Search found 26 matches

by zanaikin
Thu Apr 30, 2009 1:32 am
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

wee, just finished the Student Game Developers' expo. If you're interested, here's a video of our projects. TIP's battle system is the second one. [ from 0:30 to 0:50 ] http://www.youtube.com/watch?v=h_DGNbMZl_g The other directors inform me that the system should turn out pretty well once I get tim...
by zanaikin
Thu Apr 30, 2009 1:21 am
Forum: Ren'Py Questions and Announcements
Topic: How Ren'Py handles the memory?
Replies: 15
Views: 1557

Re: How Ren'Py handles the memory?

From the documentation : Caching. By default, image manipulators are cached in memory before they are loaded. Supplying the cache=False argument to an image manipulator will prevent this caching. This should only be used when an image manipulator is never used directly (such as by an image statemen...
by zanaikin
Sat Apr 18, 2009 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: TileEngine and UnitEngine: v1.0 released!
Replies: 41
Views: 10583

Re: TileEngine and UnitEngine: v1.0 released!

Ah sweet, I guess my brain was still missing the connection to that particularly detail. Thanks a bunch. Are you actually explicitly drawing black, though? Because you haven't mentioned that you are at all. All renpy.scene() will do is remove things from the unrelated-to-graphics-memory draw list wh...
by zanaikin
Fri Apr 17, 2009 8:07 pm
Forum: Ren'Py Questions and Announcements
Topic: TileEngine and UnitEngine: v1.0 released!
Replies: 41
Views: 10583

Re: TileEngine and UnitEngine: v1.0 released!

I do get how it's handling. After all, I'm not trying to draw black with renpy.scene here, I'm just trying to erase the last tileengine layer that was drawn, if it wasn't being erased already. The fact in the pic older layers are covering up the black is convincing me it's not erasing the layers but...
by zanaikin
Fri Apr 17, 2009 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: How to open .rpy files with windows?
Replies: 10
Views: 22203

Re: How to open .rpy files with windows?

You could always just do rightclick->openwith->chooseprogram and in that window select something and "always use the selected program..." Warning: apart from any special text editing (like wordpad/microsoft word [ " ], they don't use the ASCII version...), renpy always doesn't use tabs. When you tab...
by zanaikin
Fri Apr 17, 2009 7:17 pm
Forum: Ren'Py Questions and Announcements
Topic: TileEngine and UnitEngine: v1.0 released!
Replies: 41
Views: 10583

Re: TileEngine and UnitEngine: v1.0 released!

renpy.scene and ui.clear are reasonable ways of doing this. Ren'Py will cache some additional data (like up to 8 screens worth of images), but it should eventually reach a stable state after which memory usage is controlled entirely by the complexity of the screen. Then would this probably be the r...
by zanaikin
Fri Apr 17, 2009 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: TileEngine and UnitEngine: v1.0 released!
Replies: 41
Views: 10583

Re: TileEngine and UnitEngine: v1.0 released!

Okay, seeing as we've been making massive changes to the Tile/UnitEngine for our game, something interesting as come up: This engine is a massive memory hog, to the point that it's. To be precise, it's the Show() function. It's as if it doesn't clear the memory each time it draws the full map or som...
by zanaikin
Fri Nov 28, 2008 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Tile/Unit-Engine : Animations
Replies: 0
Views: 382

Tile/Unit-Engine : Animations

I hope the guy who wrote the Tile/Unit-Engine code is still around to look at this :p So that's a particularly thing I figure I'd ask before I mess with it too much, but. It does not seem like UnitEngine v1.0 is designed to work with animations. I realize that frame-by-frame animations (in separate ...
by zanaikin
Fri Oct 03, 2008 7:53 pm
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

Not much update on progress, working on two of the chars' poses and next chapter in story atm, starting modifying the unit/tile engine on coding front.

And the coding team is officially assembled...
Piyush - Coder
Yangyang - Coder
Wolf - Coder
Zi - Designer
Nick - Designer
by zanaikin
Sun Sep 07, 2008 1:35 pm
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

Somehow, all forum threads exist to be derailed...
by zanaikin
Sat Sep 06, 2008 12:12 am
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

No we're not dead! I'm simply not a fan of posting when I could be working on something... until Raide pestered me to post in hopes of drawing attention. So, news... Members GET: Raide - graphics, and he's done an absolutely marvelous job at it Blue123 - composer. also made my pitch recently at my c...
by zanaikin
Sat Jul 19, 2008 8:22 am
Forum: Creator Discussion
Topic: On Moe-Moe
Replies: 53
Views: 7194

Re: On Moe-Moe

I think this is necessary for anyone who hasn't read it yet:
What Amakatsu-sensei says about moe

Another interesting perspective into it.
by zanaikin
Sat Jul 12, 2008 8:26 am
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

Hmm, I was interested in doing music for this project but you've got a composer now. Unless, you're willing to put up with the trouble of two[/t], heh. I wouldn't mind. Graphics and music are suppose to be the two development front that requires the most personnel in a typical VN project I believe,...
by zanaikin
Fri Jul 11, 2008 10:59 pm
Forum: Ideas
Topic: The Imperium Project
Replies: 45
Views: 7527

Re: The Imperium Project

we've evolved! ...well sorta... official group-name declared: Major Arcana [/i] (I'm probably going to use Marcana as a diminutive myself) and I'd like to welcome two new members: Dokper as graphic artist (coloring/shading) and probably also editor - this is one blessing Honya has been dying for. Ga...
by zanaikin
Fri Jul 11, 2008 1:48 pm
Forum: Creator Discussion
Topic: On Moe-Moe
Replies: 53
Views: 7194

Re: On Moe-Moe

With so much attention being diverted to Strike Witches I have to wonder if we're talking about the same OAV that was released a few months ago? I mean I'm all about moétic mecha masamune, but that show was well neigh unwatchable (even putting the ludicrous amounts of loli fan service aside...). (^...