Search found 1232 matches

by Obscura
Sun Dec 02, 2018 6:29 pm
Forum: Ren'Py Questions and Announcements
Topic: How to run game on Linux on Chromebook
Replies: 2
Views: 72

Re: How to run game on Linux on Chromebook

I never knew about the ARC option, thanks! I can't do it for this instance but it's good to know for the future.
by Obscura
Sat Dec 01, 2018 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to run game on Linux on Chromebook
Replies: 2
Views: 72

How to run game on Linux on Chromebook

What would be the process to run a Renpy game on a Chromebook running linux?

Is there a way to open it through the command prompt?

Is there some library(ies) that need to be downloaded beforehand?

Thanks for any help.
by Obscura
Thu Jun 07, 2018 1:47 pm
Forum: Creator Discussion
Topic: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
Replies: 29
Views: 1597

Re: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal

Steam posted this on their blog today. https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082 Excerpt: So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store...
by Obscura
Tue Jun 05, 2018 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anyway to know which version of Renpy was used to build a distribution?
Replies: 3
Views: 214

Is there anyway to know which version of Renpy was used to build a distribution?

Odd question, but say you have the (zipped) distribution file for a project. Is there any way to know which version of Renpy was used to compile that distribution? I know the log.txt of an ~uncompiled~ project will show you the version number. Once it's compiled though, is there any way to tell? Tha...
by Obscura
Wed May 23, 2018 8:15 pm
Forum: Creator Discussion
Topic: Has anybody provided do-it-yourself translations for a commercial game?
Replies: 2
Views: 415

Has anybody provided do-it-yourself translations for a commercial game?

I'm wondering how feasible it is to take a Renpy game and using the "extract dialogue" option, provide a way for non-English speakers to create translation files themselves. These would be translation files they can copy into a patch folder. 1) Have any commercial games done this? 2) Is there a tuto...
by Obscura
Mon Oct 16, 2017 3:55 pm
Forum: Creator Discussion
Topic: Fan Translations?
Replies: 6
Views: 579

Re: Fan Translations?

Thanks for your reply. Nice breakdown of pros and cons!
by Obscura
Sat Oct 14, 2017 11:53 pm
Forum: Creator Discussion
Topic: Fan Translations?
Replies: 6
Views: 579

Fan Translations?

Ok, I'm trying to wade through the info on translating games...I was wondering if VN developers had a preferred approach/policy on fan translations? For anyone making a commercial game, do you tend to encourage/discourage them? I think I've heard some devs say they tend not to respond, allowing them...
by Obscura
Sat Oct 14, 2017 11:47 pm
Forum: Creator Discussion
Topic: How do you distribute your games via crowdfunding?
Replies: 3
Views: 482

Re: How do you distribute your games via crowdfunding?

I sent my Kickstarter backers to bmtmicro.com for a commercial game, which I also sold afterwards through their site (being that they allowed NSFW content.) Backers were given a discount code that allowed them to redeem the game for free.
by Obscura
Wed Oct 04, 2017 10:22 pm
Forum: Ren'Py Questions and Announcements
Topic: How to have high quality image?
Replies: 3
Views: 314

Re: How to have high quality image?

I actually use a command line program called Image Magick (check out imagemagick.org) to scale down sprites because for some reason I got better results than using Photoshop and some other image editing programs. XnConvert is a free tool that might also help...though I found the older versions of it...
by Obscura
Wed Oct 04, 2017 9:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam and non-Steam distributions
Replies: 8
Views: 489

Re: Steam and non-Steam distributions

The problem with the steam (being renamed to store in 6.99.13) build is that it's unlikely to work on a Mac without being launched by an app store like Steam or Itch. If you're fine with that, you can use it - it will work just as well. But you probably need to test on the mac. Hmmm...I was plannin...
by Obscura
Wed Oct 04, 2017 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam and non-Steam distributions
Replies: 8
Views: 489

Re: Steam and non-Steam distributions

Great, thanks for the response, mikolajspy.
by Obscura
Wed Oct 04, 2017 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam and non-Steam distributions
Replies: 8
Views: 489

Steam and non-Steam distributions

Is there a way to use the game files for a Steam distribution usable for the non-Steam version? To be more specific, I'd love to be able to use the same script for both Steam and non-Steam builds, and not have to yank "achievement.grant(name)" from the script for the non-Steam build. (So far achieve...
by Obscura
Sun Oct 01, 2017 5:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam release - combined distribution or no?
Replies: 3
Views: 218

Re: Steam release - combined distribution or no?

Thanks for the help mikolajspy and SundownKid. :)
by Obscura
Sun Oct 01, 2017 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam release - combined distribution or no?
Replies: 3
Views: 218

Steam release - combined distribution or no?

Should Renpy VN developers release their games on Steam with a different build per OS, or one build for all three? It seems the current build for all three is running ok on both Windows and Mac OS thus far, just looking for any reasons why I should build them separately. Any advice appreciated. Than...