Search found 38 matches
- Thu Feb 05, 2015 1:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: What's the correct syntax for this?
- Replies: 3
- Views: 407
Re: What's the correct syntax for this?
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- Wed Jul 10, 2013 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Animated Menus?
- Replies: 4
- Views: 620
Re: Help with Animated Menus?
Try removing the screen main_menu: that is currently above your transforms. I think that will solve your problem.
- Tue Jul 09, 2013 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Data not saving after game closes[solved]
- Replies: 6
- Views: 723
Re: Persistent Data not saving after game closes
Actually you don't need to initialize persistent variables at all. If the variable is not defined the persistent object always returns a False value. This isn't totally true. If a persistent value is not defined it would be None, not False. You can test this with this simple script label start: if ...
- Tue Jul 09, 2013 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I delete saved games?
- Replies: 9
- Views: 6274
Re: [SOLVED] How can I delete saved games?
Even though it's said to be solved, I don't see real answer here, so I'll give out what I know. As for the saves you already made, check here: C:\Documents and Settings\Admin\Application Data\RenPy . Delete the files there then you're done. I think the directory for other platforms are: Mac OS X: ~...
- Tue Jul 02, 2013 10:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem using a dictionary [SOLVED]
- Replies: 3
- Views: 1032
Re: Problem using a dictionary
dict is a reserved word in python that refers to the python dictionary type.
So code like:
will throw an exception.
You'll need to change line 350 so that you are looking up the key in a dictionary object, like kana_list.
So code like:
Code: Select all
dict[key]
will throw an exception.
You'll need to change line 350 so that you are looking up the key in a dictionary object, like kana_list.
- Tue Jun 25, 2013 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Flags and If Statement Issues
- Replies: 16
- Views: 1597
Re: [Help!] Flags and If Statement Issues
Try to either put them under an init block like this init: $ variable = True Or declare them at the beginning of label start o.o OMG thank you! It worked! I'm not getting that error trace back anymore~ But, I now have another issue...after I put them under an init block, what about the 'If' Stateme...
- Wed May 08, 2013 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making Conditional Texbuttons
- Replies: 2
- Views: 446
Re: Making Conditional Texbuttons
You would just put the textbutton statements inside and if block
Code: Select all
if some_boolean_expression:
textbutton "Page 1" action SetScreenVariable("journal_entry", "page_1")
- Sun Apr 14, 2013 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing Preferences Screen with imagemaps
- Replies: 7
- Views: 692
Re: Customizing Preferences Screen with imagemaps
This one might be more up your alley http://lemmasoft.renai.us/forums/viewto ... 51&t=14237
- Fri Apr 12, 2013 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Show Money, AP at Imagemap(Custom menu)
- Replies: 10
- Views: 848
Re: Show Money, AP at Imagemap(Custom menu)
Could you post your entire screens.rpy file?
Given that, we could probably be able to give you more accurate suggestions.
Given that, we could probably be able to give you more accurate suggestions.
- Thu Apr 11, 2013 8:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Removing unreachable <Some Object>... on game exit
- Replies: 2
- Views: 437
Re: Removing unreachable <Some Object>... on game exit
This isn't a problem - it's just some debug output from the save/load system. You can safely ignore it. It's a print that happens if you do: init python: class MyObject(object): pass python: a = MyObject() a.foo = 1 a = None That is, an object gets a change that puts it into the rollback log, but n...
- Thu Apr 11, 2013 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: A different name window(solved)
- Replies: 5
- Views: 793
Re: A different name window
I believe that you can pass various "say" styles (styles relating to the dialogue, including the say_window) to the Character() function using various keyword arguments. This page from the documentation will probably be very helpful to you. Scroll down to just above the "Example" section for the rel...
- Thu Apr 11, 2013 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Player name as Charakter name
- Replies: 2
- Views: 294
Re: Player name as Charakter name
You simply would need to pass the string object that is returned from renpy.intput() to the Character() function, like so:
Code: Select all
$ player_name = renpy.input("Enter name: ").strip()
$ p = Character(player_name, color="#FFFFFF")
p "I can now say things!"
- Wed Apr 10, 2013 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox help!
- Replies: 7
- Views: 720
Re: Textbox help!
The link in the post above has some extremely helpful info. If you are a bit more specific with what you are having trouble with, we can provide some better advice.
- Wed Apr 10, 2013 5:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RPG Frame
- Replies: 4
- Views: 609
Re: RPG Frame
Are you looking for something like this? http://lemmasoft.renai.us/forums/viewto ... 51&t=19245
- Wed Apr 10, 2013 5:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a function
- Replies: 4
- Views: 528
Re: Make a function
I believe that you will find the information on this page very helpful.
http://www.renpy.org/doc/html/statement ... lents.html
http://www.renpy.org/doc/html/statement ... lents.html