Search found 66 matches
- Tue Aug 13, 2013 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Accidentally modified "config.save_directory"
- Replies: 3
- Views: 664
Re: Accidentally modified "config.save_directory"
You can create a new project and just copy/paste the standard code of it into your project ovo
- Sun Aug 11, 2013 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to delete stuff in game folder to publish?
- Replies: 3
- Views: 3069
Re: How to delete stuff in game folder to publish?
If with that, you mean putting your files into archives before publishing, you can read how to here ovo :
http://www.renpy.org/doc/html/build.htm ... ring-files
http://www.renpy.org/doc/html/build.htm ... ring-files
- Fri Aug 09, 2013 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-square imagemaps buttons
- Replies: 12
- Views: 4713
Re: Non-square imagemaps buttons
Both the imagemap + alpha True and imagebutton + focus_mask ovo In the style that this topic originally needed . Idk if it's the best way to do this but at least it works for me. Coded a simple mainmenu. So to check out the code, just go screens.rpy -> screen mainmenu. And also with the image files ...
- Fri Aug 09, 2013 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Problems with .append, .remove, and "x not in list".
- Replies: 4
- Views: 778
Re: Problems with .append, .remove, and "x not in list".
A way to avoid the x not in list error would be checking if the list contains the element before removing it. Like
Code: Select all
if Attack in player_skills:
$ player_skills.remove(Attack)
- Wed Jul 31, 2013 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: If Statement Help (using Points)
- Replies: 6
- Views: 867
Re: If Statement Help (using Points)
This: "Aim for Riki's neck.": $ Aggpoints += 2 jump more And you should change the if-else statements to this o.o label more: if Aggpoints == 4: "fctc fijdhiuh" elif Nuepoints == 4: "fctc idshfisf" elif Paspoints == 3: "Dead"
- Sun Jul 21, 2013 7:39 pm
- Forum: Works in Progress
- Topic: ★Remembrance [Fantasy|Adventure?|Otome] - [ DEMO DL ] - QP5
- Replies: 89
- Views: 19901
Re: ★Remembrance [Fantasy|Adventure?|Otome] - [ DEMO DL ]
✖ Was the info-dump too much, esp. at the prologue? Nope ovo It was right for me. Not too long, not too short. ✖ Was Lisette's angst believable? I've heard multiple opinions on this. I think it was. Though maybe she turned the switch from hate to understanding a bit too fast x.x Or too sudden. ✖ Any...
- Sat Jul 20, 2013 9:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A function to alter the dismiss config keymap
- Replies: 7
- Views: 2687
Re: A function to alter the dismiss config keymap
Before you remove the item from keymap, try checking if the item is actually in the keymap. For example: if "mouseup_1" in keymap['dismiss']: config.keymap['dismiss'].remove('mouseup_1') Something around that ovo The error basically means Ren'Py can't find the variable it is supposed to re...
- Sat Jul 20, 2013 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hide multiple sprites simultaneously [solved]
- Replies: 4
- Views: 3563
Re: Hide multiple sprites simultaneously
How about this? ovo
This hides them both at the same time for me ovo
Edit: Me ish slow XD
Code: Select all
hide grace normal
hide louie normal
with dissolve
Edit: Me ish slow XD
- Sat Jul 20, 2013 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Semi-Permanent Button
- Replies: 4
- Views: 768
Re: A Semi-Permanent Button
You can create two extra screens. One with the information of the characters you wanna show. Like this: screen char_information: ## You can write the information on an image and add it to the screen like this add "information_background.png" ## Or add the information as text text "Som...
- Fri Jul 19, 2013 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stop Yes/No screen from hiding Interface [Solved]
- Replies: 9
- Views: 1315
Re: Stop Yes/No screen from hiding Interface
Omg that works O____O
Though I don't understand why either XD But thank you very much! >w<
Though I don't understand why either XD But thank you very much! >w<
- Fri Jul 19, 2013 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stop Yes/No screen from hiding Interface [Solved]
- Replies: 9
- Views: 1315
Re: Stop Yes/No screen from hiding Interface
Is there a corresponding list for game menus that we can remove yesno from? It doesn't seem so. All I found was the yesno_prompt. I can't even figure out how that one is called x.x Edit: Okay, I figured out that it's working, as long as I don't use the red x window close button on the right corner....
- Fri Jul 19, 2013 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stop Yes/No screen from hiding Interface [Solved]
- Replies: 9
- Views: 1315
Re: Stop Yes/No screen from hiding Interface
Lol thanks though XDGreeny wrote: That does the trick. EDIT: Or not
*is still wondering how to change the tag for the yesno_prompt* >w<
I want it to overlay the other screens instead of replace them >w< But Idk how to change the tag since there's none given.
Anyone an idea?
- Wed Jul 17, 2013 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: bug report:say screen background disappear(Closed)
- Replies: 9
- Views: 1306
Re: bug report:say screen background disappear
The screenshot link doesn't work ovo 403 Forbidden for me owo
- Wed Jul 17, 2013 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily hiding textbox? {SOLVED}
- Replies: 2
- Views: 557
Re: Temporarily hiding textbox?
What do you want to do? owo
You can use $ renpy.pause() to require the player to click to continue without text o.o But Idk if that's what you need owo
You can use $ renpy.pause() to require the player to click to continue without text o.o But Idk if that's what you need owo
- Tue Jul 16, 2013 6:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Release Your Game?
- Replies: 2
- Views: 4186
Re: How to Release Your Game?
Uhm, build the distribution of your game. Then upload the .zip file onto mediafire, mega or other online storages? owo Then post it in a thread with a summary owo
You can optinally make your game into an .exe file too owo But that's not 100% neccessary.
You can optinally make your game into an .exe file too owo But that's not 100% neccessary.