deleted. As best as I can tell from my code and notes, y...
- Thu May 04, 2017 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help on using the renpy.get_mouse_pos()
- Replies: 23
- Views: 4583
Re: Help on using the renpy.get_mouse_pos()
If you watch renpy.get_mouse_pos() in the console (shift+O), it updates whenever the mouse button is released. So if I click and drag, it gives me the ending position. You can assign the coordinates to separate variables like x, y = renpy.get_mouse_pos() or x = renpy.get_mouse_pos()[0] y = renpy.get...
- Wed May 03, 2017 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: New NVL Scrolling [solved]
- Replies: 2
- Views: 785
Re: New NVL Scrolling
nvl_list_length is it! Thank you!!
- Wed May 03, 2017 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: New NVL Scrolling [solved]
- Replies: 2
- Views: 785
New NVL Scrolling [solved]
I'm working with the new GUI NVL and having a hard time understanding how to display more than 6 lines. Could someone advise? I know this is something obvious I'm just not getting.
- Sat Apr 29, 2017 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Random flashes for lightning effect
- Replies: 2
- Views: 1482
Re: Random flashes for lightning effect
For the randomization, I think the easiest way is to put possible pause lengths in choice statements.
https://renpy.org/doc/html/atl.html?#choice-statement
https://renpy.org/doc/html/atl.html?#choice-statement
- Sun Sep 11, 2016 7:10 am
- Forum: Creator Discussion
- Topic: WEBP Image File Type Support and YOU
- Replies: 14
- Views: 10849
Re: WEBP Image File Type Support and YOU
!!! I did not know about this. Thank you! For my personal reference, since I use JPEG for assets without transparency, I exported a JPEG of the example image at 90% and it was 90 KB. My vision might not be great but I honestly cannot see a difference between the PNG and the WEBP Lossy50 example you ...
- Tue Sep 06, 2016 8:40 pm
- Forum: Completed Games
- Topic: The Censor [Dystopian/SF - English, German]
- Replies: 26
- Views: 14694
Re: The Censor [Dystopian/SF - English, German]
Thank you for playing, I'm glad you enjoyed it.
- Wed Jul 13, 2016 6:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: init if/then behavior
- Replies: 2
- Views: 663
Re: init if/then behavior
Thank you, I appreciate that.
- Sun Jul 10, 2016 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: init if/then behavior
- Replies: 2
- Views: 663
init if/then behavior
I have encountered an issue while using Leon's gallery code. I'm not sure if I'm missing something. The gallery works fine until you introduce an if/then statement that changes the gallery image list based on a boolean variable. image cg c1 = "blahblah.png" ... init: if uncensored_patch: $...
- Fri Jun 10, 2016 10:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: What is a "python expression"?
- Replies: 2
- Views: 599
- Fri Jun 03, 2016 6:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: The game can't find music after building classify
- Replies: 4
- Views: 1090
Re: The game can't find music after building classify
The path should have a backslash, "Music\Why_Did_You_Do_It.mp3"