Search found 62 matches
- Sat Jun 08, 2013 7:54 pm
- Forum: Completed Games
- Topic: Doppelganger : Dawn of the Inverted Soul [Guide up]
- Replies: 562
- Views: 200835
Re: Doppelganger : Dawn of the Inverted Soul [Guide up]
T-this game- :cry: I've only gotten to three endings so far, but this is so a-m-a-z-i-n-g. :0 To play a game, and to realize that, no matter what, what ever you make will ever be this good....it's sort of devastating to my confidence, but its a good lesson. This game has every aspect a good VN shoul...
- Thu Jun 06, 2013 2:47 pm
- Forum: Creator Discussion
- Topic: Choices that do not matter
- Replies: 15
- Views: 2512
Re: Choices that do not matter
I think of they don't matter they should at least be INTERESTING. Asking stuff like "whats your favorite food kento-kun?" 1. sashimi 2. rice 3.hamburgers "oh that is great kento-kun". Pointless and uninteresting. Same goes with "which path should we take?" 1. the left ...
- Thu Jun 06, 2013 2:22 pm
- Forum: Asset Creation: Writing
- Topic: How to determine an antagonist's fate
- Replies: 5
- Views: 2100
Re: How to determine an antagonist's fate
Dramspringfeald has a good point- everyone, from their perspective, is the hero in their personal story. One possible solution is that you could make it into a decision the player makes, either before or during the final encounter. Maybe the MC and Alice talk strategy before the big battle/event and...
- Thu Jun 06, 2013 1:57 pm
- Forum: Asset Creation: Art
- Topic: Formatting for Layered Sprites
- Replies: 0
- Views: 805
Formatting for Layered Sprites
I'm planning on using LiveComposite for my character sprites, but I'm not really entirely clear on how it works. In the Cookbook, it says: image eileen = ConditionSwitch( "e_face == 'happy", LiveComposite( #If she's happy, call the LiveComposite (375, 480), (0, 0), "e.png", #This...
- Sun May 05, 2013 11:37 pm
- Forum: Creator Discussion
- Topic: When rewritting your old story
- Replies: 10
- Views: 1357
Re: When rewritting your old story
I'm undergoing a similar situation at the moment, actually. My art style has changed a bit within the last three months after I stopped working on my VN. So I'm strongly considering redoing all the art. Which is a LOT. Not only that, but I also want to implement a few changes to character dynamics a...
- Sun May 05, 2013 9:58 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
There's a moderate number of VNs which use timed choices. Here's a current list of ones which have at least a partial English version or patch. I thought that some of the timed choices in Love Hina Advance and Sakura Wars 5 made sense. They appeared in scenes that were dramatically or comedically a...
- Wed May 01, 2013 11:06 am
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
The Walking Dead is a good example of how a WTE may be used, if someone is feeling brave. This also shows that the function lends itself more to tense situations, but there needs to be some kind of visual representation. Many months ago I was working on having a circular symbol around the mouse poi...
- Wed May 01, 2013 9:35 am
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
Nowadays they kinda blend in, don't they? Lots of game is presented with VN formats. For me, it's which one have more portion. Yeah, it makes formatting decisions difficult. You could go one way, you could go another. More seriously though, QTEs exist pretty much solely to stop people with short at...
- Tue Apr 30, 2013 9:47 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
I don't think quick time event is suitable for Visual Novels, unless you're making an action gameplay part into that VN. But if you do make that action part, RenPy is not really suitable for making that kind of game. I do have plans making QTE in my game (and I made a collab RPG games using RPG mak...
- Tue Apr 30, 2013 9:03 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
There's been more than one game I've played which I've absolutely loved right up until an event that requires skill or is timed. There was one adventure game that I was really enjoying and then it switched to a shooter and I just couldn't get past the shooting section. It was so frustrating and des...
- Tue Apr 30, 2013 6:33 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
Re: "Press X to not Die"- Opinions on Quick Time Events
Sorry I can't help on the code stuff. I can just give my personal opinions. I hate timed events. I don't see the point in them and I just find them frustrating. I haven't actually played much visual novels but I do encounter timed events in other games. I almost always suck terribly at them and I f...
- Tue Apr 30, 2013 5:48 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5567
"Press X to not Die"- Opinions on Quick Time Events
Hey, everyone. Been a while. I know there are several ways to do quick time event-style operations in Ren'Py. First, there's the basic "timed menu" route. I personally dislike this one, but that's because it doesn't always give me enough time to read the choices. The other way I know of is...
- Sun Jan 13, 2013 10:20 pm
- Forum: General Discussion
- Topic: Java: Disable your browser plug-in and update for safety.
- Replies: 39
- Views: 5371
Re: Java: Disable your browser plug-in and update for safety
Thanks for posting- I was having some issues with Ren'Py, and it was really freaking me out (as my project is due Tuesday...)
- Tue Jan 01, 2013 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Im.flip - where/how do you use it?
- Replies: 3
- Views: 458
Re: Im.flip - where/how do you use it?
Okay, so now I have it defined in characters.rpy as in the second example, but I get an error message saying:
While executing init code:
File "game/characters.rpy", line 161, in script
File "game/characters.rpy", line 161, in python
NameError: name 'true' is not defined
While executing init code:
File "game/characters.rpy", line 161, in script
File "game/characters.rpy", line 161, in python
NameError: name 'true' is not defined
- Tue Jan 01, 2013 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Im.flip - where/how do you use it?
- Replies: 3
- Views: 458
[Solved]Im.flip - where/how do you use it?
I'm trying to figure this out, but the online tutorial isn't very clear... When using im.Flip, do you use it in-line, like this: show im.Flip ("Nick-blank.png", horizontal=true, vertical=False, **properties) at center or do you define im.Flip as it's own image, like: image nick flip= im.Fl...