Thanks
Forgot to say this after being unnecessarily defensive of my darling sketch-up (lol I'm a nerd), but thanks for mentioning Kerky - I will definitely look into using that too, especially for scenes with really strange lighting
Search found 57 matches
- Thu Dec 06, 2012 11:50 pm
- Forum: Asset Creation: Art
- Topic: Background Tutorial: Easy
- Replies: 12
- Views: 8311
- Wed Dec 05, 2012 12:18 am
- Forum: Asset Creation: Art
- Topic: Background Tutorial: Easy
- Replies: 12
- Views: 8311
Re: Background Tutorial: Easy
Why shouldn't I just render it in SketchUp? Rendering in SketchUp adds thick lines around your objects, you probably noticed them while you were modeling, the lines are thick and the joints or corners are even thicker. SketchUp will not remove these if you export your scene as an image, where Kerky...
- Tue Dec 04, 2012 11:53 pm
- Forum: Asset Creation: Art
- Topic: background tutorial using SAI or Photoshop?
- Replies: 4
- Views: 1391
Re: background tutorial using SAI or Photoshop?
I find sketch-up to be very, VERY useful for making urban/suburban/sci-fi/indoor scenes, but I'm still not very good at coloring backgrounds, either, and fantasy backgrounds (or anything with lots of curves) are out of the question. I'd also love to get some insight on how to color backgrounds, espe...
- Tue Dec 04, 2012 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slider that changes a variable
- Replies: 5
- Views: 1831
Re: Slider that changes a variable
That was the first thing I tried, of course :) It doesn't update with the slider, though. It just displays the initial value of the variable. I need the text to change when the slider changes, because it's displaying the value of the slider itself. I've found a ton of resources on how to DISPLAY sta...
- Tue Dec 04, 2012 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slider that changes a variable
- Replies: 5
- Views: 1831
Re: Slider that changes a variable
For those seeking an answer, I FINALLY fixed it like this... On the screen: label _("Bravery") bar value FieldValue(store, "bravery", 18) add DynamicDisplayable(get_bravery) (elsewhere) def get_bravery(st, at): return Text("%d" % bravery), .1 Took me way too long to fig...
- Tue Dec 04, 2012 3:56 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 580815
Re: Ren'Py Gripes
Okay, thanks! Sorry to take up space with a gripe that's not renpy-specific.nyaatrap wrote:It's python's native syntax. Supply pass statement if you need:Code: Select all
init: pass #comments
- Tue Dec 04, 2012 1:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Slider that changes a variable
- Replies: 5
- Views: 1831
Re: Slider that changes a variable
Damn. Is it that simple...? After looking at the documentation, I figured FieldValue was for displaying variables contained in an object, not for altering regular variables. Gee, I feel sheepish. Saved once again by PyTom! :D Still unsure how to give the value a numeric/text label, however. I guess ...
- Tue Dec 04, 2012 1:20 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 580815
Re: Ren'Py Gripes
I personally hate the "something block expects a non-empty block" thing, since having empty blocks is perfectly acceptable in other languages.... And I really like using "empty" blocks to be able to collapse long blocks of comments in the editor. Is that a python thing? Not sure,...
- Tue Dec 04, 2012 12:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Slider that changes a variable
- Replies: 5
- Views: 1831
Slider that changes a variable
Hi, guys! I'm back from outer space! Eff school and exams and other things that keep me from coding! So, I've been looking all over for this, aaaaaaand...come up with nothing. I'm looking for a way to make a slider (an adjustable bar) on a screen change a variable. I feel like this should be pretty ...
- Sat Sep 29, 2012 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mouth movement in sprite animations and text speed
- Replies: 3
- Views: 2661
Re: Mouth movement in sprite animations and text speed
Here, dear--it's in the >cookbook< . Really? Derp! :D Looked everywhere and missed this.... Now I feel silly. <3 Thanks so much! Use callback. You can learn how to use it by reading this: http://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_get_a_sound_to_play_while_the_text_appears.2C_like_Phoenix_Wri...
- Fri Sep 28, 2012 4:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mouth movement in sprite animations and text speed
- Replies: 3
- Views: 2661
Mouth movement in sprite animations and text speed
Hello all. I would like to incorporate mouth movement in my sprites while they're speaking (which will just be random mouth movement...not worried about matching the lips to the text), and the text is still appearing in the textbox at the bottom of the screen. Then the animation should stop when all...
- Sat Sep 22, 2012 12:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: That NVL thingy... >.>
- Replies: 14
- Views: 1788
Re: That NVL thingy... >.>
But I've figured out that in order to have both text boxes and NVL, you're going to need two versions of the character...one for NVL and one for normal textboxes. That isn't strictly true. You actually can do: define cindy_textbox = Character('Cindy') define cindy_nvl = Character('Cindy', kind=nvl)...
- Fri Sep 21, 2012 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: That NVL thingy... >.>
- Replies: 14
- Views: 1788
Re: That NVL thingy... >.>
I'm just trying to get familiar with NVL myself. But I've figured out that in order to have both text boxes and NVL, you're going to need two versions of the character...one for NVL and one for normal textboxes. Sort of bulky, true, but this is how you do it (obviously give them shorter names)... de...
- Fri Sep 21, 2012 2:33 pm
- Forum: Creative Commons
- Topic: 28 Room Backgrounds ( & a few more) [CCA-NC]
- Replies: 40
- Views: 29623
Re: 28 Rooms [CCA-NC]
Yep, they were all made by combining SketchUp models with textures, and furniture images in Photoshop then Art-Filtered to look like paintings. The link posted is indeed the outline of how I do it. Thank you for posting the link, CheeryMoya! A slightly more detailed tutorial can be found on my visu...
- Fri Sep 21, 2012 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make Management Minigame in Ren'Py
- Replies: 5
- Views: 4088
Re: How to make Management Minigame in Ren'Py
Making a game like this is going to take a lot of coding/programming knowledge. If you don't have much coding knowledge, you should start out with something smaller and just work on what Ren'py is actually capable of first. Making something like the shop in Recettear might be easier than starting ou...