Search found 18 matches

by Shiz
Sun Jun 22, 2014 12:37 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4833

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

The format of Ren'py is a natural script? Ok, I'm writing that down. I never even implied as much. It is, however, an infinite times more natural than your XML-based format. The whole development should be heading towards creating visual tools which would parse the VN scripts. I'd appreciate some v...
by Shiz
Sun Jun 22, 2014 12:02 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4833

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

It's not only about syntax highlighting. With a visual editor you'd have each object as a separate 'bubble' let's say. By having the whole script be broken down into objects you'd have the flexibility of moving them around, experimenting with positioning rather than just copy-pasting text. Any GUI ...
by Shiz
Sun Jun 22, 2014 11:43 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4833

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

I'm not a text editor, I'm a person that writes a story. I'd argue my understanding of a script is way more important than a text editor's.
Having text editor supports just changes XML from a turd to a turd with syntax highlighting.
by Shiz
Sun Jun 22, 2014 10:30 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 4833

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

Can we like, as a community, decide to not use bullshit like XML as an end-user script format? No, I'm not fucking writing your parse tree for you, I'm not gonna write in 20 lines with tags everywhere that could be done in 5, it's not more readable, and last time I checked I'm not a computer so pars...
by Shiz
Tue Jan 22, 2013 5:57 am
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Debating Java [split]

Fair enough.
by Shiz
Tue Jan 22, 2013 4:13 am
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Debating Java [split]

I don't really see FIOC as a net gain. It's a beginner's trap, causes problems with spaces vs. tabs and prevents non-standard indentation from being used in the rare cases it may be advantageous. It enforces strict indentation rules, but those can also be applied automatically to any whitespace ind...
by Shiz
Sun Jan 20, 2013 10:26 am
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Debating Java [split]

The problem with the libraries is that others need them too. And there are enough cross-platform libraries for languages like C or C++ to knock yourself out with. It doesn't name its types a = 0L It kinda does. Boo wouldn't be a script language for me, but I wouldn't like this basically always gene...
by Shiz
Mon Jan 14, 2013 4:10 am
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Java: Disable it. Just do it. Now.

Every strongly-typed language ever. No language (with some tiny exceptions) is inherently platform-bound, there are only libraries that make it so. Inherently. But you you have to differ between platforms after all and Java was so generous I didn't had to care at all (except for one key event bug)....
by Shiz
Sun Jan 13, 2013 4:13 pm
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Java: Disable it. Just do it. Now.

I hate that language. Got another platform independent language that does care for types? (Unlike all script languages.) This is a honest question, I don't really know any. Every strongly-typed language ever. No language (with some tiny exceptions) is inherently platform-bound, there are only libra...
by Shiz
Mon Oct 01, 2012 10:18 pm
Forum: Creator Discussion
Topic: RenPY VNs for Win 8 App Store
Replies: 24
Views: 3941

Re: RenPY VNs for Win 8 App Store

I'd say gestures are relatively important for touch-based interfaces. Also, I imagine that also didn't come falling out of the sky.
by Shiz
Mon Oct 01, 2012 5:43 pm
Forum: Creator Discussion
Topic: RenPY VNs for Win 8 App Store
Replies: 24
Views: 3941

Re: RenPY VNs for Win 8 App Store

If this means what I think it does, you can only use the Win32 API and some other stuff provided by Windows. This would probably kill it already as Ren'Py uses a multitude of libraries like SDL and freetype, which in turn use OpenGL for instance -- not something I'd see them allowing given above po...
by Shiz
Mon Oct 01, 2012 2:41 pm
Forum: Creator Discussion
Topic: RenPY VNs for Win 8 App Store
Replies: 24
Views: 3941

Re: RenPY VNs for Win 8 App Store

3.1 You must use only the Windows Runtime APIs to implement the features of your Windows Store app We describe these APIs in the Windows Store apps API reference. Your app may only depend on software listed in the Windows Store. If this means what I think it does, you can only use the Win32 API and...
by Shiz
Mon Oct 01, 2012 2:25 pm
Forum: Creator Discussion
Topic: RenPY VNs for Win 8 App Store
Replies: 24
Views: 3941

Re: RenPY VNs for Win 8 App Store

The H-scene restriction is probably the least of your worries.
by Shiz
Mon Oct 01, 2012 2:13 pm
Forum: Creator Discussion
Topic: RenPY VNs for Win 8 App Store
Replies: 24
Views: 3941

Re: RenPY VNs for Win 8 App Store

I wouldn't recommend trying the preview especially when the full version is already released on MSDN(AA) and is shaping up for a retail release soon. That's always been the problem with Windows computers, for me. You never "own" a windows, your are merely begrudgingly allowed to use it. We...
by Shiz
Fri Sep 21, 2012 3:32 pm
Forum: Creator Discussion
Topic: How important is it to have an original GUI?
Replies: 12
Views: 1463

Re: How important is it to have an original GUI?

GUI design is important. Nobody likes the default Ren'Py GUI after having seen it a gorillion times.
Don't overdo it though. If there is something that's terrible it's over-fancy GUIs and sadly they seem to be quite common in some VNs here.