That's a bit disappointing. Well, i'll just go with the style then.
About * — that's a matter of habit, really.
Search found 280 matches
- Thu Aug 21, 2014 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing style props locally for one screen element
- Replies: 2
- Views: 484
- Fri Aug 15, 2014 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing style props locally for one screen element
- Replies: 2
- Views: 484
Changing style props locally for one screen element
Basically, i have a screen with a frame which includes a vbox (placed on the right side of the screen) with several textbuttons with uneven length text in them. Currently all textbuttons are aligned to the left, their text is too small and is not bright enough when inactive. I want to change the siz...
- Tue Apr 08, 2014 12:28 pm
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
It's... actually not an ImageDissolve, if that's what you're thinking of. Maybe the way it's drawn makes it look like one? That's a good idea though, wouldn't hurt to add some more of those. Hu-uh? :shock: Well, yeah, it definitely looks like it. And what else could it be? And while we're at it, ma...
- Mon Apr 07, 2014 11:44 am
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
Now that you say it, it seems to be the case with all three slashes, since they use the same animations and dissolve. As long as i can see, the dissolve goes from down-right corner to the top. By the way, i forgot to say that i laughed involuntarily when i saw naked Marisa. Her expression reminds of...
- Sun Apr 06, 2014 2:05 pm
- Forum: Completed Games
- Topic: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
- Replies: 10
- Views: 6759
Re: Touhou Mecha Chapter 2 [Mecha][GxG][Fangame]
The second chapter was nice, too. Really loved Alice's first (in chapter select screen) and second (chapter 2) appearances. I guess the artist likes her. In chapter select screen, her shading looks marvelous. Literally spent a minute looking at her. The expressions, along with Patchouli, — in my per...
- Mon Mar 31, 2014 3:16 pm
- Forum: Development of Ren'Py
- Topic: 6.17.3 Launcher fails to work with already built games
- Replies: 3
- Views: 1628
Re: 6.17.3 Launcher fails to work with already built games
Here is the sample game (actual files were cut due to big file size): https://dl.dropboxusercontent.com/u/61575008/HiguKai-test.rar In this case, the problem lies within the following line (154) in music_list_kai.rpy, as the launcher becomes silent when it is removed: style.mm_button_text = Style(st...
- Mon Mar 31, 2014 1:48 pm
- Forum: Development of Ren'Py
- Topic: 6.17.3 Launcher fails to work with already built games
- Replies: 3
- Views: 1628
6.17.3 Launcher fails to work with already built games
After installing RenPy 6.17 (6.17.3) — the before being 15.3 or 16.6 — i'm unable to use "Build distributions" and "Check script (Lint)" functions i use the most, due to "Launching the project failed", despite it working as normally when launched via their own executabl...
- Wed Jan 01, 2014 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Windows && Linux distributions and archives
- Replies: 5
- Views: 957
Re: Windows && Linux distributions and archives
Huh, nice. Thanks.
- Wed Jan 01, 2014 7:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Windows && Linux distributions and archives
- Replies: 5
- Views: 957
[Solved] Windows && Linux distributions and archives
A question is, could renpy game be ran on linux (also MacOS and Android), if the game content (music, screens and text) is packaged into .rpa archives and then .rar-archived under Windows? I. e., does it matter under which OS the .rpa is created? The game itself (executable, common, lib, renpy folde...
- Mon Sep 02, 2013 12:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding switchin' from 6.13.12 to 6.15
- Replies: 6
- Views: 914
Re: Questions regarding switchin' from 6.13.12 to 6.15
Maybe; however, as far as i had the patience to look through, the most changes in the files i modified are copyright terms (2012 -> 2013) and nothing more. === Nevertheless, if i better won't even bother switching from 6.13 to 6.15, what would be the code that fixes the non-looped files interrupting...
- Sat Aug 31, 2013 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding switchin' from 6.13.12 to 6.15
- Replies: 6
- Views: 914
Re: Questions regarding switchin' from 6.13.12 to 6.15
I'm working with the built distribution, i'm certainly sure of that. Anyway, what about if you simply put the "game" folder into a new folder and added it to the new launcher? Those other ones shouldn't be necessary. While that is, of course, totally true, it still doesn't answer my questi...
- Fri Aug 30, 2013 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding switchin' from 6.13.12 to 6.15
- Replies: 6
- Views: 914
Re: Questions regarding switchin' from 6.13.12 to 6.15
No, i'm afraid it doesn't. To clarify if there's a misunderstanding, the game is a huge one and located in a separate folder from the launcher. It has its own "renpy", "lib" and "common" folders, since i was working with the ready-for-distribution build from long ago. (...
- Wed Aug 28, 2013 10:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding switchin' from 6.13.12 to 6.15
- Replies: 6
- Views: 914
Questions regarding switchin' from 6.13.12 to 6.15
1) On Ren'Py 6.13 the sound that is playing will be interrupted when you call another screen (like game menu or text history) or do something like that. Looping sounds (like music), on the other hand, are not interrupted. It was fixed either in 6.14 or in 6.15. Since the game has fairly long sounds,...
- Sat Aug 24, 2013 7:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Different fonts for each character
- Replies: 3
- Views: 758
Re: Different fonts for each character
what_font.
$ t = Character(None, what_font="CourierNew.ttf")
$ t = Character(None, what_font="CourierNew.ttf")
- Sat Aug 24, 2013 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change imagebutton image when button is pressed?
- Replies: 3
- Views: 593
Re: How to change imagebutton image when button is pressed?
Maybe the ceiling was wrong. Well, the following does work for me. (Due to the fact that ground and idle are using the same picture, the buttons are invisible until hovered; on selected they will stay visible, with changed pictures). screen testscrn: tag menu imagemap: ground "PIC_0412.jpg"...