Search found 22 matches
- Thu Oct 25, 2012 9:53 pm
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
Re: [WIP] [Recruiting] Consuming Flesh - Zombie Apocalypse S
Sorry for not updating sooner; this project is currently dead. Thanks for playtesting, though! Hope you got some fun out of it!
- Sat Nov 20, 2010 1:13 pm
- Forum: Ideas
- Topic: [WIP] Summer House
- Replies: 3
- Views: 915
- Fri Jan 15, 2010 7:46 pm
- Forum: Creator Discussion
- Topic: On The Backup
- Replies: 0
- Views: 508
On The Backup
I'm running into an interesting phenomena, and thought someone else might benefit from it, or it's discussion. For the first time in a while, I hit a brick-solid wall while coding. A feature I impletmented in an earlier version had all of a sudden stopped working, and I couldn't find the code that w...
- Thu Jan 14, 2010 11:32 pm
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
- Wed Jan 13, 2010 11:33 am
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
Re: [WIP] [Recruiting] Consuming Flesh - Zombie Apocalypse Sim
Patched it up. I really need to start playtesting these better...
- Wed Jan 13, 2010 2:03 am
- Forum: Creator Discussion
- Topic: The Importance of Exposition
- Replies: 10
- Views: 1541
The Importance of Exposition
So, funny story I thought people might find helpful. I recently showed a friend of mine a game I've been working on. This friend is not too big into video games in general, and has barely heard of VN's. But hey, I figured it'd be pretty easy to figure out, right? WRONG. Now, in this case, my game wa...
- Wed Jan 13, 2010 1:53 am
- Forum: Ideas
- Topic: [WIP] The Perfect World: First
- Replies: 12
- Views: 1594
Re: [WIP] The Perfect World: First
Sounds like a pretty interesting idea, but like you said, very ambitious. Good luck!
- Tue Jan 12, 2010 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enabling and Disabling Buttons
- Replies: 2
- Views: 1133
Re: Enabling and Disabling Buttons
Thanks! But I'm not sure that was quite what I was looking for. I was looking for a way to disable it like any other widget, so it took on the same properties of a disabled widget, ie when the play moused over it it wouldn't light up, it couldn't really be clicked, it looked different/greyed out etc...
- Tue Jan 12, 2010 5:48 pm
- Forum: Ideas
- Topic: Hierofanía -absolutely unfinished demo!-
- Replies: 4
- Views: 1048
Re: Hierofanía -absolutely unfinished demo!-
I liked this little story. It has lots of interesting elements (religion, faith, magic, mystery, etc) and it seems like there's a whole world you've built that's just waiting to be discovered. I disagree with the previous commenter, though. I didn't think placeholders were neccessary, as I could fol...
- Tue Jan 12, 2010 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enabling and Disabling Buttons
- Replies: 2
- Views: 1133
Enabling and Disabling Buttons
Hey, I was wondering if there was a way to enable and disable buttons based on whats going on in the game, i.e. what the syntax would be to feed a property to a ui.textbutton() line that disables the button (but still leaves it visible). I noticed the options files all have art for disabled buttons,...
- Tue Jan 12, 2010 12:49 pm
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
Re: [WIP] Consuming Flesh - Zombie Apocalypse Sim - NEW RELEASE
Also, I'm not sure what your suggesting, that I only let them start with one character, or that I pre-assign them lieutenants? With a pre-assigned team, yes. But you are free to decide on this. Hm, you make a good point about 'overloading' the player. I think I'll give the player the option of havi...
- Mon Jan 11, 2010 10:14 am
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
Re: [WIP] Consuming Flesh - Zombie Apocalypse Sim - NEW RELEASE
Attached is an error I get from running the game, so do fix it. Also, you can always just attach a new rpyc files for minor updates so those with the older versions will not need to download the whole game again. While I enjoy the main character customizing ala Fallout, I am not fond that I need to...
- Fri Jan 08, 2010 11:17 pm
- Forum: Ideas
- Topic: [Dead] Consuming Flesh - Zombie Apocalypse Sim
- Replies: 23
- Views: 4526
Re: [WIP] Consuming Flesh - A Zombie Apocalypse Simulator!
When I tried to go to Day 3 I got this error: I'm sorry, but an exception occured while executing your Ren'Py script. ValueError: list.index(x): x not in list While running game code: - script at line 119 of C:\Users\Erik\Desktop\renpy-6.10.0\zombie sim/game/event_engine.rpy - python at line 119 of...
- Thu Jan 07, 2010 10:41 pm
- Forum: Creator Discussion
- Topic: Great Collection of Backgrounds
- Replies: 18
- Views: 3551
Re: Great Collection of Backgrounds
You, madam, are my hero forever.Nessiah wrote:I'm a girl But you're welcome :3exHominem wrote:You, sir, are my hero forever.
- Thu Jan 07, 2010 9:31 pm
- Forum: Old Threads (– September 2014)
- Topic: Artists looking for a project
- Replies: 22
- Views: 2432
Re: Artists looking for a project
Hey, don't know if this thread is dead, but do you have a link to your devart by any chance?