Search found 10 matches

by lackofwords
Sun Sep 28, 2014 5:26 pm
Forum: We are offering Paid Work
Topic: *PAID* - Coprogrammer searched for red eyes in the darkness
Replies: 4
Views: 1137

Re: *PAID* - Coprogrammer searched for red eyes in the darkn

Just so you know there's
http://eviscerate.net/article/rpg-battle-engine-renpy

It isn't optimized, and you'll notice screen tearing, and some rather odd design choices. But it is at least a framework to work off from.

If you're still looking for help, feel free to me contact me.
by lackofwords
Wed Sep 10, 2014 8:18 pm
Forum: Old Threads (– September 2014)
Topic: [Paid] Insindious Project Staff Recruitment - Re-Opened!
Replies: 25
Views: 6850

Re: [Paid] Insindious Project Staff Recruitment

You're looking to code the game in RGSS? Does that mean you're using one of the versions of RPG Maker instead of using RenPy?
by lackofwords
Fri Mar 07, 2014 6:37 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 62402

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Just wondering, are there any keymaps bound to any of the cancel actions for the battle engine.
To me it just seems like there should be one, instead of just relying on clicking the cancel button.
by lackofwords
Tue Mar 04, 2014 4:12 pm
Forum: Old Threads (– September 2014)
Topic: The Spirit's Essence project Recruiting [Commercial Project]
Replies: 4
Views: 2079

Re: The Spirit's Essence project Recruiting [Commercial Proj

I'm willing to help as a programmer, or even help with some of the art if need be.

12/25/2015 is almost two years, and a lot of time to just complete a visual novel game. Do you think it's possible to complete at least one episode by the end of the year?
by lackofwords
Tue Mar 27, 2012 5:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Behind the Background
Replies: 1
Views: 262

[Solved] Behind the Background

I've noticed when you use a transition shake effect on a background that is sized to exact size of the game window, it will show the 'transparent' layer of the game screen. The layer where it is a gray checker board, the same one you see if you open up the developer screen (Shift+D). I was wondering...
by lackofwords
Sun Mar 25, 2012 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Text position problem in textbox
Replies: 1
Views: 457

Re: Text position problem in textbox

I don't know why, but for some reason 'pos' in this case does not want to take in absolute values. So you have to define the integer value of the position you want it to fit in. So you want half the window size, which for your case is x 270 and y 112. Remember, it is only taking integer values for t...
by lackofwords
Wed Mar 21, 2012 6:43 am
Forum: Ren'Py Questions and Announcements
Topic: Text Styles and New Style
Replies: 1
Views: 353

Text Styles and New Style

I'm not sure why the drop shadow for the new style isn't taking priority over the default styling when applied to a selection of text. Such as; init: $ style.default.drop_shadow = (1,1) $ style.default.color = "#fff" $ style.new = Style(style.default) $ style.new.italic = True $ style.new.drop_shado...
by lackofwords
Mon Mar 19, 2012 11:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Images with In-Game Image Flexibility
Replies: 4
Views: 605

Re: Main Menu Images with In-Game Image Flexibility

Thanks. Still trying to figure out the whole language structure of this. Is a bit confusing to follow the documentations. Such as from what I understand, screen language is used for screens. Screens are broken up into pieces to form what the user sees. Such as the menu overlays, to the dialog window...
by lackofwords
Sun Mar 18, 2012 11:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Images with In-Game Image Flexibility
Replies: 4
Views: 605

Re: Main Menu Images with In-Game Image Flexibility

Main objective is having the character image change depending on the state of the persistent data of the game. Like if a certain route was cleared or not. E.G. The first game that comes to my mind which did this was Shin Megami Tensei: Demon Survivor. Other than that, transition/motions would be nic...
by lackofwords
Sun Mar 18, 2012 6:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Images with In-Game Image Flexibility
Replies: 4
Views: 605

Main Menu Images with In-Game Image Flexibility

I'm trying to show each character image on the main menu, with the flexibility they have in the actual game. (e.g. with transitions, transformation, etc.)

Is it possible?

If it isn't, I think my next best option is making those images into button images, and positioning them across the screen.