Search found 1340 matches

by xavimat
Fri Jan 18, 2019 6:02 am
Forum: General Discussion
Topic: Spanish community
Replies: 15
Views: 470

Re: Spanish community

We are already 4 members in the discord server. But I have no means of publicize it. The link only can be found buried in this forum. So, I suggest you to add it to your signatures, as I've done (see below). Put it also in your facebook/twitter/etc if you know other Spanish-speaking VN creators in t...
by xavimat
Thu Jan 17, 2019 6:42 am
Forum: General Discussion
Topic: Multiple Project Directories
Replies: 1
Views: 207

Re: Multiple Project Directories

Three solutions: 1. (My favorite) I have my projects folder inside dropbox itself, all my projects are automatically updated in all my computers. I can set a single project-folder to be shared. 2. You can tell dropbox to sync also single folders in your hard drive, not only your main dropbox folder....
by xavimat
Thu Jan 17, 2019 6:22 am
Forum: General Discussion
Topic: Spanish community
Replies: 15
Views: 470

Re: Spanish community

What's up, guys? I'm in. I've been in this forums for some time and usually help people with (simple) renpy-coding issues. I agree that a discord server could be great. There are other two possibilities if the discord-server does not have success (and PyTom agrees with them): - Maybe Pytom could cre...
by xavimat
Mon Dec 10, 2018 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Episodic VN - Easy way to update monthly?
Replies: 4
Views: 196

Re: Episodic VN - Easy way to update monthly?

We have archived our files so the script and images are compressed into .rpa files, so is there a way we can do this so that we JUST upload the new chapter each time with the new content required for the users to copy and paste into their existing game folder? Pretty easy. You can use the renpy.has...
by xavimat
Thu Nov 01, 2018 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: So confused with this invalid syntax error
Replies: 2
Views: 75

Re: So confused with this invalid syntax error

This is renpy language to define images. Parenthesis, comma and = have no meaning here.

Code: Select all

image popup:
    "popup.png"
    xpos 0.5
    ypos 0.8
by xavimat
Wed Oct 24, 2018 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Is there another way I can delete the messages?
Replies: 2
Views: 86

Re: Is there another way I can delete the messages?

Note that dell_al_msg is a python function. You can call it inside a screen with Function() but you also can call it inside a label with the simple $. $ is used to start a python line inside a label, so, this should work: "PLAY THE CHAT AGAIN": $ del_all_msg() jump chatscene1
by xavimat
Sun Oct 21, 2018 3:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Hpunch problem [Solved]
Replies: 2
Views: 99

Re: Hpunch problem

Try using "with" not "at".
by xavimat
Sun Oct 14, 2018 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: Customising input box for player name
Replies: 2
Views: 143

Re: Customising input box for player name

The answer is different if you have in your game many inputs from the player or only this one. If you use renpy.input only once in your game, or if you want all your renpy.input with the same customized screen, you can go to the file screens.rpy and search "screen input(...". Customize directly the ...
by xavimat
Sun Oct 14, 2018 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Vertical/Rotated text on a screen
Replies: 3
Views: 131

Re: Rotate the text of a screen

There are style-properties, used in screens, and transform-properties, used in ATL. "rotate" is not a style-property, is a transform-property. This can be confusing because "xpos" or "yalign", for example, are used in styles and in transforms, so one could assume that every property can be used in b...
by xavimat
Fri Oct 12, 2018 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Making a random image show up like that?
Replies: 3
Views: 112

Re: Making a random image show up like that?

There are some things to note here: 1. First of all, you can't mix python code and renpy code. The dialogue line " I'd make a queston here " has no meaning in python. 2. "init" is used only for the init phase, not for the actual game. 3. "add" is renpy-screen-language, different from renpy-label-lan...
by xavimat
Fri Oct 12, 2018 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make main menu background image change?
Replies: 2
Views: 114

Re: How to make main menu background image change?

Use a persistent variable to tell the main menu what background to use. main menu is technically "outside" the game, so you need to use a persistent variable, they serve to have info shared among plays. define persistent.main_menu_bg = "main_menu_bg_base" label start: " Prologue. background image of...
by xavimat
Fri Oct 12, 2018 6:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How do you choose a theme (in the launcher)?
Replies: 4
Views: 161

Re: How do you choose a theme (in the launcher)?

Renpy added the "gui.rpy" file some versions ago. Before that, it had the theme selector you have seen. The new gui is highly customizable and that's the reason it's not possible to choose the old themes when a new project is created. There was a time when you had to choose between new GUI or legacy...
by xavimat
Fri Oct 12, 2018 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Re: PLEASE HELP! PROJECT DELETED ITSELF
Replies: 8
Views: 298

Re: Re: PLEASE HELP! PROJECT DELETED ITSELF

I'm looking at your video and I'm a bit confused. Probably I haven't been clear. 1. You say that "the only things in there was a numbers and letters .rpy files". But I'm seeing in your video that the filenames in the folder start indeed with one of the words: "script", "gui", "screens", "options". A...
by xavimat
Fri Oct 12, 2018 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing Menu Choices
Replies: 7
Views: 242

Re: Customizing Menu Choices

You can use a global variable, as rames44 suggest that affect the choice screen and its appearance. Or you can create different choice screens: - copy the original one to another named, for example, "choice2" and change the appearance in the copy. - then use renpy.display_menu to invoke your menus (...
by xavimat
Thu Oct 11, 2018 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing Menu Choices
Replies: 7
Views: 242

Re: Customizing Menu Choices

The file screens.rpy has the screen choice, you can customize it as you need. You'll find some style choice... definitions below the screen. Also gui.rpy has many definitions of styles applied to that screen and its elements, like spacing, positioning, width, etc. Look for the words "gui.choice_". T...