Hello.
Does anybody know if it's possible to get the volume value of an audio channel? I want to check if an audio channel, specifically the voice channel, is silent or muted to trigger something, but I'm not sure how to accomplish this. Any help on this matter would be greatly appreciated!
Search found 4 matches
- Fri Aug 21, 2020 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Get audio channel volume
- Replies: 1
- Views: 317
- Mon Sep 05, 2016 3:25 pm
- Forum: WiP: Short Noncommercial Games
- Topic: Bad Day [Short][Kinetic][Drama]
- Replies: 2
- Views: 1981
Bad Day [Short][Kinetic][Drama]
https://s17.postimg.org/mvf5bc5v3/logo3_1.png Is it realistic to feel like I’m special to others? “Is it realistic to think I can make a difference in a friend’s life?” “Is it realistic to hope they’ll lean on my shoulder and call my name when things get tough?” Hello! This is Daniel Cuturrufo, fro...
- Mon Jun 20, 2016 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to lock choices
- Replies: 6
- Views: 720
How to lock choices
So, there's something I'd like to implement in my visual novels, but I'm not exactly sure how to do it. Let's say we have a menu pop in, with two choices: -Choice A -Choice B I want to "lock" choice A, so that only choice B is selectable. By this I mean that I want choice A to be there, bu...
- Thu Jun 16, 2016 6:38 pm
- Forum: We are a Free Project looking for Partners
- Topic: Bad Day - Short Noncommercial VN, looking for artists
- Replies: 0
- Views: 552
Bad Day - Short Noncommercial VN, looking for artists
Hello. I go around as Via_01, and I’m a writer currently working on a short, non-commercial visual novel called “Bad Day”. I've worked on a few visual novels in the past, a lot that were never released or died during their planning process, but I'm hoping to rectify that streak of unfinished games w...