Search found 79 matches

by kuzai
Mon Mar 20, 2017 11:24 pm
Forum: Links to CC Resources
Topic: Japanese Music Compendium [70+]
Replies: 13
Views: 24834

Re: Japanese Music Compendium [70+]

Has anyone ever considered a royalty free website called NASH Music Library? It's in both Japanese and English and has awesome songs. However they are pricey as you have to pay for them but I think it's well worth it. https://www.nash.jp/nml/ I have an account there myself and I've seen their songs ...
by kuzai
Sat Jan 21, 2017 8:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables switch on or off anytime?
Replies: 3
Views: 359

Re: Variables switch on or off anytime?

Hello curious question, is it possible to have the Renpy.notify appear anytime during the game playthrough if you unlock something like "You are now friends" or such? It's pretty crowded coding if I have to make an "If like_points == 50, friendship = True" on every line of code just in case the use...
by kuzai
Sat Jan 21, 2017 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables switch on or off anytime?
Replies: 3
Views: 359

Variables switch on or off anytime?

Hello curious question, is it possible to have the Renpy.notify appear anytime during the game playthrough if you unlock something like "You are now friends" or such? It's pretty crowded coding if I have to make an "If like_points == 50, friendship = True" on every line of code just in case the user...
by kuzai
Thu Jan 19, 2017 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy ignores my if statement or needs expected statement
Replies: 0
Views: 500

Renpy ignores my if statement or needs expected statement

Okay I'm asking in this thread because the other one is getting kinda crowded, plus it's a whole new issue. I have screens that jump to a label when a screen choice is clicked, now it works for the first if but not the second if, I thought I needed to change it to elif but I just get this error. I'm...
by kuzai
Wed Jan 18, 2017 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Yeah, I said I fixed those errors the only one that remains is the one where my day won't proceed to the next until 4 options are selected but I only want it to proceed after 2 are selected. If it does move on after 2 are selected on your end then I'm confused as where to look in my scripts because ...
by kuzai
Tue Jan 17, 2017 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

You have "call expression _jumplabel", but the underscore shouldn't be there: "call screen jumplabel" [The underscore at the beginning of a variable name usually are used as internal names (sorry, i don't know the proper words to describe it). So the returned value of a called screen is stored in "...
by kuzai
Mon Jan 16, 2017 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Oh, probably because I moved the call hidechars bit between returning the variable from the screen and calling the label. Stick a $ jumplabel = _return (or any other variable name you're comfortable with) after calling the screen and change call expression _return to call expression jumplabel. Ahh ...
by kuzai
Mon Jan 16, 2017 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Okay, so this is unsolicited (perhaps) advice, but I would say the real issue here is that the code is way, way too repetitive, bordering on impossible to debug unless it's a labor of real, burning passion. Anyone else, they take one look, their eyes glaze over, and nobody can read it. Pull out com...
by kuzai
Sat Jan 14, 2017 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

EDIT: Nevermind I fixed that problem but the other problem still remains Sorry, I'm confused, what problem is solved and what problem you need more help with? The "anzuchat not defined" error was solved but the previous problem I have is still remaining. To sum it up my game won't proceed with the ...
by kuzai
Sat Jan 14, 2017 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

I haven't read all the code, but if you call a label you need to return at the end of it: label hideaffscreen: hide screen jonouchiaff_screen hide screen yugiaff_screen hide screen hondaaff_screen hide screen anzuaff_screen hide screen ryouaff_screen hide screen otogiaff_screen return ## <<---- MIS...
by kuzai
Sat Jan 14, 2017 3:01 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Imperf3kt wrote:I'm afraid this one is beyond my capabilities.
I'll stand aside and hope somebody more knowledgeable can help.
Thank you for your time, hopefully someone can help me out on this, maybe I might have to get PyTom on this one
by kuzai
Sat Jan 14, 2017 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Could it be possible that your code is never reaching "jump repoptions" due to the presence of "call hideaffscreen"? Call vs Show means that the Call will pass control to the screen. Until the screen returns, the control won't move to the next thing on the list (hide screen and then the jump). I do...
by kuzai
Fri Jan 13, 2017 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

I've only taken a very quick look, but you have $ chosen_option += 1 if anzulike_points >=1: call hidechars hide screen casualchatopt show anzu2 at center show screen anzuaff_screen $ anzulike_points += 1 a "Hmm, just living a normal day really" a "School has been keeping me busy, but it's nice to ...
by kuzai
Fri Jan 13, 2017 6:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Re: Renpy became buggy?

Are you able to share your script files and any logs / traceback errors? The problem is I don't get any traceback errors from the game/script. I can share the script but word of caution it's a big script. EDIT: I figured out that the text speed was reset and that's why they didn't talk anymore -fac...
by kuzai
Fri Jan 13, 2017 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy became buggy?
Replies: 21
Views: 1439

Renpy became buggy?

Okaaay folks so as I was making my game I was having trouble with the values, I thought I missed a step but everything was there, so I tried looking over and re-working the code, after I did I couldn't select screen menu options I had placed, so I attempted to delete persistent and delete the rpyc f...