Search found 14 matches
- Sat May 18, 2013 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: menu syntax error
- Replies: 1
- Views: 339
menu syntax error
Okay, I am utterly lost on this one- I made a menu with the exact same format I always have: label meet_menu: menu: "Sports Field" if met_aaron = False: $ met_aaron = True jump meet_aaron "Art Room" if met_mamoru = False: $ met_mamoru = True jump meet_mamoru "Computer Lab&qu...
- Fri May 17, 2013 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly work side images?
- Replies: 6
- Views: 937
Re: How to properly work side images?
absolute perfection! Thank you so much!
- Fri May 17, 2013 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly work side images?
- Replies: 6
- Views: 937
Re: How to properly work side images?
Thank you, the game runs now, however, instead of being next to the dialogue, the image is in the top left corner of the game- how can I fix this?
- Fri May 17, 2013 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly work side images?
- Replies: 6
- Views: 937
Re: How to properly work side images?
Ok, now I'm getting the error NameError: name 'neutral' is not defined While running game code: - script at line 20 - python at line 20 with this code: init: $ a = Character('Amber', color="#fa8072", window_left_padding=160, show_side_image=ConditionSwitch( "express == 'neutral'"...
- Fri May 17, 2013 7:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly work side images?
- Replies: 6
- Views: 937
How to properly work side images?
So all I want is for there to be a side image of the main character and for that image to change based on the main characters mood. I'm having some trouble doing so... here's what I've got- I have no idea where to go from here. define a = Character('Amber', color="#fa8072", window_left_pad...
- Sat Nov 10, 2012 2:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can menus be timed?
- Replies: 1
- Views: 383
Can menus be timed?
I'd like to try something where the menu choices are timed. For example, what I would like to do in my game is a boy's book accidentally is put in a passing bikers bike basket, and the main character and the boy must run and track the biker down. I would like for there to be quick menus like "Y...
- Wed Jul 04, 2012 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: testing my script
- Replies: 2
- Views: 336
Re: testing my script
Thanks! Ctrl worked like a charm
perhaps as the game gets longer i'll put in a jump function
perhaps as the game gets longer i'll put in a jump function
- Wed Jul 04, 2012 1:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: testing my script
- Replies: 2
- Views: 336
testing my script
Is there any way to skip forward during the game so that I don't have to play through the entire game everytime I want to check something in the script?
Thank you
Thank you
- Tue Jul 03, 2012 9:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: remembering user choices continued?
- Replies: 2
- Views: 429
Re: remembering user choices continued?
Haha, thanks! I wasn't starting from the beginning, i was using a saved file. Thank you so much!! I was going crazy trying to figure out why it wasnt working! I had done it earlier in the game, and it worked just fine, so I was utterly lost. THANK YOU SO MUCH!
- Tue Jul 03, 2012 8:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: remembering user choices continued?
- Replies: 2
- Views: 429
remembering user choices continued?
I don't understand why this is not working! menu: "Gym" if boyx_day2_1_done == False: $ boyx_day2_1_done = True jump boyx_day2_1 "Art Room" if boyy_day2_1_done == False: $ boyy_day2_1_done = True jump boyy_day2_1 "Computer Lab" if boyz_day2_1_done == False: $ boyz_day2_...
- Tue Jul 03, 2012 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting a menu option as true?
- Replies: 1
- Views: 290
Re: Setting a menu option as true?
Nevermind! I figured it out! instead of:
it should have been:
in case anyone else had the same question!
Code: Select all
"Do homework" homework1_done = True:
Code: Select all
"Do homework":
$ homework1_done = True
- Tue Jul 03, 2012 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting a menu option as true?
- Replies: 1
- Views: 290
Setting a menu option as true?
I have a menu the looks like: "Do Homework" homework1_done = True: $ love_blaine_points +=1 "I may as well get some homework done." "Okay, so according to the book, a^2 + b^2 = c^2, and that is the Pythagorian Theorum." "An easy way to remember sin, cos, and tan is...
- Tue Jul 03, 2012 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to put an image on the startup screen/main menu?
- Replies: 2
- Views: 489
Re: How to put an image on the startup screen/main menu?
Thank's so much! That answered all my questions
- Tue Jul 03, 2012 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to put an image on the startup screen/main menu?
- Replies: 2
- Views: 489
How to put an image on the startup screen/main menu?
I'm having trouble putting on a title image, and I looked through the options menu multiple times and wither couldn't find what I needed or couldn't recognize what I needed. Please help! I just want a title page!
Thank you
Thank you