Search found 42 matches

by E-night
Tue Aug 30, 2016 4:45 pm
Forum: Creator Discussion
Topic: Uneven character endings
Replies: 9
Views: 2243

Re: Uneven character endings

Theoretically I am all for it, but in pratice you run a big risk of irritating the fans of that character who gets the short end of the stick. I think you need to ask yourself why there is a difference, and be honest with yourself. If you are just playing favorite because you don't really like a cha...
by E-night
Fri Sep 25, 2015 4:01 am
Forum: Asset Creation: Writing
Topic: Ludonarrative dissonance and harmony in visual novels
Replies: 13
Views: 3157

Re: Ludonarrative dissonance and harmony in visual novels

@Parataxis. That is my most hated plot twist :lol: . Mostly because it kills the story 9 times out of 10. (Basically if I can't read/play the story again, I dislike the twist) I like the idea for making the player vs mc destinction more concrete, though, and the idea of the MC directly disobying the...
by E-night
Thu Sep 24, 2015 10:06 am
Forum: Asset Creation: Writing
Topic: Ludonarrative dissonance and harmony in visual novels
Replies: 13
Views: 3157

Re: Ludonarrative dissonance and harmony in visual novels

Oh, this is interesting. (And a subject I am interested in too.). I think that killing is the most common culprit for dissonace. Only very few games dares to say, killing is okay, yet the protagonist (potentionally) kill thousands of people. (This can be a problem in movies too, btw.). Only very few...
by E-night
Tue Sep 01, 2015 4:47 am
Forum: Asset Creation: Writing
Topic: What concepts are consistent through your writing?
Replies: 17
Views: 2572

Re: What concepts are consistent through your writing?

Being a social outcast or just not fitting in tends to crop up in my writing a lot. Gender roles almost always appears in my fantasy in some form or another. And lately I have been kinda preoccopied with sexualitu as well (Though this one is not as common as the others) I also like villain protagoni...
by E-night
Fri Jul 17, 2015 7:31 am
Forum: Creator Discussion
Topic: Natural Choices of Readers vs Enforced Choices of Design
Replies: 19
Views: 2940

Re: Natural Choices of Readers vs Enforced Choices of Design

First you need to ask yourself why you have choices in the game. What do you want to do with them (other than tell a branching story) because as you self have said there are different kind of choices and different kind of games. I am just going to randomly give them names, because I want to and it i...
by E-night
Sat Jul 04, 2015 4:55 am
Forum: Creator Discussion
Topic: Protagonists in Dating Games Are Too Unrealistic?
Replies: 35
Views: 6854

Re: Protagonists in Dating Games Are Too Unrealistic?

I am going to add to Chocopyro and state that introversion is absolutely not a communication problem and not shyness. Introversion is gaining energy from solitary activitites and to be drained from too overwhelming social activies (such as large gatherings or parties). From personal experience I can...
by E-night
Thu Jun 18, 2015 3:06 pm
Forum: Asset Creation: Writing
Topic: Writing bad decisions
Replies: 15
Views: 2651

Re: Writing bad decisions

Trooper6 as usual says smart stuff, I am just going to add. (Since this is a forum with a lot of VNs) that with VN's and other player/reader choice driven narratives there is a couple of more questions that needs to be considered. - Do I allow to the player/reader to make bad decisions. If yes how b...
by E-night
Sat Jun 06, 2015 5:00 am
Forum: Asset Creation: Writing
Topic: Archetyping without Stereotyping
Replies: 22
Views: 3679

Re: Archetyping without Stereotyping

Of course you shouldn't cut away a character's cultural background. I don't think anyone had said that. In fact I read your post you worring that your archetypes didn't live up to their steoreotypical behavoir and you had gained some mixed messeages from some of your friends because of it. (Ie. the ...
by E-night
Fri Jun 05, 2015 5:40 am
Forum: Asset Creation: Writing
Topic: Archetyping without Stereotyping
Replies: 22
Views: 3679

Re: Archetyping without Stereotyping

Tolkien is not simple in it's good and evil. The very fact that Frodo actually does fall to the corruption of the ring and suffers a long standing consequence of bearing it, is not something many did Tolkien after. (which is a pity). I do agree with the orcs, though. They are problematic. If I was a...
by E-night
Fri Jun 05, 2015 5:02 am
Forum: Works in Progress
Topic: Hocus Pocus Prince [Otome][Commercial] - 1st DEMO/CONTEST!
Replies: 52
Views: 28928

Re: Hocus Pocus Prince [Otome][Comedy][Commercial]

1. Do you prefer to play on PC or mobile? Well, both (an my answer below will cover both), a game like this I could easily see myself playing on my tablet, but also on the PC. Routes seem a more common feature on tablet though. 2. How much do you usually pay for visual novels or otome games (if at a...
by E-night
Wed May 13, 2015 3:23 am
Forum: Asset Creation: Writing
Topic: Effective villain protagonists
Replies: 17
Views: 3625

Re: Effective villain protagonists

I like proactive, intellegent and ambitious people, which means I have, to qoute tv tropes, found myself rooting for the empire way too many times to count. :oops:
by E-night
Mon May 11, 2015 1:40 am
Forum: Asset Creation: Writing
Topic: Unlikeable Male Chars [Closed]
Replies: 23
Views: 3563

Re: Do I need to change the male characters?

I have a couple of questions: 1. What is the MC like. Is she the classic meek girl or is she capable of giving back as good as she is going to get? (Not that it makes the LI's action okay, but the abuse would be less one sided and might move the story from an abusive relantionship to a destructive r...
by E-night
Mon Apr 13, 2015 1:54 am
Forum: Asset Creation: Writing
Topic: How do you guys make good/interesting characters?
Replies: 18
Views: 3109

Re: How do you guys make good/interesting characters?

I have a lot of people tell me (and I read a lot of places that say this, too) to think of your characters as tools for your plot. To not get emotionally involved in them because the point of the story is to essentially torture them with conflict. I hate this. I get that it works for some people--a...
by E-night
Mon Apr 13, 2015 1:45 am
Forum: Asset Creation: Writing
Topic: Writing "Canon" and the Problems of Being "Real"
Replies: 16
Views: 2650

Re: Writing "Canon" and the Problems of Being "Real"

I personally dislike the notion of true ends. Espically in romance games. But that is a personal preference. Along with disliking good ends and bad ends. I just don't like being told what is the right choice or how to think about something. As for Zero escape, both of them, I would argue that there ...
by E-night
Tue Mar 10, 2015 8:28 am
Forum: Creator Discussion
Topic: [DISCUSSION]Is a love meter a good idea?
Replies: 15
Views: 2987

Re: [DISCUSSION]Is a love meter a good idea?

Right, I'll play the devil's advocate seem this thread seem to need it. Love meter's (and other kind of relantionships/character meters, really) have more than one function. One of them is the need to express to the player how they are doing, and another is to express to the player which direction t...