Search found 1736 matches
- Mon Jun 10, 2019 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.0 Prereleased
- Replies: 9
- Views: 3165
Re: Ren'Py 7.3.0 Prereleased
After I updated to the newest version, I got this error; I'm sorry, but an uncaught exception occurred. While running game code: File "game/adventure_dungeon.rpy", line 35, in script with Dissolve(.25) RuntimeError: maximum recursion depth exceeded while calling a Python object -- Full Tra...
- Thu Apr 13, 2017 12:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory item disapper
- Replies: 3
- Views: 1725
Re: Inventory item disapper
I don't know why you have to do. Without those lines anything should work. If not, maybe your save data is not compatible so don't load it.nropexin wrote:But every time in the label i have to use $inventory = Inventory().
default statements are run after all init codes, before the label start.
- Thu Apr 13, 2017 12:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.randint not working as expected.
- Replies: 3
- Views: 1137
Re: renpy.randint not working as expected.
the game returns to the main menu. This is where the issue appears, approximately 0.25 seconds pass between arriving at the main menu, and a new image showing. The old image being replaced as expected, but still being visible for that fraction of a second is rather unwanted. This is a ren'py bug - ...
- Tue Apr 11, 2017 8:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory item disapper
- Replies: 3
- Views: 1725
Re: Inventory item disapper
There are two problems. If you define objects in init, they are defined every time you load a game - this means your save file is lost. To save objects, You need to declare them by 'default' statement, not 'init' default inventory = Inventory() default itemX = Item() The second problem is ren'py sav...
- Tue Mar 28, 2017 8:41 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 590660
Re: Ren'Py Gripes
Hi. Is it possible to launch the Tutorial game in Japanese by default when the launcher is set to Japanese? It'd be good for beginners to play the tutorial game in their own language if they are available, without opening the preference screen. (If it's done, then I think I'll translate the question...
- Mon Mar 13, 2017 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Customization?
- Replies: 2
- Views: 688
Re: Character Customization?
There're many ways to do it, but if you're not in hurry, there'll be a better support by default in a few months.
- Mon Mar 13, 2017 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How is the gui's image imported
- Replies: 7
- Views: 1314
Re: How is the gui's image imported
I guess you're looking codes where gui button images are defined, but you couldn't find them. In fact, there's no obvious code to define button styles. They're defined in screens.rpy as the following style: style button: properties gui.button_properties("button") I personally don't like th...
- Tue Feb 21, 2017 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) "Name and version" of the game doesn't go away
- Replies: 2
- Views: 695
Re: "Name and version" of the game doesn't go away
I think this is one of the bad design on the new GUI. It's defined in two scripts: options and gui/screens, and only higher init order is used. Options.rpy is the only real code, and the same line in the gui.rpy is just ignored - it's existence is meaningless. You can find the same code in the optio...
- Tue Feb 21, 2017 1:14 pm
- Forum: Works in Progress
- Topic: Memoriae Mori [Yuri] [Eroge/Mystery/Romance]
- Replies: 30
- Views: 7392
Re: Memoriae Mori [Yuri] [Eroge/Mystery/Romance]
Besides of forum rules, there's a reason you should't bump with no comment. Game is something to share among creators and players. You can always try to take this advantage for your game to make it better, giving more information to get more reactions. Then you can get more reactions that hint your ...
- Fri Feb 17, 2017 2:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.12 Released
- Replies: 31
- Views: 8719
Re: Ren'Py 6.99.12 Released
I noticed, does a new keymap "toggle_afm" documented?
- Wed Feb 08, 2017 1:03 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 590660
Re: Ren'Py Gripes
It's convenient if anchor for positions and anchor for zoom&rotate are independent. While the former usually takes different values, but the latter almost always takes (.5,.5)
- Wed Feb 08, 2017 2:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.12 Released
- Replies: 31
- Views: 8719
Re: Ren'Py 6.99.12 Released
Hello, thanks for the fix about Japanese path issue. However, every translations need to be updated due to gui variable change from define gui.default_font = u'MTLc3m.ttf' to define gui.text_font = u'MTLc3m.ttf' and so on. It looks translate_font("japanese", "MTLc3m.ttf") changes...
- Tue Feb 07, 2017 10:55 am
- Forum: Creator Discussion
- Topic: What do you think about pixel art for vn?
- Replies: 13
- Views: 5631
Re: What do you think about pixel art for vn?
Don't you have an ideal image when you use it? It could be an answer. This can be good, or bad. From the point of view from outside, I can only say it's depend.
- Tue Feb 07, 2017 4:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tint for LiveComposite?
- Replies: 4
- Views: 1581
Re: Tint for LiveComposite?
Code: Select all
init python
def ColorBlend(d, color="#000", alpha=.5):
return AlphaBlend(Transform(d, alpha = alpha), d, Solid(color, xysize=(config.screen_width, config.screen_height)), alpha=True)
image darkend_sprite = ColorBlend(Image("sprite.png"))
- Fri Feb 03, 2017 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble making a "Skip Speed" slider bar
- Replies: 1
- Views: 767
Re: Having trouble making a "Skip Speed" slider bar
There is some difficulty to change config.skip_delay. Because even you changed it in the game menu, Ren'py nullifies this change after you closed the game menu. So you need a trick to achieve this thing. Here is a code how I achieved it. screen: label _("Skip Speed") bar value FieldValue(p...