Search found 62 matches
- Thu Jan 06, 2005 7:14 pm
- Forum: Anime, Games, and Japan
- Topic: What to Read?
- Replies: 56
- Views: 14251
What I meant was that I'd like to be able to walk into a store, look at it, and buy it if there's something interesting in it rather than paying 180$ a year to get all of the issues, even those I don't particularly want. Which has absolutely no chance of happening, being that I live in a place where...
- Wed Jan 05, 2005 5:05 pm
- Forum: Anime, Games, and Japan
- Topic: What to Read?
- Replies: 56
- Views: 14251
- Wed Jan 05, 2005 4:55 pm
- Forum: Anime, Games, and Japan
- Topic: Studio Key and their games/anime
- Replies: 4
- Views: 2549
Ah, Key, how do I love thee... *eyes his nick* The core members of Key - Hinoue Itaru (chara designer), Maeda Jun (scenario writer) and Orito Shinji (music composer) - used to work for Tactics. They are responsible for One ~Kagayaku Kisetsu e~ (1998), possibly one of my favorite games ever. Err... I...
- Thu Dec 30, 2004 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pop-up menu?
- Replies: 8
- Views: 4997
Ah, I see... I already knew about adding stuff to menus, I played around with that a little while trying to change their layout - I could change the position and content, but nothing else, and I wondered if it was possible. Seems like it would be a a pain though, so... I'll try and find something el...
- Thu Dec 30, 2004 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pop-up menu?
- Replies: 8
- Views: 4997
- Wed Dec 29, 2004 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pop-up menu?
- Replies: 8
- Views: 4997
Ahah, thanks! So that's why I was taken to an empty window... I was using something similar to what Tage posted, but... I had a say statement just before the renpy.interact() part <^^;; It *did* allow me to see both the menu and the dialogue box, but it also confused the system. Well, if it can't be...
- Wed Dec 29, 2004 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pop-up menu?
- Replies: 8
- Views: 4997
Pop-up menu?
As I don't really like the look of a menu in the dialogue box, I've been playing around with UI functions to create some form of pop-up menu, like this . Now, that's probably one of the dumbest question ever, but... how do I jump to a label using an UI function? Looking at the tutorial, I read somet...
- Mon Nov 15, 2004 11:30 pm
- Forum: Other Story-based Games
- Topic: English dating game!
- Replies: 9
- Views: 4985
Nintendo DS, some new portable gaming system coming out soon. Stands for Dual Screen, or something like that... As for the game... It's not really new, but I must state it again: jeebus, the character design is scary ._. Plus, the whole thing looks... well, pretty mediocre, featuring what could easi...
- Mon Nov 15, 2004 11:17 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1143036
*gives some meaningful prize to Chronoluminaire* Yes, the sign reads Toki Meki Memoriaru Kouen, meaning Toki Meki Memorial Park (Toki-san must have been some important person that deserved a memorial park... I don't even know myself). Toki Meki could be a real name, except that it should have been w...
- Mon Nov 15, 2004 11:27 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1143036
Sai: Eh, no idea, but it has that expressive sketchy cuteness to it. Looks really good. My stuff, on the other hand, is just crappy bishoujo games illustrations rip-off that tries to be Mitsumi Misato art. Eh, but don't mind me, thanks for your comments <^^;; Unicorn: Thanks, but... a work of wha? I...
- Thu Nov 11, 2004 10:15 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1143036
*wanders out of the Ren'Py section*
Some nice things in here - I like your style, Sai.
Hmm, random art plugage... Ah, heck, why not. I don't usually do it, but... Teh dump~
...pay no attention to the crappyness of most of it (the sketch section comes to mind...)
Some nice things in here - I like your style, Sai.
Hmm, random art plugage... Ah, heck, why not. I don't usually do it, but... Teh dump~
...pay no attention to the crappyness of most of it (the sketch section comes to mind...)
- Mon Nov 01, 2004 10:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: User-imputed name as talking character?
- Replies: 20
- Views: 5656
- Sun Oct 31, 2004 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: User-imputed name as talking character?
- Replies: 20
- Views: 5656
- Sun Oct 31, 2004 3:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: User-imputed name as talking character?
- Replies: 20
- Views: 5656
- Thu Oct 28, 2004 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: User-imputed name as talking character?
- Replies: 20
- Views: 5656
Aah, thanks a lot! *bows to PyTom* And, the images were made using only Photoshop. It's just the average CG - take a hand-drawn pic, scan it, ink it using the pen tool in PS, and then colour the whole thing... Tyler: Well, actually it's one of the TokiMemo reference things; she's actually giving off...