It sounds like something is going wrong in your build process - specifically the archival/extraction - just as an initial guess.
https://www.renpy.org/doc/html/build.html#archives
Double-check any "build.classify(" lines in your Ren'Py code.
Search found 42 matches
- Wed Mar 09, 2016 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Traceback for some players on gamestart
- Replies: 1
- Views: 2039
- Thu Oct 22, 2015 4:38 pm
- Forum: Ren'Py Cookbook
- Topic: Renpy language support in Sublime Text
- Replies: 38
- Views: 14998
Re: Renpy language support in Sublime Text
My main concern is that the multi-line strings (which are used in label blocks often) aren't really working anymore, and that label blocks seem to be broken. I can take another look (I'm nolanlemahn on GitHub) eventually, but it's a little weird with both of the following being legal declarations: #...
- Wed Oct 21, 2015 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question Concerning python imports
- Replies: 2
- Views: 483
Re: Question Concerning python imports
Does that work on your native python installation?
My guess is that minigamelib (the folder) also needs an __init__.py (file) because you are importing what is being treated as a module. I think it can even be empty.
My guess is that minigamelib (the folder) also needs an __init__.py (file) because you are importing what is being treated as a module. I think it can even be empty.
- Fri Sep 04, 2015 5:15 am
- Forum: Development of Ren'Py
- Topic: Adding "other" libraries to Ren'Py
- Replies: 4
- Views: 2773
Re: Adding "other" libraries to Ren'Py
It looks like for one (POSIX? Cygwin? MinGW?) reason or several others, the libraries I was looking at couldn't actually work with Ren'Py when compiled for Windows (at least in the way that I was trying to build them): https://pypi.python.org/pypi/lupa https://pypi.python.org/pypi/lunatic-python-bug...
- Thu Sep 03, 2015 7:06 pm
- Forum: Development of Ren'Py
- Topic: Adding "other" libraries to Ren'Py
- Replies: 4
- Views: 2773
Re: Adding "other" libraries to Ren'Py
That's what I had figured - but:
* if I'm on Mac OS X, Ren'Py 6.99.3.404, sys.maxunicode is 1114111
* if I'm on Windows, Ren'Py 6.99.5.602, sys.maxunicode is 65535
Is this me doing something wrong (or that's to be expected, and libraries for Windows should be built against UCS2 Python)?
* if I'm on Mac OS X, Ren'Py 6.99.3.404, sys.maxunicode is 1114111
* if I'm on Windows, Ren'Py 6.99.5.602, sys.maxunicode is 65535
Is this me doing something wrong (or that's to be expected, and libraries for Windows should be built against UCS2 Python)?
- Wed Sep 02, 2015 4:36 pm
- Forum: Development of Ren'Py
- Topic: Adding "other" libraries to Ren'Py
- Replies: 4
- Views: 2773
Adding "other" libraries to Ren'Py
So there've been times where I wanted Ren'Py to do something somewhat odd - at this particular moment, I'd like it to be able to run lua scripts. lunatic-python-bugfix seems to allow me to do this. Ignoring the fact that I'd have to compile it for 3-4 platforms, how would I add the binaries to Ren'P...
- Wed Apr 29, 2015 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Problem ;—;
- Replies: 7
- Views: 994
Re: Side Image Problem ;—;
Code: Select all
define characterObject = Character("Character's Name", (...) ctc=anim.Blink("locationOfPicture.png"))
- Wed Apr 29, 2015 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Problem ;—;
- Replies: 7
- Views: 994
Re: Side Image Problem ;—;
http://www.renpy.org/doc/html/side_image.html Exactly what isn't working? :( The way that tutorial works, you'd likely need need to: A) Define your Character() to have an image B) Add your images so that the character can use them and finally C) Experiment *** # All right, let's make our player Char...
- Wed Apr 15, 2015 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reading randomized dialogue from file [SOLVED]
- Replies: 22
- Views: 5743
Re: Reading randomized dialogue from file [SOLVED]
I should probably take a better look at my imports - the code runs in my testbed without "renpy." preceding the .file() call. Glad everything worked out though.
- Wed Apr 15, 2015 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reading randomized dialogue from file [SOLVED]
- Replies: 22
- Views: 5743
Re: Reading randomized dialogue from file
# Oi! This is untested! def getYourData(): yourData = whereverYourFileHappensToBe yourData = file(yourData).read().decode("utf-8") yourData = yourData.split("\n") return yourData $ linesToSay = getYourData() $ justOneLineToSay = renpy.random.choice(linesToSay) I strongly suggest...
- Mon Apr 13, 2015 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: About Saving and Loading games with a customized menu
- Replies: 6
- Views: 908
Re: About Saving and Loading games with a customized menu
The only thing I can think of is like, maybe the label flow isn't working/correct, or the persistent value isn't being correctly set. The labels/variables seem to be the issue more than the screens. I mean, for all I know "persistent.checkpoint_5" in your example might not ever be "ma...
- Sat Apr 11, 2015 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: __call__() got an unexpected keyword argument.
- Replies: 6
- Views: 2930
Re: TypeError: __call__() got an unexpected keyword argument
mm_root should be a member of the theme declaration. Could you copy-paste your theme definition? It should look something likethis theme.threeD(#or theme.roundrect, or theme.a_white_tulip, or theme.tv, or....... # Color scheme: Colorblind widget = "#898989", widget_hover = "#464646&qu...
- Sat Apr 11, 2015 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About Saving and Loading games with a customized menu
- Replies: 6
- Views: 908
Re: About Saving and Loading games with a customized menu
Okay. So the screen itself works, but whatever your loading is trying to do is breaking... and you're doing loading with checkpoints, which means that you did change loading behavior. X_X Anyway. > $ renpy.jump(persistent.checkpoint.chapter number) What is "persistent.checkpoint.chapter number&...
- Sat Apr 11, 2015 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About Saving and Loading games with a customized menu
- Replies: 6
- Views: 908
Re: About Saving and Loading games with a customized menu
Did you change "screen save" and "screen load" directly, or are you changing "screen file_picker"? (Or neither?)
I can't see a reason as to why that screen code would fail, but I also don't have the shown menus in front of me.
I can't see a reason as to why that screen code would fail, but I also don't have the shown menus in front of me.
- Fri Apr 10, 2015 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video problem[SOLVED!]
- Replies: 4
- Views: 502
Re: Video problem
> Well, this video is playing well on my player Ren'Py isn't interfacing with "your player" - I'm guessing it's doing "something" that makes it more inefficient than say, VLC. (Rendering other images at the same time and running python callbacks - which VLC certainly need not do,...