Search found 28 matches

by DANCUBE
Tue Dec 18, 2018 1:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Odd resizing bug with launcher + projects
Replies: 0
Views: 141

Odd resizing bug with launcher + projects

I'm having this bizarre problem with dragging the ren'py launcher window, as well as any projects launched from it. It's quite hard to capture so I don't have screenshots, but basically dragging the window will actually resize it, infinitely. The anchor point is the top left corner of the window and...
by DANCUBE
Mon Apr 10, 2017 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Intentionally undefining a variable?
Replies: 3
Views: 511

Re: Intentionally undefining a variable?

I feel so silly, I was aware of this but hadn't a clue on how to actually use it, cheers guys!
by DANCUBE
Sun Apr 09, 2017 10:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Intentionally undefining a variable?
Replies: 3
Views: 511

Intentionally undefining a variable?

I'm trying to get a simple achievements system working using variables, I've set it up like so: label achievements: menu: "Achievement 1" if ach_1 = "True": "Achievement Achieved" jump achievements I know this will throw errors, so I define ach_1 == "false" at the start, however this will re-set the...
by DANCUBE
Sat Apr 08, 2017 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Perfectly sync audio tracks for "dynamic" music?
Replies: 4
Views: 1432

Re: Perfectly sync audio tracks for "dynamic" music?

My guess is that since renpy needs to buffer those audio data from your hdd to memory, any lags while accessing your hdd might cause your tracks becoming out of sync. Anyway... wouldn't it make more sense to mix all those tracks into one audio file? Is there any specific reason why you want to play...
by DANCUBE
Fri Apr 07, 2017 11:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Perfectly sync audio tracks for "dynamic" music?
Replies: 4
Views: 1432

Perfectly sync audio tracks for "dynamic" music?

I've been playing with the idea of dynamic music, I've been doing it like so: play music "snd/bg/island_base.ogg" loop fadein 1.0 $ renpy.music.set_volume(0, 0, channel="music2") $ renpy.music.set_volume(0, 0, channel="music3") $ renpy.music.set_volume(0, 0, channel="music4") play music2 "snd/bg/isl...
by DANCUBE
Tue Aug 05, 2014 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL statement contains two expressions in a row; is one of t
Replies: 7
Views: 2068

Re: ATL statement contains two expressions in a row; is one

This is bizarre, it's not working unless I remove the ease time; ease zoom 1.0 Or at least, it doesn't give out errors about it, as I can't see the game running because I get this: File "game/ cutscene_04.rpy", line 17: expected statement. pause 11 ^ File "game/ cutscene_04.rpy", line 18: end of lin...
by DANCUBE
Tue Aug 05, 2014 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: ATL statement contains two expressions in a row; is one of t
Replies: 7
Views: 2068

ATL statement contains two expressions in a row; is one of t

File "game/ cutscene_04.rpy", line 6: ATL statement contains two expressions in a row; is one of them a misspelled property? If not, separate them with pass. ease 5 zoom 1 yalign 1 Ah 5:30am, that's when Ren'Py errors happen. Here is my code: show art sign with flash: zoom 1.3 yalign 0 subpixel Tru...
by DANCUBE
Fri Jun 06, 2014 11:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Using statements to define menu background?
Replies: 2
Views: 154

Re: Using statements to define menu background?

Absolutely fantastic work Asceai, worked just fine.
Thanks for the heads up on the persistent data too, totally forgot about that.

Support forums like this should have a PayPal donate button, haha.
by DANCUBE
Fri Jun 06, 2014 11:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Using statements to define menu background?
Replies: 2
Views: 154

Using statements to define menu background?

Is it possible to have the background change the more the user progresses into the game? I have this sitting in my options.rpy mm_root = if title == "changed": "img/sys/title/computer.png" else: "img/sys/title/blurred.png" In screens.rpy I have screen main_menu: window: style "mm_root" tag menu imag...
by DANCUBE
Fri Nov 02, 2012 1:30 am
Forum: Anime, Games, and Japan
Topic: Welcome to the NHK
Replies: 8
Views: 2495

Re: Welcome to the NHK

Welcome to the NHK is fantastic, I started with the anime, then read the novel and manga, each version is different, but they're all fantastic.
The ending of the anime is what inspired me to start my NHK VN, since it has less closure than the manga.
by DANCUBE
Thu Nov 01, 2012 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Obfuscating images in Ren'Py 6.14? [SOLVED]
Replies: 0
Views: 537

Obfuscating images in Ren'Py 6.14? [SOLVED]

I can't seem to find the tool to do this in the launcher, am I blind or has this function been changed/removed? EDIT: Alright, figured it out, you just need to list your image folder(s) as "archive" in options.rpy, easypeasy. You can delete this thread if you want, but I don't think I've seen this d...
by DANCUBE
Wed Oct 31, 2012 7:47 pm
Forum: Development of Ren'Py
Topic: epub 3.0 VN
Replies: 3
Views: 1755

Re: epub 3.0 VN

I'm almost certain Ren'Py wouldn't be able to do this in it's current state, I'd assume it'd take an entire re-write of the engine, since most of Ren'Pys functions would probably be lost when porting over to epub. Then again, I know nothing about Ren'Pys development, so I could be wrong, that's just...
by DANCUBE
Sun Oct 28, 2012 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling clicking during transitions?
Replies: 13
Views: 2392

Re: Disabling clicking during transitions?

If I declare a hard pause, I'm aware that the player cannot click through it, however the game will NOT proceed to display the next transition until the hard pause has ended. Isn't that what you wanted? Forcing the whole thing to display without interruption? If not, I think you need to explain mor...
by DANCUBE
Sun Oct 28, 2012 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling clicking during transitions?
Replies: 13
Views: 2392

Re: Disabling clicking during transitions?

I'm pretty sure I'm having trouble understanding how hard pauses work in this situation. If I declare a hard pause, I'm aware that the player cannot click through it, however the game will NOT proceed to display the next transition until the hard pause has ended. I understand the nature of a hard pa...