Search found 13 matches

by CrossMaster
Fri Aug 31, 2012 12:09 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

Something like the following? $ seen_parta = False $ seen_partb = False $ seen_partc = False label scenario_loop: if not seen_parta or not seen_partb or not seen_partc: menu: "Part A" if not seen_parta: "Part A text etc" $ seen_parta = True jump scenario_loop "Part B" ...
by CrossMaster
Tue Aug 28, 2012 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

AxemRed wrote:

Code: Select all

(blah)
is not the same as

Code: Select all

[blah]
Thank you! I didn't even see that~
by CrossMaster
Tue Aug 28, 2012 5:10 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

menu: "I will.": $ adventurepoints += 1 jump choice1_done b "That's great!" The line "That's great!" isn't reachable because there's a jump before it. The line "adventurepoints += 1" will work whether or not there is a jump immediately after it. I put $ adven...
by CrossMaster
Tue Aug 28, 2012 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

apricotorange wrote:Looks like a stray "jump choice1_done".
So do I add one to the first part of the menu? Or do I get rid of it? and then would the adventurepoints work? D:
by CrossMaster
Tue Aug 28, 2012 4:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Side images for player?
Replies: 7
Views: 587

Re: Side images for player?

Go back and read it again; you want something more like: define player = DynamicCharacter("player_name", color="#c8ffc8", window_left_padding=160, show_side_image=Image("player.png", xalign=0.0, yalign=1.0)) Thank you~ It worked ^^
by CrossMaster
Tue Aug 28, 2012 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

If you haven't yet, please read http://www.renpy.org/doc/html/quickstart.html and the included sample game. I've tried reading it, I also tried putting the $ adventurepoints = 0 option right after. Although when I made my menu like this: menu: "I will.": $ adventurepoints += 1 jump choice...
by CrossMaster
Tue Aug 28, 2012 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Side images for player?
Replies: 7
Views: 587

Re: Side images for player?

http://www.renpy.org/wiki/renpy/doc/cookbook/Who%27s_that%3F#Who.27s_that.3F_Changing_character_names_during_the_game . Actually, it's still not working :/ Here's the exact code I have: define player = DynamicCharacter("player", color="#c8ffc8", window_left_padding=160, show_sid...
by CrossMaster
Tue Aug 28, 2012 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

If works for as many variables as you can create! And what you want to do can be done in a few ways. Say that in scattered parts of the game you have to had picked 3 romantic options to get a particular ending. One way of doing this would be making a points system where each romantic answers gives ...
by CrossMaster
Tue Aug 28, 2012 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Side images for player?
Replies: 7
Views: 587

Re: Side images for player?

apricotorange wrote:Setting "dynamic=True" on a character (or equivalently, using DynamicCharacter) doesn't have any effect on how side images work.
Sorry, what is DynamicCharacter ^^; I only know the simple code that you can find on the FAQ ^^;
by CrossMaster
Tue Aug 28, 2012 1:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Side images for player?
Replies: 7
Views: 587

Side images for player?

How do I put a side image for the player if the name is changeable? I know how to regularly put it but... yeah ^^;
by CrossMaster
Tue Aug 28, 2012 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

Re: In-game menu?

If works for as many variables as you can create! And what you want to do can be done in a few ways. Say that in scattered parts of the game you have to had picked 3 romantic options to get a particular ending. One way of doing this would be making a points system where each romantic answers gives ...
by CrossMaster
Sun Aug 26, 2012 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game menu?
Replies: 14
Views: 1091

In-game menu?

I don't know if I word this properly, but how do I hide a menu option after the user has already clicked on one of the options and seen the scenario? And how do I make it so after the user has finished seeing an option, that they go back to the in-game menu and not continuing on with the game? Is t...