Search found 443 matches

by Geckos
Mon Nov 20, 2017 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: Best way to make a Blooper/Sound Room
Replies: 0
Views: 74

Best way to make a Blooper/Sound Room

So I've got the code for a Music room working based on this page: https://www.renpy.org/doc/html/rooms.html#music-room I've been trying to turn it into a place where you can listen to voice clip bloopers. Click textbutton, plays voice clip once. But I haven't had any luck figuring out how to edit th...
by Geckos
Sun Oct 22, 2017 12:41 pm
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 2
Views: 617

Re: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

http://ithaqualabs.com/home/wp-content/uploads/2017/10/chibis_example.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/sylized_portraits.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/aku_dragons_upload.jpg http://ithaqualabs.com/home/wp-content/uploads/2017/10/dragonlord_fina...
by Geckos
Sun Oct 22, 2017 12:39 pm
Forum: I am an Artist
Topic: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)
Replies: 2
Views: 617

GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

Hello all~! Geckos here, artist from Ithaqua Labs and for Brilliant Shadows , Pale Spectrum , Embers of Magic and more. My schedule has a lot of free time in it right now and I am looking to pick up some work! I tried my best to give good prices and estimates for my work, and I am always open to neg...
by Geckos
Wed Oct 18, 2017 5:23 am
Forum: Ren'Py Questions and Announcements
Topic: "Look around" parallax possible?
Replies: 18
Views: 2878

Re: "Look around" parallax possible?

Got this mostly working thanks to this thread, but I seem to only be able to display images on layers 'front' and 'inyourface'? The images on other layers do not appear at all.
by Geckos
Tue Sep 26, 2017 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Imagebuttons via persistent data?
Replies: 2
Views: 151

Re: Unlockable Imagebuttons via persistent data? (SOLVED)

You're right! I wasn't sure of the syntax, as I've never used persistent before and googling around didn't show that order. Thanks so much! :D Um... an if statement wouldn't work? if persistent.ending_1_unlocked: imagebutton auto "sprites/star/star1_1%s.png" xpos 305 ypos 172 focus_mask None action ...
by Geckos
Tue Sep 26, 2017 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Imagebuttons via persistent data?
Replies: 2
Views: 151

Unlockable Imagebuttons via persistent data?

I'm working on creating an end-game visual map of the branches of my story. I was going to have a small image unlock upon each ending completion. Is there a way to hide an imagebutton until it's been unlocked? imagebutton auto "sprites/star/star1_1%s.png" xpos 305 ypos 172 focus_mask None action Nul...
by Geckos
Sun Sep 03, 2017 3:02 am
Forum: Ren'Py Questions and Announcements
Topic: Character specific menu screen doesn't load right image (SOLVED)
Replies: 1
Views: 72

Re: Character specific menu screen doesn't load right image

Got some code from a friend that works! Replaced the screen code with: screen choice: if (screen_choice== "none"): add "ui/choice_none.png" xalign 0.5 yalign 0.5 at zoom_fade_in elif (screen_choice== "bel"): add "ui/choice_bel.png" xalign 0.5 yalign 0.5 at zoom_fade_in elif (screen_choice== "hek"): ...
by Geckos
Sat Sep 02, 2017 11:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Character specific menu screen doesn't load right image (SOLVED)
Replies: 1
Views: 72

Character specific menu screen doesn't load right image (SOLVED)

I have my code set up to display a character unique code each time a menu: choice occurs, reflecting who's point of view the story is currently following. This is the code for the menu box. screen choice: add "ui/choice_[screen_choice].png" xalign 0.5 yalign 0.5 at zoom_fade_in add "ui/changes.png"...
by Geckos
Tue Mar 21, 2017 4:23 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly picking sfx from a list to play (SOLVED)
Replies: 10
Views: 391

Re: Randomly picking sfx from a list to play

Alright! I apologize for bringing a question that was more like 2 or 3 questions here, that was sloppy of me, and me just biting off more than I could chew as usual. That being said, I was able to remedy the randoming sound effect to my liking. So it plays a random sound effect for every instance of...
by Geckos
Tue Mar 21, 2017 12:04 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly picking sfx from a list to play (SOLVED)
Replies: 10
Views: 391

Re: Randomly picking sfx from a list to play

Imperf3kt wrote:Your files have no extension
Chalk3, for example is not a file but Chalk3.mp3 or Chslk3.ogg is a file
I have my sound channels set up to do that for me automatically, sorry for any confusion there!

Giving the latest code a whirl!
by Geckos
Mon Mar 20, 2017 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Randomly picking sfx from a list to play (SOLVED)
Replies: 10
Views: 391

Re: Randomly picking sfx from a list to play

Using the other code does generate a random sound for each line that calls it, but lint still pulls up: game/mountain.rpy:5033 unable to evaluate filename u'renpy.random.choice(randomvoiceclips_long)' The reason why I was trying the initial code is because I would also like to use it to pick random ...
by Geckos
Mon Mar 20, 2017 5:45 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly picking sfx from a list to play (SOLVED)
Replies: 10
Views: 391

Randomly picking sfx from a list to play (SOLVED)

I'm trying to set it up so that the script chooses from a list of sound effects to play randomly. So it appears to be choosing a sound to play, but instead of randoming the sound each time it just replays the same. Upon inspecting lint, it says "game/script.rpy:64 unable to evaluate filename u'chalk...
by Geckos
Mon Mar 20, 2017 5:40 am
Forum: Ren'Py Questions and Announcements
Topic: Hiding two images at once?
Replies: 2
Views: 175

Re: Hiding two images at once?

hide image1
hide image2
with dissolve

:3
by Geckos
Mon Jan 30, 2017 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Unable to position sprites using xalign and yalign (SOLVED)
Replies: 1
Views: 165

Re: Unable to position sprites using xalign and yalign

Was able to get it to work with:

Code: Select all

        show mox angry:
            ypos 400 xpos 600