Search found 13 matches
- Fri Aug 31, 2012 12:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
Something like the following? $ seen_parta = False $ seen_partb = False $ seen_partc = False label scenario_loop: if not seen_parta or not seen_partb or not seen_partc: menu: "Part A" if not seen_parta: "Part A text etc" $ seen_parta = True jump scenario_loop "Part B" ...
- Tue Aug 28, 2012 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
Thank you! I didn't even see that~AxemRed wrote:is not the same asCode: Select all
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Code: Select all
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- Tue Aug 28, 2012 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
menu: "I will.": $ adventurepoints += 1 jump choice1_done b "That's great!" The line "That's great!" isn't reachable because there's a jump before it. The line "adventurepoints += 1" will work whether or not there is a jump immediately after it. I put $ adven...
- Tue Aug 28, 2012 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
So do I add one to the first part of the menu? Or do I get rid of it? and then would the adventurepoints work? D:apricotorange wrote:Looks like a stray "jump choice1_done".
- Tue Aug 28, 2012 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side images for player?
- Replies: 7
- Views: 587
Re: Side images for player?
Go back and read it again; you want something more like: define player = DynamicCharacter("player_name", color="#c8ffc8", window_left_padding=160, show_side_image=Image("player.png", xalign=0.0, yalign=1.0)) Thank you~ It worked ^^
- Tue Aug 28, 2012 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
If you haven't yet, please read http://www.renpy.org/doc/html/quickstart.html and the included sample game. I've tried reading it, I also tried putting the $ adventurepoints = 0 option right after. Although when I made my menu like this: menu: "I will.": $ adventurepoints += 1 jump choice...
- Tue Aug 28, 2012 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side images for player?
- Replies: 7
- Views: 587
Re: Side images for player?
http://www.renpy.org/wiki/renpy/doc/cookbook/Who%27s_that%3F#Who.27s_that.3F_Changing_character_names_during_the_game . Actually, it's still not working :/ Here's the exact code I have: define player = DynamicCharacter("player", color="#c8ffc8", window_left_padding=160, show_sid...
- Tue Aug 28, 2012 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side images for player?
- Replies: 7
- Views: 587
Re: Side images for player?
Thank you ^^apricotorange wrote:http://www.renpy.org/wiki/renpy/doc/coo ... g_the_game .
- Tue Aug 28, 2012 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
If works for as many variables as you can create! And what you want to do can be done in a few ways. Say that in scattered parts of the game you have to had picked 3 romantic options to get a particular ending. One way of doing this would be making a points system where each romantic answers gives ...
- Tue Aug 28, 2012 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side images for player?
- Replies: 7
- Views: 587
Re: Side images for player?
Sorry, what is DynamicCharacter ^^; I only know the simple code that you can find on the FAQ ^^;apricotorange wrote:Setting "dynamic=True" on a character (or equivalently, using DynamicCharacter) doesn't have any effect on how side images work.
- Tue Aug 28, 2012 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side images for player?
- Replies: 7
- Views: 587
Side images for player?
How do I put a side image for the player if the name is changeable? I know how to regularly put it but... yeah ^^;
- Tue Aug 28, 2012 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
Re: In-game menu?
If works for as many variables as you can create! And what you want to do can be done in a few ways. Say that in scattered parts of the game you have to had picked 3 romantic options to get a particular ending. One way of doing this would be making a points system where each romantic answers gives ...
- Sun Aug 26, 2012 8:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu?
- Replies: 14
- Views: 1091
In-game menu?
I don't know if I word this properly, but how do I hide a menu option after the user has already clicked on one of the options and seen the scenario? And how do I make it so after the user has finished seeing an option, that they go back to the in-game menu and not continuing on with the game? Is t...