Search found 451 matches

by Geckos
Fri Jan 12, 2018 3:01 am
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 5
Views: 959

Re: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

Working with Sita is fantastic! She's super fast - listens to feedback - and goes way beyond what I was expecting. I loved her work in Brilliant Shadows/Pale Spectrum - so I couldn't believe that I could actually hire her to help me on my own VN, The Red Seed. I asked for some difficult things to p...
by Geckos
Tue Jan 09, 2018 5:07 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 1
Views: 161

Layered Parallax Code

Thought I'd share the parallax code that's floating around the forums, but in one place with all the fiddly bits fixed. This code was not written originally by me. I am just sharing what I found on the forums. This code lets you use different layers to give a parallax effect to in-game elements with...
by Geckos
Tue Jan 09, 2018 12:49 am
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 5
Views: 959

Re: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

Adding some style mimicry here~!

Image
by Geckos
Sun Dec 24, 2017 5:49 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14 Prereleased
Replies: 25
Views: 1592

Re: Ren'Py 6.99.14 Prereleased

Heyas! New stuff sounds great. I tried poking around various places to try to get my hands on "A new multiple character dialogue system makes it possible for multiple characters to display dialogue on the screen at once." some of that but so far no luck. Is there any sort of documentation/a thread a...
by Geckos
Sun Dec 24, 2017 2:04 am
Forum: Ren'Py Cookbook
Topic: Main Menu with a Video Background Code
Replies: 4
Views: 244

Re: Main Menu with a Video Background Code

Thank you very much! This is very helpful. If you dont mind me asking, what exactly does 'on replace' and 'on replaced' do? I assume they do the same as show and hide judging by the code, only with the diffrence that thats what happens if the mian menu isnt called/shown by a commend but by return e...
by Geckos
Sun Dec 24, 2017 1:54 am
Forum: Ren'Py Cookbook
Topic: Main Menu with a Video Background Code
Replies: 4
Views: 244

Re: Main Menu with a Video Background Code

Thank you very much! This is very helpful. If you dont mind me asking, what exactly does 'on replace' and 'on replaced' do? I assume they do the same as show and hide judging by the code, only with the diffrence that thats what happens if the mian menu isnt called/shown by a commend but by return e...
by Geckos
Sat Dec 23, 2017 6:05 pm
Forum: Ren'Py Cookbook
Topic: Main Menu with a Video Background Code
Replies: 4
Views: 244

Main Menu with a Video Background Code

Just posting a quick guide to using a movie (such as webm) for your main menu, as I spent a bit of time today trying to work out all of the kinks! (I was missing one line of code.) The code uses a webm video in the background with imagebuttons over it. This is the result! (in a few animated frames f...
by Geckos
Fri Dec 22, 2017 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu movie displayable disappears [solved]
Replies: 4
Views: 403

Re: Menu movie displayable disappears [solved]

Thanks for the suggestion, gas! Just fyi it gave the same issue. But a solution was found anyway! I totally overlooked that I was using screen main_menu: tag menu so when I tried going back from the preferences menu, that one was still shown as MainMenu() So yeah, simply was calling upon the wrong ...
by Geckos
Mon Nov 20, 2017 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: Best way to make a Blooper/Sound Room
Replies: 0
Views: 86

Best way to make a Blooper/Sound Room

So I've got the code for a Music room working based on this page: https://www.renpy.org/doc/html/rooms.html#music-room I've been trying to turn it into a place where you can listen to voice clip bloopers. Click textbutton, plays voice clip once. But I haven't had any luck figuring out how to edit th...
by Geckos
Sun Oct 22, 2017 12:41 pm
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 5
Views: 959

Re: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

http://ithaqualabs.com/home/wp-content/uploads/2017/10/chibis_example.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/sylized_portraits.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/aku_dragons_upload.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/dragonlord_fina...
by Geckos
Sun Oct 22, 2017 12:39 pm
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 5
Views: 959

GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

Hello all~! Geckos here, artist from Ithaqua Labs and for Brilliant Shadows , Pale Spectrum , Embers of Magic and more. My schedule has a lot of free time in it right now and I am looking to pick up some work! I tried my best to give good prices and estimates for my work, and I am always open to neg...
by Geckos
Wed Oct 18, 2017 5:23 am
Forum: Ren'Py Questions and Announcements
Topic: "Look around" parallax possible?
Replies: 18
Views: 2992

Re: "Look around" parallax possible?

Got this mostly working thanks to this thread, but I seem to only be able to display images on layers 'front' and 'inyourface'? The images on other layers do not appear at all.
by Geckos
Tue Sep 26, 2017 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Imagebuttons via persistent data?
Replies: 2
Views: 159

Re: Unlockable Imagebuttons via persistent data? (SOLVED)

You're right! I wasn't sure of the syntax, as I've never used persistent before and googling around didn't show that order. Thanks so much! :D Um... an if statement wouldn't work? if persistent.ending_1_unlocked: imagebutton auto "sprites/star/star1_1%s.png" xpos 305 ypos 172 focus_mask None action ...
by Geckos
Tue Sep 26, 2017 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Imagebuttons via persistent data?
Replies: 2
Views: 159

Unlockable Imagebuttons via persistent data?

I'm working on creating an end-game visual map of the branches of my story. I was going to have a small image unlock upon each ending completion. Is there a way to hide an imagebutton until it's been unlocked? imagebutton auto "sprites/star/star1_1%s.png" xpos 305 ypos 172 focus_mask None action Nul...