Search found 8 matches
- Thu Jun 05, 2014 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screens and variable trouble (SOLVED)
- Replies: 5
- Views: 613
Screens and variable trouble (SOLVED)
I'm having trouble programming screens. I just can never seem to get the hang of them, for some reason. I have a clock as part of the GUI, that appears like so: http://fc00.deviantart.net/fs70/f/2014/156/8/2/screenshot1_by_theblueberryblanket-d7l50us.png The clock is made of two seperate images, the...
- Sun May 06, 2012 5:04 pm
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
No, we're not dead. Like anybody cares *sigh*. Oh well, we've still got plenty of things to do. The menu alone is causing us both to die slowly inside. But we shall preserve! Unfortunately, we've run into several problems with the fine-tuning of animation and several other aspects, but again, it's n...
- Sun Apr 15, 2012 10:18 am
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
So we've done quite a bit in terms of actual writing. The game contains 252 screens of dialogue. These screens contain a total of 2,033 words, for an average of 8.1 words per screen. The game contains 0 menus. This will be it in terms of the demo. Which means the writing for the demo is complete~ Ya...
- Fri Apr 13, 2012 5:36 pm
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
Watch out, we got a big post over here~ Desmond Mubarak http://4.bp.blogspot.com/-H22TUDnChEI/T4iRfO-4s_I/AAAAAAAAACk/st0R1nFQQiI/s1600/Desmond.png Age: 31 Weapon: Scimtar Role in Party: Disabler The wandering detective renown across the Bintari Desert. Wrongly accused of a murder he didn't commit, ...
- Fri Apr 06, 2012 8:13 pm
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
Okay, sorry for no posts last week, it's jsut a little disheartening not having any comments yet OTL But we shall press on! last week we worked mostly on backgrounds and such (we have ALOT), but now let us introduce two more characters, Yuna and Alduin. Yuna Ayim Age: 24 Weapon: Protective magic rob...
- Sun Mar 25, 2012 10:44 am
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
Character Introduction: Vermund and Tamara Vermund Dalum http://1.bp.blogspot.com/-rxxuCRB3J7A/T28ovBavZWI/AAAAAAAAAB0/7gwmBHhb1T8/s1600/PixelVermundWalk.gif http://2.bp.blogspot.com/-yoTMqe3DXD8/T28ovdNHmBI/AAAAAAAAAB8/guUMrn5mggE/s1600/Vermund.png Age: 18 Weapon: Enchanted Silver Sword Role in Par...
- Thu Mar 22, 2012 10:37 pm
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Re: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
Ah, right, let's work on that then! http://4.bp.blogspot.com/-P2Jhn1YEato/T2T6nF0SuiI/AAAAAAAAABs/75al4a__kaM/s1600/Yuna.png http://1.bp.blogspot.com/-WDfXOoNEBF0/T2T6atk5LdI/AAAAAAAAABc/aBz_9AykNPs/s1600/SpriteSheetAble.png The game will use a mixture of standard sprites usually found in kinetic no...
- Thu Mar 22, 2012 4:20 pm
- Forum: Works in Progress
- Topic: Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
- Replies: 9
- Views: 3384
Amoena Anima [Fantasy, Super Natural, Kinetic Novel]
Hello, everyone! The name's Blue and I'm here to pitch my studio and our current project: http://3.bp.blogspot.com/-f_CVEuq4CBE/T2FLKl-g40I/AAAAAAAAAAM/Eo8bA3KIXiQ/s1600/Poster1A.png Amoena Anima is a Kinetic Novel under production by myself and my associate MoEpic. We've been working on this baby f...