Search found 248 matches

by Carassaurat
Wed Oct 07, 2015 6:58 pm
Forum: Creator Discussion
Topic: I can't even design the most simple of stories. Help?
Replies: 14
Views: 2563

Re: I can't even design the most simple of stories. Help?

The writing process differs a lot from person to person, and what might work for others might not work for you. In the interest of gathering a bunch of diverse opinions, here's mine. I had and still have the problem where I have great difficulty designing stories. Premises are easy, they're dime a d...
by Carassaurat
Sun Oct 04, 2015 11:14 am
Forum: Completed Games
Topic: Must Love Jaws [Friendship] [SuNoFes] [AGBIC 2015]
Replies: 5
Views: 3660

Re: Must Love Jaws [Friendship] [SuNoFes] [AGBIC 2015]

Aww, this was cute and I liked it. Bonding over sharks -- because of course you do. It's rather neat that underneath what is (and I don't mean this in a negative way) a fairly simple and easy to digest story, the novel does tackle a social issue on our perception of sharks. I'd still consider the si...
by Carassaurat
Sat Oct 03, 2015 1:23 pm
Forum: Asset Creation: Writing
Topic: Ludonarrative dissonance and harmony in visual novels
Replies: 13
Views: 2076

Re: Ludonarrative dissonance and harmony in visual novels

One of the difficulties of this is that the 'message' that the mechanics pose is never unambiguous, and a lot depends on how willing you are to go meta and be pedantic. And a great problem is that computers can't read your intentions and thus can't properly say if you're doing the right thing. For e...
by Carassaurat
Tue Sep 22, 2015 3:16 pm
Forum: Creator Discussion
Topic: Light VN recommendations
Replies: 6
Views: 1056

Re: Light VN recommendations

I second Laiska's suggestion! Cerulean is the lightest VN I remember having played. Some others recommendations: The Tale of the Talking Frog : Ok, so this one looks a bit misleading because the creator's thread is rather sparse and there's no custom UI, so it looks somewhat cheap, but the actual vi...
by Carassaurat
Sat Sep 19, 2015 5:59 pm
Forum: Asset Creation: Art
Topic: Background Walkthrough
Replies: 2
Views: 1571

Re: Background Walkthrough

Much appreciated! To be honest, I'm quite familiar with Blender, so I caught some parts of the earlier videos, but only fully watched the last two. Even there, it's sometimes a bit slow in explaining things (I think most people will know what a Photoshop mask does). But I learned quite a few techniq...
by Carassaurat
Tue Aug 18, 2015 11:39 am
Forum: Creator Discussion
Topic: How interesting is emofuri for you?
Replies: 19
Views: 2122

Re: How interesting is emofuri for you?

I actually disagree with this. You're suggesting that with the current technique even an animated character is only going to be standing around in the middle of the screen? If so, this is a shortcoming of the creator, not the technique. There are lots of things you can do with your sprites to make ...
by Carassaurat
Mon Aug 17, 2015 8:06 pm
Forum: Creator Discussion
Topic: How interesting is emofuri for you?
Replies: 19
Views: 2122

Re: How interesting is emofuri for you?

I don't want to be a negative Nelly here, but I personally think Emofuri is effort in the wrong direction; a lot of time is spent animating characters that are still only going to be standing around in the middle of the screen doing nothing. If anything, that makes the contrast with static CGs more ...
by Carassaurat
Tue Aug 11, 2015 11:19 am
Forum: Asset Creation: Writing
Topic: Trivial choices
Replies: 15
Views: 2320

Re: Trivial choices

I suppose the question you need to ask is why include choices at all and not simply make a kinetic novel -- and that the answer you come up with there will determine whether trivial ones are desirable. If you feel that you have a story that needs to be told from two angles, then trivial choices won'...
by Carassaurat
Mon Aug 10, 2015 3:03 pm
Forum: Completed Games
Topic: Cuttlebone [Linear][Slice-of-life][BxG]
Replies: 16
Views: 6640

Re: Cuttlebone [Linear][Slice-of-life][BxG]

I only played this yesterday. It's gorgeous and it's cute and I like the summery feel of it all. The making-of extras and the post mortems you wrote up were very interesting! We don't see enough of them. I think you're selling yourself short when it comes to backgrounds -- they're very nice, and the...
by Carassaurat
Tue Jul 28, 2015 4:51 pm
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1330

Re: Creating a "3D look" in 2D

Before anything, I should like to mention that there are probably some techniques in 3D modelling that you could employ to save time if you're just looking to turn them into sprites. The Rigify add-on that Blender has can be used to assign a default rig to your model, and all you really have to do i...
by Carassaurat
Tue Jul 28, 2015 3:29 pm
Forum: Creator Discussion
Topic: CG-only VN
Replies: 18
Views: 2270

Re: CG-only VN

I think that in many ways, CG only visual novels are 'the dream' — it would be very neat to have each moment be its own picture, but it takes a lot of work! I'd love to see more of them. I'm not at all familiar with the Japanese scene, but from these forums, I think Donmai might be the only one to a...
by Carassaurat
Tue Jul 28, 2015 3:05 pm
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1330

Re: Creating a "3D look" in 2D

I'll be honest with you, my first thoughts upon reading the thread title were that you had gone absolutely bonkers. Since making something look convincingly 2D is for many people the Holy Grail of 3D modelling, doing it the other way around is a very strange idea. But I see where you're coming from,...
by Carassaurat
Fri Jul 17, 2015 4:04 pm
Forum: Creator Discussion
Topic: Natural Choices of Readers vs Enforced Choices of Design
Replies: 19
Views: 1912

Re: Natural Choices of Readers vs Enforced Choices of Design

Someday I'd like to see a morality metre that doesn't range from Good to Evil but from Kant to Bentham. There's a good distinction to make when talking about choices in an interactive medium, and the question is whether the choice is a problem (with an optimal or "best" answer for gameplay reasons) ...
by Carassaurat
Mon Jul 06, 2015 7:25 pm
Forum: Creator Discussion
Topic: curousity: create a secret event when playing new game plus
Replies: 14
Views: 1994

Re: curousity: create a secret event when playing new game p

Mind, there's a difference between having a "true ending" and the situation described in the OP's example. In the latter, it is not so much a question of liking it, since it is the point of the thing altogether that it is actually repeated and that the character involved becomes aware of that. Save ...
by Carassaurat
Sun Jun 14, 2015 5:34 pm
Forum: Completed Games
Topic: The Censor [Dystopian/SF - English, German]
Replies: 25
Views: 11954

Re: The Censor [Dystopian/SF]

Anyway, Version 1.1 is up. I remembered to run spellcheck this time which is fortunate because apparently I am a horrible speller. Yes, it's just too bad that "gusty" is not only a misspelling of "gutsy", but also a real word that a spellchecker doesn't flag as wrong ;-) Two other minor 'issues': R...