Search found 62 matches

by Piroshiki
Thu Jan 06, 2005 7:14 pm
Forum: Anime, Games, and Japan
Topic: What to Read?
Replies: 56
Views: 14251

What I meant was that I'd like to be able to walk into a store, look at it, and buy it if there's something interesting in it rather than paying 180$ a year to get all of the issues, even those I don't particularly want. Which has absolutely no chance of happening, being that I live in a place where...
by Piroshiki
Wed Jan 05, 2005 5:05 pm
Forum: Anime, Games, and Japan
Topic: What to Read?
Replies: 56
Views: 14251

In addition to what has been said, I'll suggest...
-Mars
-Marmalade Boy (and just about anything else by Yoshizumi Wataru)

Sai: Uwaah?! They sell G's Magazine where you live? I wish I didn't have to pay something like 180$ a year to get it...
by Piroshiki
Wed Jan 05, 2005 4:55 pm
Forum: Anime, Games, and Japan
Topic: Studio Key and their games/anime
Replies: 4
Views: 2549

Ah, Key, how do I love thee... *eyes his nick* The core members of Key - Hinoue Itaru (chara designer), Maeda Jun (scenario writer) and Orito Shinji (music composer) - used to work for Tactics. They are responsible for One ~Kagayaku Kisetsu e~ (1998), possibly one of my favorite games ever. Err... I...
by Piroshiki
Thu Dec 30, 2004 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up menu?
Replies: 8
Views: 4997

Ah, I see... I already knew about adding stuff to menus, I played around with that a little while trying to change their layout - I could change the position and content, but nothing else, and I wondered if it was possible. Seems like it would be a a pain though, so... I'll try and find something el...
by Piroshiki
Thu Dec 30, 2004 4:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up menu?
Replies: 8
Views: 4997

Working perfectly, thanks a lot!

And, while being at it... Is there any way to change the disposition of the items in the game menu, main menu and preferences options? Say, if I want to have two lines of image buttons instead of a column of text buttons, or something like that...
by Piroshiki
Wed Dec 29, 2004 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up menu?
Replies: 8
Views: 4997

Ahah, thanks! So that's why I was taken to an empty window... I was using something similar to what Tage posted, but... I had a say statement just before the renpy.interact() part <^^;; It *did* allow me to see both the menu and the dialogue box, but it also confused the system. Well, if it can't be...
by Piroshiki
Wed Dec 29, 2004 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up menu?
Replies: 8
Views: 4997

Pop-up menu?

As I don't really like the look of a menu in the dialogue box, I've been playing around with UI functions to create some form of pop-up menu, like this . Now, that's probably one of the dumbest question ever, but... how do I jump to a label using an UI function? Looking at the tutorial, I read somet...
by Piroshiki
Mon Nov 15, 2004 11:30 pm
Forum: Other Story-based Games
Topic: English dating game!
Replies: 9
Views: 4985

Nintendo DS, some new portable gaming system coming out soon. Stands for Dual Screen, or something like that... As for the game... It's not really new, but I must state it again: jeebus, the character design is scary ._. Plus, the whole thing looks... well, pretty mediocre, featuring what could easi...
by Piroshiki
Mon Nov 15, 2004 11:17 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1143036

*gives some meaningful prize to Chronoluminaire* Yes, the sign reads Toki Meki Memoriaru Kouen, meaning Toki Meki Memorial Park (Toki-san must have been some important person that deserved a memorial park... I don't even know myself). Toki Meki could be a real name, except that it should have been w...
by Piroshiki
Mon Nov 15, 2004 11:27 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1143036

Sai: Eh, no idea, but it has that expressive sketchy cuteness to it. Looks really good. My stuff, on the other hand, is just crappy bishoujo games illustrations rip-off that tries to be Mitsumi Misato art. Eh, but don't mind me, thanks for your comments <^^;; Unicorn: Thanks, but... a work of wha? I...
by Piroshiki
Thu Nov 11, 2004 10:15 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1143036

*wanders out of the Ren'Py section*
Some nice things in here - I like your style, Sai.

Hmm, random art plugage... Ah, heck, why not. I don't usually do it, but... Teh dump~

...pay no attention to the crappyness of most of it (the sketch section comes to mind...)
by Piroshiki
Mon Nov 01, 2004 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: User-imputed name as talking character?
Replies: 20
Views: 5656

Aah, so that's what it was... Working~! Thanks for all the help!
by Piroshiki
Sun Oct 31, 2004 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: User-imputed name as talking character?
Replies: 20
Views: 5656

Here you go. Since I was already using "p" as the player's name variable, the python part is just a copy/past of the code you gave me, with the variable changed so that it doesn't interfere with what is already written: python: def p(what): renpy.display_say(fname, what, color=(140, 140, 1...
by Piroshiki
Sun Oct 31, 2004 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: User-imputed name as talking character?
Replies: 20
Views: 5656

Hmm... I get an "AttributeError: 'function' object has no attribute 'say'" message...
by Piroshiki
Thu Oct 28, 2004 7:19 pm
Forum: Ren'Py Questions and Announcements
Topic: User-imputed name as talking character?
Replies: 20
Views: 5656

Aah, thanks a lot! *bows to PyTom* And, the images were made using only Photoshop. It's just the average CG - take a hand-drawn pic, scan it, ink it using the pen tool in PS, and then colour the whole thing... Tyler: Well, actually it's one of the TokiMemo reference things; she's actually giving off...