@shie
Only 2 directions. Dont even need jump or crouch.
Side scrolling. I dont want something too complex like RPG maker or isometric.
Search found 39 matches
- Sun Feb 02, 2020 7:53 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for programmers for BxB vn
- Replies: 2
- Views: 657
- Sun Feb 02, 2020 3:06 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for programmers for BxB vn
- Replies: 2
- Views: 657
Looking for programmers for BxB vn
Hi We are creating a BxB visual novel and in need of an advanced programmer that can create something a little bit more than basic renpy games (we can do it by ourselves if it's the case). We want to create something similar to oboromuramasa ( without the fighting and jumping around. Just walk, inve...
- Sun Jun 17, 2012 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom save buttons?
- Replies: 2
- Views: 831
Re: Custom save buttons?
edit your screens.rpy, kinda like screen quick_menu: # Add an in-game quick menu. hbox: style_group "quick" xalign 0.995 yalign 1.0 imagebutton: idle "assets/pictures/save_idle.jpg" hover "assets/pictures/save_hover.jpg" action ShowMenu('save') thats example on how i ha...
- Sun Jun 17, 2012 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Click to show window
- Replies: 4
- Views: 708
Re: Click to show window
thank you, it works!!
however, do you know how to enable some button so people can easily hide the window whenever they want to?
press x to hide window, press x again to show window, something like that..?
i think katawa shoujo have this hide window feature but i forgot.
however, do you know how to enable some button so people can easily hide the window whenever they want to?
press x to hide window, press x again to show window, something like that..?
i think katawa shoujo have this hide window feature but i forgot.
- Sat Jun 16, 2012 6:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: question about main menu transition
- Replies: 5
- Views: 733
Re: question about main menu transition
however, do you know how to enable some button so people can easily hide the window whenever they want to?
click x to hide window, click x again to show window, something like that..
i replied to the wrong thread ..
- Wed Jun 13, 2012 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: question about main menu transition
- Replies: 5
- Views: 733
Re: question about main menu transition
been 4 days!
I don't mind about the sound anymore.
I just want to know what I did wrong that there aren't any dissolve transition in my main menu ? (when i click preferences and stuff)
what should I do? I really need to work on my game fast ><;;
I don't mind about the sound anymore.
I just want to know what I did wrong that there aren't any dissolve transition in my main menu ? (when i click preferences and stuff)
what should I do? I really need to work on my game fast ><;;
- Wed Jun 13, 2012 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Click to show window
- Replies: 4
- Views: 708
Click to show window
I'm sure i read this somewhere but I really couldn't find it anymore! so i'm really sorry ><; So I have a transition. show anne giggle a "Cat time~!" show bg bengal with dissolve # I want this to hide the window so people can see the background more clearly, and window only appears / game ...
- Wed Jun 13, 2012 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: disable stretching/resizing game screen
- Replies: 7
- Views: 996
Re: disable stretching/resizing game screen
@bunbun yes! XD i didn't want to disable the gl, because some people .. who knows they want smaller screen than 800x600.. so yea i just hope they dont accidentally stretch it when the game shows a video :/ thats why i dont have the hard click option, so when the video is paused, the user can easily ...
- Tue Jun 12, 2012 9:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you fade out a background but maintain sprite?
- Replies: 3
- Views: 554
Re: How do you fade out a background but maintain sprite?
glad it works! ^^
- Tue Jun 12, 2012 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: disable stretching/resizing game screen
- Replies: 7
- Views: 996
Re: disable stretching/resizing game screen
i know what you meant, i accidentally dragged the frame and make the video stop, and paused with a black screen of nothing ness
- Tue Jun 12, 2012 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you fade out a background but maintain sprite?
- Replies: 3
- Views: 554
Re: How do you fade out a background but maintain sprite?
probably this
Code: Select all
a "Maybe this.."
show anne normal
a "Does it work?"
show bg club with dissolve
show anne normal
r "I think so."
- Mon Jun 11, 2012 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make imagemap for button game menu?
- Replies: 26
- Views: 2197
Re: How to make imagemap for button game menu?
my imagebutton works fine like imagemap, kinda the same-ish actually.. but i find it more easier since i don't have to look for the coordinates
- Mon Jun 11, 2012 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery buttons
- Replies: 7
- Views: 1101
Re: Gallery buttons
maybe this is helpful~
http://lemmasoft.renai.us/forums/viewto ... =8&t=11800
http://lemmasoft.renai.us/forums/viewto ... =8&t=11800
- Mon Jun 11, 2012 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make imagemap for button game menu?
- Replies: 26
- Views: 2197
Re: How to make imagemap for button game menu?
i think imagebutton should work fine like what i did to my textbox. the buttons appears in front of the textbox, and here's the code, just the example though screen quick_menu: # Add an in-game quick menu. hbox: style_group "quick" xalign 0.995 yalign 1.0 imagebutton: idle "assets/pic...
- Mon Jun 11, 2012 8:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to place the name in the name box ?
- Replies: 10
- Views: 994
Re: How to place the name in the name box ?
oh you replied, and uhm to disable the namebox when nobody is speaking, you will have to save a different textbox without the namebox. but make the textbox image have the same height, so you can just have the same code. I do this to the narrator init: $ narrator = Character(None, window_left_padding...