Search found 479 matches
- Sun Jun 30, 2013 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-square imagemaps buttons
- Replies: 12
- Views: 4787
Re: Non-square imagemaps buttons
"alpha True" won't work in that situation, but focus_mask should still be fine.
- Fri Jun 28, 2013 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: 'int' object is not iterable
- Replies: 3
- Views: 2195
Re: TypeError: 'int' object is not iterable
Note that the following might be of interest:
Code: Select all
$foo = range(10)
"Unshuffled [foo]"
$renpy.random.shuffle(foo)
"Shuffled [foo]"
- Fri Jun 28, 2013 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.jump_out_of_context
- Replies: 3
- Views: 1099
Re: Question about renpy.jump_out_of_context
Hmm... I'm not really understanding the structure of your game, but if it makes sense to you, then it's probably fine.
- Thu Jun 27, 2013 11:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.jump_out_of_context
- Replies: 3
- Views: 1099
Re: Question about renpy.jump_out_of_context
Ren'Py maintains a stack of objects called "contexts". Your game normally runs in the primary context. When you call something like ShowMenu or ui.callsinnewcontext, it pushes a secondary context onto the stack (preserving the state of the primary context). renpy.jump_out_of_context pops a...
- Wed Jun 26, 2013 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: if/else choice for random nickname
- Replies: 14
- Views: 1727
Re: if/else choice for random nickname
Code: Select all
if boyfriendpoints > 5:
$ boyfriendname = renpy.random.choice(['sweetie', 'honey'])
else:
$ boyfriendname = 'Tom'
gf "Hello [boyfriendname]. How are you doing?"
- Mon Jun 24, 2013 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu Custom Imagemaps don't appear.
- Replies: 9
- Views: 963
Re: Main menu Custom Imagemaps don't appear.
If you're still seeing the default main menu buttons, you probably left around a definition of "screen main_menu" in screens.rpy in your project. Delete it.
- Mon Jun 24, 2013 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: User Defined Text Tags [Solved]
- Replies: 2
- Views: 526
Re: User Defined Text Tags
Code: Select all
init -2 python:
style.narr = Style(style.default)
style.narr.color = "#99ffff"
style.narr.italic = True
- Mon Jun 24, 2013 12:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: darkening pictures dynamically [SOLVED]
- Replies: 9
- Views: 3209
Re: darkening pictures dynamically
"image manipulators can only take images or other image manipulators as input."
- Sun Jun 23, 2013 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: darkening pictures dynamically [SOLVED]
- Replies: 9
- Views: 3209
- Sun Jun 23, 2013 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: darkening pictures dynamically [SOLVED]
- Replies: 9
- Views: 3209
Re: darkening pictures dynamically
You're not calling renpy.show() correctly: python: brightness = im.matrix([ 1, 0, 0, 0, .1, 0, 1, 0, 0, .1, 0, 0, 1, 0, .1, 0, 0, 0, 1, 0 ]) renpy.show("foo", what=im.MatrixColor("OvFog.png",brightness))
- Sun Jun 23, 2013 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'ADVCharacter' object has no attribute 'environ'
- Replies: 2
- Views: 828
Re: 'ADVCharacter' object has no attribute 'environ'
I think the answer is that there's code inside Ren'Py that doesn't expect you to have a character named "os".
- Sat Jun 22, 2013 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help With Image Mapping Save and Load Screens
- Replies: 4
- Views: 608
- Sat Jun 22, 2013 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Animations using variables in ATL? [solved]
- Replies: 2
- Views: 518
Re: Showing Animations using variables in ATL?
Try "show expression"; see http://www.renpy.org/doc/html/displayin ... -statement .
- Fri Jun 21, 2013 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventories... again [solved]
- Replies: 15
- Views: 1835
Re: Inventories... again
Oh... in case I wasn't clear, the following should work: for i in range(0, len(inventory)): if inventory[i].title() == "soda": textbutton "soda" xalign 0.5 action ShowMenu("soda_menu") elif inventory[i].title() == "snacks": textbutton "snacks" xalign...
- Fri Jun 21, 2013 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fog animation showing unwanted vertical line (solved)
- Replies: 2
- Views: 1436
Re: Fog animation showing unwanted vertical line
The problem is with your picture. I'm not really an expert on photo manipulation, but you could try a web search for something like "Photoshop seamless tiling".