Search found 21 matches

by Janto
Sun May 12, 2013 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with a basic Event Manager
Replies: 7
Views: 922

Re: Problems with a basic Event Manager

Awesome. I'll get working on it. Thanks for the help.
by Janto
Sat May 11, 2013 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with a basic Event Manager
Replies: 7
Views: 922

Re: Problems with a basic Event Manager

Thanks, it'll certainly help me in the long run to get a better handle on Python's basics. Basically, to make my game slightly more dynamic, I want a simple system of 'events', which will be the basis for the game's 'AI' behaviour, among other things. Some events can happen again and again, but most...
by Janto
Sat May 11, 2013 7:00 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with a basic Event Manager
Replies: 7
Views: 922

Re: Problems with a basic Event Manager

Hi xela, thanks. I think I'm going to pass this off to my coding buddy - I've been pressing ahead with stuff while he's sick, but obviously I'm missing some important know-how.
by Janto
Fri May 10, 2013 7:12 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with a basic Event Manager
Replies: 7
Views: 922

Problems with a basic Event Manager

Hi all, I coded a very basic 'Event Manager' for my slow, slow project, and thought it was working fine, but now I'm having issues with it activating/deactivating events. I think there's some small logical error here I'm too noob or invested to notice. It's not a full Dating Sim type scheduler, it's...
by Janto
Fri May 10, 2013 6:54 am
Forum: Ren'Py Questions and Announcements
Topic: can screen be disable temporary?
Replies: 9
Views: 1821

Re: can screen be disable temporary?

Thanks pwisaguacate, that should help with a related issue involving imagebuttons!
by Janto
Thu Mar 07, 2013 12:55 pm
Forum: WiP: NaNoRenO
Topic: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)
Replies: 2
Views: 1186

Re: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish

Cheers! Work's been killing me this week, and is going to keep up all this week, so off to a slow start, but hopefully with a bit of help, I can put together a nice demo with some real depth! First art update will be this weekend, hopefully with at least two handpainted bgs, and maybe some character...
by Janto
Fri Mar 01, 2013 9:28 am
Forum: WiP: NaNoRenO
Topic: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)
Replies: 2
Views: 1186

Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)

Fire in the Night a tale of high adventure, mystery and the great game For enough gold, you'll be anyone's friend. Fire in the Night casts the player as Araz, a informant and thief in a corrupt colonial empire. Sent to retrieve a letter from a courier, things quickly become more complicted and Araz...
by Janto
Wed Feb 27, 2013 12:26 pm
Forum: Creator Discussion
Topic: NanoReno - 2013
Replies: 172
Views: 24301

Re: NanoReno - 2013

I'm in, although I'm not going to be playing by the rules, because I'm using this as a motivation for completing something rather than a pure challenge. So there is some stuff written already, and some art done. I did debate doing a 'pure' Nano game, but it would just suck energy out of the existing...
by Janto
Mon Feb 18, 2013 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you assign an extra property to statements in menu?
Replies: 3
Views: 600

Re: Can you assign an extra property to statements in menu?

Okay, I played around with this a little, and got something which doesn't work, but looks promising, I'm just not sure if it can be tamed further. My idea was that by exploiting the ability to include a line of dialogue with a menu choice Here's the basic menu: menu icon_test: "bravo" &quo...
by Janto
Mon Feb 18, 2013 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you assign an extra property to statements in menu?
Replies: 3
Views: 600

Re: Can you assign an extra property to statements in menu?

Possibly - it looks like a good avenue I hadn't found already, so thanks!
by Janto
Mon Feb 18, 2013 6:41 am
Forum: Ren'Py Questions and Announcements
Topic: Can you assign an extra property to statements in menu?
Replies: 3
Views: 600

Can you assign an extra property to statements in menu?

I want to be able to easily assign a specific imagebutton to choices in the in-game menu. Ideally, the code for writing a menu would look like this: menu: inq "Inquiry Choice": call inquiry_1 dip "Diplomat Choice": call diplomat_1 In other words, very much like how dialogue is as...
by Janto
Sat Feb 16, 2013 6:57 am
Forum: Ren'Py Questions and Announcements
Topic: how to add imagebuttons to choice screen
Replies: 4
Views: 2049

Re: how to add imagebuttons to choice screen

Here's the code I used for an image-button based menu, with a screenshot of the prototype. (this method is only capable of showing one image for all menu choices at the moment, but I think I'm on track to figure that out.) The main game code, showing the menu: # The game starts here. label start: sc...
by Janto
Fri Feb 15, 2013 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: how to add imagebuttons to choice screen
Replies: 4
Views: 2049

Re: how to add imagebuttons to choice screen

I was looking at doing something similar, so I'll join this thread if that's okay to pool experience. Rather than just having a generic imagebutton which is applied to all items in the choice menu, is it possible to have specific image buttons for specific types of choices (so a 'Flirt' button, a 'L...
by Janto
Wed Feb 13, 2013 7:07 am
Forum: Ren'Py Questions and Announcements
Topic: Letterbox-style UI/screen design query (solution)
Replies: 1
Views: 621

Re: Letterbox-style UI/screen design query

And fixed. Just needed to sleep on it, I guess. here's the code: screen bars: frame: style "top_bar" frame: style "bottom_bar" init -2 python: style.top_bar.area = (0, 0, 1.0, 114) # sets xpos, ypos, width, height for item style.top_bar.background = "#000" # background ...
by Janto
Tue Feb 12, 2013 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Letterbox-style UI/screen design query (solution)
Replies: 1
Views: 621

Letterbox-style UI/screen design query (solution)

EDIT: Of course, the main problem was I was just doing screens wrong - I should have typed show screen top_bar, not just show top bar. Oh well! Hi everyone, I've started tweaking the choice and say screens for a custom UI I want to try out. I'm aiming for a super-widescreen look by having the backg...