Search found 42 matches
- Tue Aug 30, 2016 4:45 pm
- Forum: Creator Discussion
- Topic: Uneven character endings
- Replies: 9
- Views: 2243
Re: Uneven character endings
Theoretically I am all for it, but in pratice you run a big risk of irritating the fans of that character who gets the short end of the stick. I think you need to ask yourself why there is a difference, and be honest with yourself. If you are just playing favorite because you don't really like a cha...
- Fri Sep 25, 2015 4:01 am
- Forum: Asset Creation: Writing
- Topic: Ludonarrative dissonance and harmony in visual novels
- Replies: 13
- Views: 3157
Re: Ludonarrative dissonance and harmony in visual novels
@Parataxis. That is my most hated plot twist :lol: . Mostly because it kills the story 9 times out of 10. (Basically if I can't read/play the story again, I dislike the twist) I like the idea for making the player vs mc destinction more concrete, though, and the idea of the MC directly disobying the...
- Thu Sep 24, 2015 10:06 am
- Forum: Asset Creation: Writing
- Topic: Ludonarrative dissonance and harmony in visual novels
- Replies: 13
- Views: 3157
Re: Ludonarrative dissonance and harmony in visual novels
Oh, this is interesting. (And a subject I am interested in too.). I think that killing is the most common culprit for dissonace. Only very few games dares to say, killing is okay, yet the protagonist (potentionally) kill thousands of people. (This can be a problem in movies too, btw.). Only very few...
- Tue Sep 01, 2015 4:47 am
- Forum: Asset Creation: Writing
- Topic: What concepts are consistent through your writing?
- Replies: 17
- Views: 2572
Re: What concepts are consistent through your writing?
Being a social outcast or just not fitting in tends to crop up in my writing a lot. Gender roles almost always appears in my fantasy in some form or another. And lately I have been kinda preoccopied with sexualitu as well (Though this one is not as common as the others) I also like villain protagoni...
- Fri Jul 17, 2015 7:31 am
- Forum: Creator Discussion
- Topic: Natural Choices of Readers vs Enforced Choices of Design
- Replies: 19
- Views: 2940
Re: Natural Choices of Readers vs Enforced Choices of Design
First you need to ask yourself why you have choices in the game. What do you want to do with them (other than tell a branching story) because as you self have said there are different kind of choices and different kind of games. I am just going to randomly give them names, because I want to and it i...
- Sat Jul 04, 2015 4:55 am
- Forum: Creator Discussion
- Topic: Protagonists in Dating Games Are Too Unrealistic?
- Replies: 35
- Views: 6854
Re: Protagonists in Dating Games Are Too Unrealistic?
I am going to add to Chocopyro and state that introversion is absolutely not a communication problem and not shyness. Introversion is gaining energy from solitary activitites and to be drained from too overwhelming social activies (such as large gatherings or parties). From personal experience I can...
- Thu Jun 18, 2015 3:06 pm
- Forum: Asset Creation: Writing
- Topic: Writing bad decisions
- Replies: 15
- Views: 2651
Re: Writing bad decisions
Trooper6 as usual says smart stuff, I am just going to add. (Since this is a forum with a lot of VNs) that with VN's and other player/reader choice driven narratives there is a couple of more questions that needs to be considered. - Do I allow to the player/reader to make bad decisions. If yes how b...
- Sat Jun 06, 2015 5:00 am
- Forum: Asset Creation: Writing
- Topic: Archetyping without Stereotyping
- Replies: 22
- Views: 3679
Re: Archetyping without Stereotyping
Of course you shouldn't cut away a character's cultural background. I don't think anyone had said that. In fact I read your post you worring that your archetypes didn't live up to their steoreotypical behavoir and you had gained some mixed messeages from some of your friends because of it. (Ie. the ...
- Fri Jun 05, 2015 5:40 am
- Forum: Asset Creation: Writing
- Topic: Archetyping without Stereotyping
- Replies: 22
- Views: 3679
Re: Archetyping without Stereotyping
Tolkien is not simple in it's good and evil. The very fact that Frodo actually does fall to the corruption of the ring and suffers a long standing consequence of bearing it, is not something many did Tolkien after. (which is a pity). I do agree with the orcs, though. They are problematic. If I was a...
- Fri Jun 05, 2015 5:02 am
- Forum: Works in Progress
- Topic: Hocus Pocus Prince [Otome][Commercial] - 1st DEMO/CONTEST!
- Replies: 52
- Views: 28928
Re: Hocus Pocus Prince [Otome][Comedy][Commercial]
1. Do you prefer to play on PC or mobile? Well, both (an my answer below will cover both), a game like this I could easily see myself playing on my tablet, but also on the PC. Routes seem a more common feature on tablet though. 2. How much do you usually pay for visual novels or otome games (if at a...
- Wed May 13, 2015 3:23 am
- Forum: Asset Creation: Writing
- Topic: Effective villain protagonists
- Replies: 17
- Views: 3625
Re: Effective villain protagonists
I like proactive, intellegent and ambitious people, which means I have, to qoute tv tropes, found myself rooting for the empire way too many times to count.
- Mon May 11, 2015 1:40 am
- Forum: Asset Creation: Writing
- Topic: Unlikeable Male Chars [Closed]
- Replies: 23
- Views: 3563
Re: Do I need to change the male characters?
I have a couple of questions: 1. What is the MC like. Is she the classic meek girl or is she capable of giving back as good as she is going to get? (Not that it makes the LI's action okay, but the abuse would be less one sided and might move the story from an abusive relantionship to a destructive r...
- Mon Apr 13, 2015 1:54 am
- Forum: Asset Creation: Writing
- Topic: How do you guys make good/interesting characters?
- Replies: 18
- Views: 3109
Re: How do you guys make good/interesting characters?
I have a lot of people tell me (and I read a lot of places that say this, too) to think of your characters as tools for your plot. To not get emotionally involved in them because the point of the story is to essentially torture them with conflict. I hate this. I get that it works for some people--a...
- Mon Apr 13, 2015 1:45 am
- Forum: Asset Creation: Writing
- Topic: Writing "Canon" and the Problems of Being "Real"
- Replies: 16
- Views: 2650
Re: Writing "Canon" and the Problems of Being "Real"
I personally dislike the notion of true ends. Espically in romance games. But that is a personal preference. Along with disliking good ends and bad ends. I just don't like being told what is the right choice or how to think about something. As for Zero escape, both of them, I would argue that there ...
- Tue Mar 10, 2015 8:28 am
- Forum: Creator Discussion
- Topic: [DISCUSSION]Is a love meter a good idea?
- Replies: 15
- Views: 2988
Re: [DISCUSSION]Is a love meter a good idea?
Right, I'll play the devil's advocate seem this thread seem to need it. Love meter's (and other kind of relantionships/character meters, really) have more than one function. One of them is the need to express to the player how they are doing, and another is to express to the player which direction t...