Search found 20 matches

by ZeroQ
Fri Jul 11, 2014 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
Replies: 10
Views: 2678

Re: Can Lip Flap Be Synched (Sync / Synced) With Voice [solv

It's really hard to do anything timing-dependent with audio in ren'py - you can play a sound but you don't know when it will start and you can't detect it. I don't know exactly why but renpy uses pygame which uses SDL1 which I recall liked to create huuuuge audio buffers. LOL, so I've noticed. Ther...
by ZeroQ
Thu Jul 10, 2014 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
Replies: 10
Views: 2678

Re: Can Lip Flap Be Synched (Sync / Synced) With Voice [solv

This is an excellent alteration to an already excellent code. Thanks a lot, Asceai! :3 I hope that one day somebody discovers a way to implement full animation/audio synching into Ren'py. Although I don't know how many people besides myself and a few others, are interested in such a feature. I also ...
by ZeroQ
Sun Jun 02, 2013 1:22 am
Forum: Ren'Py Questions and Announcements
Topic: Can Character Lip Flaps be Synced With Voices?
Replies: 1
Views: 535

Can Character Lip Flaps be Synced With Voices?

I realize that there aren't many people who include voices in their visual novels. But to those who do, has anybody discovered or developed a way to synchronize a character's lip animation with their voice track? For an example of what I'm referring to, see the video below: http://www.youtube.com/wa...
by ZeroQ
Sat Mar 02, 2013 5:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Character shake not screen [Solved]
Replies: 15
Views: 2367

Re: Character shake not screen [Solved]

If you downloaded them, then you can see the codes in their game folder. Though, I don't want to past those old codes because those transforms were written without arguments. I didn't know transforms can take arguments at that time. I'm start making new ones for the next game which uses transforms ...
by ZeroQ
Sat Mar 02, 2013 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: Character shake not screen [Solved]
Replies: 15
Views: 2367

Re: Character shake not screen

define transform first, transform shake: ease .06 yoffset 24 ease .06 yoffset -24 ease .05 yoffset 20 ease .05 yoffset -20 ease .04 yoffset 16 ease .04 yoffset -16 ease .03 yoffset 12 ease .03 yoffset -12 ease .02 yoffset 8 ease .02 yoffset -8 ease .01 yoffset 4 ease .01 yoffset -4 ease .01 yoffset...
by ZeroQ
Sat Feb 23, 2013 10:17 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Animated/Transitioning Menus
Replies: 6
Views: 598

Re: Animated/Transitioning Menus

SundownKid wrote:That's just an example. Find the screen you want, and then find the element you want to add the transform to, like "imagebutton" or "vbox", then add "at (transform)"
Alright, now I see where I was getting confused. I've got it working now.
Thanks a lot!

^_^
by ZeroQ
Sat Feb 23, 2013 9:45 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Animated/Transitioning Menus
Replies: 6
Views: 598

Re: Animated/Transitioning Menus

And to add it to a screen:

Code: Select all

screen stuff:
   window "blabla" at alphadissolve:
      screen goes here
What do I put in place of "blabla" and "screen goes here"?
by ZeroQ
Sat Feb 23, 2013 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Animated/Transitioning Menus
Replies: 6
Views: 598

Re: Animated/Transitioning Menus

SundownKid wrote:You need to make an ATL transform, then add it to the window/button/whatever in the screens file.
Alright, well my scripting skills are pretty limited.
How would I set it up so that the menu choices dissolve onto and off of the screen?
by ZeroQ
Sat Feb 23, 2013 7:44 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Animated/Transitioning Menus
Replies: 6
Views: 598

(SOLVED) Animated/Transitioning Menus

Hello. I've seen this done in a lot of Ren'py projects, but I just can't figure out how to do it myself. When the time comes in the game to make a choice, the menu dissolves onto the screen. In some games, the separate choices will move in from opposite parts of the screen. Sometimes both. How would...
by ZeroQ
Sat Feb 23, 2013 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 27857

Re: Does Ren'Py support Live 2D?

Endorphin wrote: Do you mean >>this one<<?
Though I don't know if it's adjusted to voices.
No, although I have seen this one before. But it's not written to sync with voices.

I believe this is the one I was talking about. But as you can see, it's very old.
by ZeroQ
Sat Feb 23, 2013 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 27857

Re: Does Ren'Py support Live 2D?

Not sure if anyone's interested, but WifeWithAKnife and I translated some of the main menus, buttons etc. Images can be found at http://imgur.com/a/FIQCe You'll need to view full size to read them, especially the 6th image. The quality of editing is low, but as far as I know this is the only transl...
by ZeroQ
Tue Feb 12, 2013 4:54 pm
Forum: Old Threads (– September 2014)
Topic: Artist(s) and Composer(s) Wanted for Visual Novel (unpaid)
Replies: 10
Views: 1470

Re: Artist(s) and Composer(s) Wanted for Visual Novel (unpai

Still on the lookout for a CG and/or BG artist.
^_^
by ZeroQ
Wed Jan 30, 2013 9:12 pm
Forum: Old Threads (– September 2014)
Topic: Composer and Voice Actor Ready to Work!
Replies: 9
Views: 961

Re: Composer and Voice Actor Ready to Work!

Your composition skills and voice acting are excellent!
If I had the money, I'd ask you to compose some small tracks for my visual novel.
Keep up the good work.
^_^
by ZeroQ
Wed Jan 30, 2013 8:36 pm
Forum: Old Threads (– September 2014)
Topic: ARTIST HERE OPEN FOR ARTWORK HIRE
Replies: 38
Views: 4790

Re: ARTIST HERE OPEN FOR ARTWORK HIRE

Yukari looks very nice.
^_^
by ZeroQ
Fri Jan 25, 2013 9:06 pm
Forum: Old Threads (– September 2014)
Topic: Artist(s) and Composer(s) Wanted for Visual Novel (unpaid)
Replies: 10
Views: 1470

Re: Artist(s) and Composer(s) Wanted for short free Visual N

As of right now, I don't have a specific number of CGs in mind.
The resolution will be 1280x720.