Search found 28 matches

by Riku
Wed Dec 25, 2013 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Make the text "shake"
Replies: 2
Views: 494

Re: Make the text "shake"

Oh! It looks like I didn't make enough research! :roll:
I've managed to make it work! :D
It's not really shaking, but it does the trick!

Thank you! :mrgreen:
by Riku
Wed Dec 25, 2013 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: Make the text "shake"
Replies: 2
Views: 494

Make the text "shake"

I was wondering if it is possible to make the text "shake" to improve the intensity of some emotions.
http://www.youtube.com/watch?v=wEWiQgje ... be&t=2m30s
I want that kind of result.

It would be an interesting feature for enhance the experience.
by Riku
Tue Aug 06, 2013 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Sound while text is scrolling
Replies: 8
Views: 1295

Re: Sound while text is scrolling

Riku, how do you define your character with the callback? define test = Character('test', color="#FFFFFF", callback=callback ) Easy as that! :D By the way. You don't need to define a new channel. Instead of renpy.music.play(cannel="sound"), you can use renpy.sound.play(... I don't really understand...
by Riku
Sun Aug 04, 2013 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Sound while text is scrolling
Replies: 8
Views: 1295

Re: Sound while text is scrolling

Oh yeah! You're right! :D

I feel kinda stupid to don't understood it by myself! XD

Its work perfectly now! Thanks a lot! :mrgreen:
by Riku
Sun Aug 04, 2013 12:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Sound while text is scrolling
Replies: 8
Views: 1295

Re: Sound while text is scrolling

Thank you for taking some of your time to help me! :mrgreen: Well, it "seems" to work, but now I try to add the new channel in the preference menu, so we can disactivate the sound or put down the volume without influencing the order sound channel (that's my goal actually). So, I tried to put this be...
by Riku
Fri Aug 02, 2013 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Sound while text is scrolling
Replies: 8
Views: 1295

Sound while text is scrolling

Hi! :mrgreen: I'm using the callback fonction to play a sound when the text scrolling: init python: def callback(event, **kwargs): if event == "show": renpy.music.play("godawful-beeping-noise.ogg", channel="sound") elif event == "slow_done" or event == "end": renpy.music.stop(channel="sound") I wond...
by Riku
Fri Aug 02, 2013 8:46 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 45273

Re: Instant CG and BG gallery

It works! :mrgreen:

Looks like the code lines must be perfectly aligned though!

Well thank you! It was a lot easier to understand than the image gallery of the cookbook! :wink:
by Riku
Thu Aug 01, 2013 10:43 pm
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 45273

Re: Instant CG and BG gallery

Doesn't seem to work... :( Even in the exemple. I'd just remove the "#" but it shows me this error message: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/_layout/screen_main_menu.rpym", line 11, in script File "renpy/common/00gallery.rpy", line 105, in py...
by Riku
Thu Aug 01, 2013 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Mouth movement while text scrolling
Replies: 1
Views: 437

Mouth movement while text scrolling

Hi! :mrgreen: Here's my request: I've managed to make it with the cookbook: http://www.renpy.org/wiki/renpy/doc/cookbook/Lip_Flap But the problem is that the animation should stop when all the text has appeared. However, it didn't! I know that I can do it manually by writing that kind of thing: " A ...
by Riku
Thu Aug 01, 2013 7:52 pm
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 45273

Re: Instant CG and BG gallery

Have you put your image definitions under "init"? Like this... init: image cg1 = "cg1.jpg" You need that, so the images are defined before the buttons are created. Yup I've done it, but it still not working... That's weird... Anyway, I've managed to make it work! :mrgreen: Instead of inserting the ...
by Riku
Thu Aug 01, 2013 4:57 pm
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 45273

Re: Instant CG and BG gallery

Hello! I must say that your code is really nice-looking, and useful! However, I'm having a bit of a trouble with it, I suppose you can help me, yes? So, pasting it to my game didn't work properly, so I did it the other way round, pasting my game's files on to your code. but it gave me this one trac...
by Riku
Thu Jun 13, 2013 3:20 pm
Forum: Works in Progress
Topic: Stirling [BxB][Fantasy]
Replies: 96
Views: 21857

Re: Stirling [BxB][Fantasy]

Will there be a path for Kestrel?
I'd really like to date him! :wink:
by Riku
Sun Jun 09, 2013 9:38 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7827
Views: 802022

Re: Art Dumpage! Show your art ^^

Auro-Cyanide wrote:
[img]http://lemmasoft.renai.us/forums/download/file.php?id=20767&t=1[/img]Untitled-1.jpg
Testing out some different colouring styles. I would be happy to hear people's opinions \(^u^)/
I prefer the third one! :mrgreen:
by Riku
Sun Jun 09, 2013 9:34 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7827
Views: 802022

Re: Art Dumpage! Show your art ^^

latte wrote:@Geckos

Skies of some paintings I did recently:
w.png
sky.png
Public health warning: painting skies is addicting once you get the hang of it.
It's really gorgeous! I'd like to see how you've done it. Maybe you can try speed painting next time!
by Riku
Wed Jan 16, 2013 2:09 pm
Forum: Completed Games
Topic: Doppelganger : Dawn of the Inverted Soul [Guide up]
Replies: 561
Views: 174472

Re: Doppelganger : Dawn of the Inverted Soul [Guide up]

I agree with both Feteo and Nellie. Yes, she is a girl alone making a HUGE free game. However, I think it would had been better if she'd makes the game shorter, because a visual novel of that length is not the best thing to do with a just single person working on it. If it had been shorter, she migh...