Search found 479 matches
- Fri Jun 21, 2013 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: darkening pictures dynamically [SOLVED]
- Replies: 9
- Views: 3233
- Fri Jun 21, 2013 12:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventories... again [solved]
- Replies: 15
- Views: 1842
Re: Inventories... again
You can't use variables defined inside a screen in an "action" clause.
- Wed Jun 19, 2013 12:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Analogue Clock Class [Solved]
- Replies: 8
- Views: 2079
Re: Analogue Clock Class
A UDD which acts almost completely unlike a clock, but should answer your questions: init python: class Clock(renpy.Displayable): def __init__(self, **kwargs): # Pass additional properties on to the renpy.Displayable # constructor. super( Clock, self).__init__(**kwargs) # The second hand. self.secon...
- Wed Jun 19, 2013 12:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 2177
Re: Defining Custom Names?
Err, oops, that's what I get for not working with a clean project. You'll also need to replace "screen input" in screens.rpy with the following: screen input: window style "input_window": has vbox text prompt style "input_prompt" input id "input" style "i...
- Wed Jun 19, 2013 12:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quick question about point-based systems (SOLVED)
- Replies: 11
- Views: 1898
Re: Quick question about point-based systems
Something like this? $ stat_list = [stat1_points, stat2_points, stat3_points, ...] jump expression ("disscussstat" + "and".join([str(y+1) for (x,y) in sorted(zip([-x for x in stat_list], range(10)))[:2]])) Granted, it probably wasn't a good idea to write that in one line, but it ...
- Tue Jun 18, 2013 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Altering UI elements at Runtime [SOLVED]
- Replies: 12
- Views: 3860
Re: Altering UI elements at Runtime [SOLVED]
Ah, yes, that's the right solution.
- Tue Jun 18, 2013 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple frames? Boxes? Screens? and managing [SOLVED]
- Replies: 8
- Views: 10649
Re: Multiple frames? Boxes? Screens? and managing [SOLVED]
Basically, yes. I mean, you could do something more elaborate by defining your own "menu" function, but I don't see the point.
- Tue Jun 18, 2013 2:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Altering UI elements at Runtime [SOLVED]
- Replies: 12
- Views: 3860
Re: Altering UI elements at Runtime (Declaring Instances?)
I'm pretty sure you want to check "if event == 'show' or event == 'begin' or event == 'show_done':" or something like that.
- Tue Jun 18, 2013 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu viewport style?
- Replies: 1
- Views: 904
Re: Menu viewport style?
Sure; you can hack up "screen choice" in screens.rpy in your project to do basically anything you want. viewport documentation: http://www.renpy.org/doc/html/screens.html#viewport . (If you need help finding more information, please ask.)
- Tue Jun 18, 2013 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 2177
Re: Defining Custom Names?
Add something like following to your options.rpy:
Code: Select all
style.input_prompt.outlines = [(1, "#F00", 0, 0)]
- Tue Jun 18, 2013 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple frames? Boxes? Screens? and managing [SOLVED]
- Replies: 8
- Views: 10649
Re: Multiple frames? Boxes? Screens? and managing interactio
The slightly more complicated interrupt/continue buttons: textbutton "Interrupt" action If(not is_finished, [SetVariable("interrupts", interrupts + 1), Return("smth")]) textbutton "Continue" action If(is_finished, Return("smth")) For the menu, you ca...
- Mon Jun 17, 2013 1:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple frames? Boxes? Screens? and managing [SOLVED]
- Replies: 8
- Views: 10649
Re: Multiple frames? Boxes? Screens? and managing interactio
Characters have a "callback" argument that you can use to do something fancy when the text finishes displaying; see http://www.renpy.org/wiki/renpy/chs/doc/reference/functions/characterchs for some basic documentation. To make your interrupt button: textbutton "Interrupt" action ...
- Mon Jun 17, 2013 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: .rpyc files and obfuscation
- Replies: 8
- Views: 3563
Re: .rpyc files and obfuscation
IIRC, if you have the .rpyc files, you shouldn't need the .rpy files to run the game. Not sure why that isn't working for you. See http://www.renpy.org/doc/html/build.html#archives for the most common way used to protect the files in Ren'Py games. That said, nothing is going to stop someone who is s...
- Mon Jun 17, 2013 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add Spanish symbols in the script?
- Replies: 3
- Views: 684
Re: How to add Spanish symbols in the script?
What fonts are you using? It's possible one of the fonts doesn't contain the "¿" symbol.
- Sun Jun 16, 2013 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Replacing choice buttons with images [Solved]
- Replies: 3
- Views: 483
Re: Replacing choice buttons with images
I don't see the connection; imagemaps can be transparent.Stapper wrote:Extra info: I'm using a large scrolling map as background, so can't use an image map.
Anyway, you can use screen language to build something more complicated than an imagemap; see http://www.renpy.org/doc/html/screens.html#call-screen .