Search found 22 matches

by exHominem
Thu Oct 25, 2012 9:53 pm
Forum: Ideas
Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
Replies: 23
Views: 3216

Re: [WIP] [Recruiting] Consuming Flesh - Zombie Apocalypse S

Sorry for not updating sooner; this project is currently dead. Thanks for playtesting, though! Hope you got some fun out of it!
by exHominem
Sat Nov 20, 2010 1:13 pm
Forum: Ideas
Topic: [WIP] Summer House
Replies: 3
Views: 737

[WIP] Summer House

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by exHominem
Fri Jan 15, 2010 7:46 pm
Forum: Creator Discussion
Topic: On The Backup
Replies: 0
Views: 316

On The Backup

I'm running into an interesting phenomena, and thought someone else might benefit from it, or it's discussion. For the first time in a while, I hit a brick-solid wall while coding. A feature I impletmented in an earlier version had all of a sudden stopped working, and I couldn't find the code that w...
by exHominem
Wed Jan 13, 2010 11:33 am
Forum: Ideas
Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
Replies: 23
Views: 3216

Re: [WIP] [Recruiting] Consuming Flesh - Zombie Apocalypse Sim

Patched it up. I really need to start playtesting these better...
by exHominem
Wed Jan 13, 2010 2:03 am
Forum: Creator Discussion
Topic: The Importance of Exposition
Replies: 10
Views: 1153

The Importance of Exposition

So, funny story I thought people might find helpful. I recently showed a friend of mine a game I've been working on. This friend is not too big into video games in general, and has barely heard of VN's. But hey, I figured it'd be pretty easy to figure out, right? WRONG. Now, in this case, my game wa...
by exHominem
Wed Jan 13, 2010 1:53 am
Forum: Ideas
Topic: [WIP] The Perfect World: First
Replies: 12
Views: 1218

Re: [WIP] The Perfect World: First

Sounds like a pretty interesting idea, but like you said, very ambitious. Good luck!
by exHominem
Tue Jan 12, 2010 6:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Enabling and Disabling Buttons
Replies: 2
Views: 512

Re: Enabling and Disabling Buttons

Thanks! But I'm not sure that was quite what I was looking for. I was looking for a way to disable it like any other widget, so it took on the same properties of a disabled widget, ie when the play moused over it it wouldn't light up, it couldn't really be clicked, it looked different/greyed out etc...
by exHominem
Tue Jan 12, 2010 5:48 pm
Forum: Ideas
Topic: Hierofanía -absolutely unfinished demo!-
Replies: 4
Views: 859

Re: Hierofanía -absolutely unfinished demo!-

I liked this little story. It has lots of interesting elements (religion, faith, magic, mystery, etc) and it seems like there's a whole world you've built that's just waiting to be discovered. I disagree with the previous commenter, though. I didn't think placeholders were neccessary, as I could fol...
by exHominem
Tue Jan 12, 2010 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Enabling and Disabling Buttons
Replies: 2
Views: 512

Enabling and Disabling Buttons

Hey, I was wondering if there was a way to enable and disable buttons based on whats going on in the game, i.e. what the syntax would be to feed a property to a ui.textbutton() line that disables the button (but still leaves it visible). I noticed the options files all have art for disabled buttons,...
by exHominem
Tue Jan 12, 2010 12:49 pm
Forum: Ideas
Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
Replies: 23
Views: 3216

Re: [WIP] Consuming Flesh - Zombie Apocalypse Sim - NEW RELEASE

Also, I'm not sure what your suggesting, that I only let them start with one character, or that I pre-assign them lieutenants? With a pre-assigned team, yes. But you are free to decide on this. Hm, you make a good point about 'overloading' the player. I think I'll give the player the option of havi...
by exHominem
Mon Jan 11, 2010 10:14 am
Forum: Ideas
Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
Replies: 23
Views: 3216

Re: [WIP] Consuming Flesh - Zombie Apocalypse Sim - NEW RELEASE

Attached is an error I get from running the game, so do fix it. Also, you can always just attach a new rpyc files for minor updates so those with the older versions will not need to download the whole game again. While I enjoy the main character customizing ala Fallout, I am not fond that I need to...
by exHominem
Fri Jan 08, 2010 11:17 pm
Forum: Ideas
Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
Replies: 23
Views: 3216

Re: [WIP] Consuming Flesh - A Zombie Apocalypse Simulator!

When I tried to go to Day 3 I got this error: I'm sorry, but an exception occured while executing your Ren'Py script. ValueError: list.index(x): x not in list While running game code: - script at line 119 of C:\Users\Erik\Desktop\renpy-6.10.0\zombie sim/game/event_engine.rpy - python at line 119 of...
by exHominem
Thu Jan 07, 2010 10:41 pm
Forum: Creator Discussion
Topic: Great Collection of Backgrounds
Replies: 18
Views: 3092

Re: Great Collection of Backgrounds

Nessiah wrote:
exHominem wrote:You, sir, are my hero forever.
I'm a girl :P But you're welcome :3
You, madam, are my hero forever.
by exHominem
Thu Jan 07, 2010 9:31 pm
Forum: Old Threads (– September 2014)
Topic: Artists looking for a project
Replies: 22
Views: 1890

Re: Artists looking for a project

Hey, don't know if this thread is dead, but do you have a link to your devart by any chance?