Search found 15 matches

by Leaden
Fri Jan 08, 2010 9:49 am
Forum: Ideas
Topic: [WIP] Folio Verso
Replies: 36
Views: 5301

Re: [WIP] Folio Verso

-----Original Message----- From: IGF Chairman [mailto:chairman@igf.com] Sent: Thursday, January 07, 2010 4:31 AM To: Kravtsov Yaroslav Subject: Feedback/Scores on Your IGF 2010 Entry Dear Kravtsov Yaroslav, Firstly, thank you for entering the 2010 Independent Games Festival Main Competition! With re...
by Leaden
Wed Nov 11, 2009 5:01 pm
Forum: Ideas
Topic: [WIP] Folio Verso
Replies: 36
Views: 5301

Re: [WIP] Folio Verso

delta wrote: P.S. Your translator sucks.
I know :o( My apologies.
by Leaden
Wed Nov 11, 2009 4:45 pm
Forum: Ideas
Topic: [WIP] Folio Verso
Replies: 36
Views: 5301

Re: [WIP] Folio Verso

Little about background of this game. I'm not VN fanboy. I can't draw in anime style. Sorry, guys. But I'm experienced gamedeveloper. I worked on several games for the major world-wide publishers. Big teams, huge budgets and marketing domination above creative ideas. This pushed me to make own game,...
by Leaden
Mon Nov 09, 2009 4:05 am
Forum: Ideas
Topic: Nothing to see here, folks.
Replies: 5
Views: 1023

Re: Amateur Voice Actress Seeks Experience!

Do you have examples of sensual woman and fatal female?
Need for this project: http://lemmasoft.renai.us/forums/viewto ... =16&t=6121
by Leaden
Mon Nov 09, 2009 1:24 am
Forum: Ideas
Topic: [WIP] Folio Verso
Replies: 36
Views: 5301

Re: [WIP] Folio Verso

Enerccio wrote:any widescreen support?
I can survive 800x600, but 1024x768 is over my limit windowed
Yes, we think about support widescreen in future, but it's not easy.
by Leaden
Sun Nov 08, 2009 2:45 pm
Forum: Ideas
Topic: [WIP] Folio Verso
Replies: 36
Views: 5301

[WIP] Folio Verso

http://sinecausa.com/pictures/insane_web.jpg Atmospheric teaser: http://vimeo.com/7314852 Demoversion: http://www.sinecausa.com/files/FolioVerso_Demo.zip Web-site: http://www.sinecausa.com Features: - Made from photos - Original music - Supports english and russian languages - 1024x768 resolution W...
by Leaden
Sun Nov 01, 2009 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animated image-map based main-menu/regular ones
Replies: 10
Views: 7946

Re: [SOLVED] Animated image-map based main-menu/regular ones

Ok, I made special loading screen to show in splashscreen and in antoher transition to main menu. Looks good. Better than black sreen and no response at few seconds. But it's not perfect solution. I think it's theme of a new topic.
by Leaden
Sat Oct 31, 2009 8:18 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animated image-map based main-menu/regular ones
Replies: 10
Views: 7946

Re: How to animate image-map based main-menu /and regular ones

Just replace "mainmenu_1.png" with Animation("mainmenu_idle_1.png", .2, "mainmenu_idle_2.png", .2, "mainmenu_idle_3.png", .2), and similarly for the other image. If there will be to many frames, game will be pause for caching this images every time, when user...
by Leaden
Wed Oct 28, 2009 5:06 am
Forum: Ren'Py Questions and Announcements
Topic: Multilingual game
Replies: 10
Views: 1366

Re: Multilingual game

And this example works on very simple game: linear, without pictures, characters, menus. ?! everything can be included as usual... if you still interested in more comments about it you can mail me Lex__2007@mail.ru Theoreticaly yes, but try this on practise ;) Update you example with dialog tree an...
by Leaden
Tue Oct 27, 2009 5:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Multilingual game
Replies: 10
Views: 1366

Re: Multilingual game

May be one of 189 games on RenPy have that feature that I talked about?
by Leaden
Tue Oct 27, 2009 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Multilingual game
Replies: 10
Views: 1366

Re: Multilingual game

Привет! (hi) Mmm, you can try this http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=5814 Downloadable sample has comments in the code, so the part of it might be useful for you. P.S. take it as my self-advertising...)) Здравствуй, товарищ! Thanks for example. There some intresting ideas, bu...
by Leaden
Tue Oct 27, 2009 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Multilingual game
Replies: 10
Views: 1366

Re: Multilingual game

JinzouTamashii wrote:Make a new text file and name it English.rpy and French.rpy for each one, perhaps?
It's simple and reliable method, but only when your game finalized on one language and then translating into others. In other cases every change in script will multiply on amount of supported languages.
by Leaden
Thu Oct 22, 2009 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: Multilingual game
Replies: 10
Views: 1366

Multilingual game

Aloha, people! I seeking best way to make and support more than two languages in visual novel. There I found some interesting solutions, but no one of them didn't solve major problem: it's better for translators to separate literary text and script commands. Especially good thing is to make text fil...
by Leaden
Wed Jul 30, 2008 3:39 pm
Forum: Creator Discussion
Topic: 800x600?
Replies: 87
Views: 16477

Re: 800x600?

Idea about scaling. If we scale graphics from 800x600 to 640x480 result will be definitely terrible. But if we scale graphics from bigger resolution (1600x1200, for example), the result will be nice enought (and perfect after small sharpening). Big resolution don't mean big amount of detail. But i'm...
by Leaden
Tue Jul 29, 2008 8:05 am
Forum: Creator Discussion
Topic: 800x600?
Replies: 87
Views: 16477

Re: 800x600?

One another problem with screen resolution: two types of screen ratio (standart 4:3 and wide 16:9). The game must work properly on both types of screen. That means requirement to support two different resolution in one game.

Any cheap solution?