Search found 21 matches
- Sun May 12, 2013 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with a basic Event Manager
- Replies: 7
- Views: 922
Re: Problems with a basic Event Manager
Awesome. I'll get working on it. Thanks for the help.
- Sat May 11, 2013 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with a basic Event Manager
- Replies: 7
- Views: 922
Re: Problems with a basic Event Manager
Thanks, it'll certainly help me in the long run to get a better handle on Python's basics. Basically, to make my game slightly more dynamic, I want a simple system of 'events', which will be the basis for the game's 'AI' behaviour, among other things. Some events can happen again and again, but most...
- Sat May 11, 2013 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with a basic Event Manager
- Replies: 7
- Views: 922
Re: Problems with a basic Event Manager
Hi xela, thanks. I think I'm going to pass this off to my coding buddy - I've been pressing ahead with stuff while he's sick, but obviously I'm missing some important know-how.
- Fri May 10, 2013 7:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with a basic Event Manager
- Replies: 7
- Views: 922
Problems with a basic Event Manager
Hi all, I coded a very basic 'Event Manager' for my slow, slow project, and thought it was working fine, but now I'm having issues with it activating/deactivating events. I think there's some small logical error here I'm too noob or invested to notice. It's not a full Dating Sim type scheduler, it's...
- Fri May 10, 2013 6:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: can screen be disable temporary?
- Replies: 9
- Views: 1821
Re: can screen be disable temporary?
Thanks pwisaguacate, that should help with a related issue involving imagebuttons!
- Thu Mar 07, 2013 12:55 pm
- Forum: WiP: NaNoRenO
- Topic: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)
- Replies: 2
- Views: 1186
Re: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish
Cheers! Work's been killing me this week, and is going to keep up all this week, so off to a slow start, but hopefully with a bit of help, I can put together a nice demo with some real depth! First art update will be this weekend, hopefully with at least two handpainted bgs, and maybe some character...
- Fri Mar 01, 2013 9:28 am
- Forum: WiP: NaNoRenO
- Topic: Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)
- Replies: 2
- Views: 1186
Fire in the Night [Espionage][Fantasy] (NaNoRenO 2013ish)
Fire in the Night a tale of high adventure, mystery and the great game For enough gold, you'll be anyone's friend. Fire in the Night casts the player as Araz, a informant and thief in a corrupt colonial empire. Sent to retrieve a letter from a courier, things quickly become more complicted and Araz...
- Wed Feb 27, 2013 12:26 pm
- Forum: Creator Discussion
- Topic: NanoReno - 2013
- Replies: 172
- Views: 24301
Re: NanoReno - 2013
I'm in, although I'm not going to be playing by the rules, because I'm using this as a motivation for completing something rather than a pure challenge. So there is some stuff written already, and some art done. I did debate doing a 'pure' Nano game, but it would just suck energy out of the existing...
- Mon Feb 18, 2013 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you assign an extra property to statements in menu?
- Replies: 3
- Views: 600
Re: Can you assign an extra property to statements in menu?
Okay, I played around with this a little, and got something which doesn't work, but looks promising, I'm just not sure if it can be tamed further. My idea was that by exploiting the ability to include a line of dialogue with a menu choice Here's the basic menu: menu icon_test: "bravo" &quo...
- Mon Feb 18, 2013 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you assign an extra property to statements in menu?
- Replies: 3
- Views: 600
Re: Can you assign an extra property to statements in menu?
Possibly - it looks like a good avenue I hadn't found already, so thanks!
- Mon Feb 18, 2013 6:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can you assign an extra property to statements in menu?
- Replies: 3
- Views: 600
Can you assign an extra property to statements in menu?
I want to be able to easily assign a specific imagebutton to choices in the in-game menu. Ideally, the code for writing a menu would look like this: menu: inq "Inquiry Choice": call inquiry_1 dip "Diplomat Choice": call diplomat_1 In other words, very much like how dialogue is as...
- Sat Feb 16, 2013 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to add imagebuttons to choice screen
- Replies: 4
- Views: 2049
Re: how to add imagebuttons to choice screen
Here's the code I used for an image-button based menu, with a screenshot of the prototype. (this method is only capable of showing one image for all menu choices at the moment, but I think I'm on track to figure that out.) The main game code, showing the menu: # The game starts here. label start: sc...
- Fri Feb 15, 2013 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to add imagebuttons to choice screen
- Replies: 4
- Views: 2049
Re: how to add imagebuttons to choice screen
I was looking at doing something similar, so I'll join this thread if that's okay to pool experience. Rather than just having a generic imagebutton which is applied to all items in the choice menu, is it possible to have specific image buttons for specific types of choices (so a 'Flirt' button, a 'L...
- Wed Feb 13, 2013 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letterbox-style UI/screen design query (solution)
- Replies: 1
- Views: 621
Re: Letterbox-style UI/screen design query
And fixed. Just needed to sleep on it, I guess. here's the code: screen bars: frame: style "top_bar" frame: style "bottom_bar" init -2 python: style.top_bar.area = (0, 0, 1.0, 114) # sets xpos, ypos, width, height for item style.top_bar.background = "#000" # background ...
- Tue Feb 12, 2013 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letterbox-style UI/screen design query (solution)
- Replies: 1
- Views: 621
Letterbox-style UI/screen design query (solution)
EDIT: Of course, the main problem was I was just doing screens wrong - I should have typed show screen top_bar, not just show top bar. Oh well! Hi everyone, I've started tweaking the choice and say screens for a custom UI I want to try out. I'm aiming for a super-widescreen look by having the backg...