Search found 66 matches

by Suwamoto
Tue Aug 13, 2013 10:37 am
Forum: Ren'Py Questions and Announcements
Topic: Accidentally modified "config.save_directory"
Replies: 3
Views: 664

Re: Accidentally modified "config.save_directory"

You can create a new project and just copy/paste the standard code of it into your project ovo
by Suwamoto
Sun Aug 11, 2013 4:56 am
Forum: Ren'Py Questions and Announcements
Topic: How to delete stuff in game folder to publish?
Replies: 3
Views: 3069

Re: How to delete stuff in game folder to publish?

If with that, you mean putting your files into archives before publishing, you can read how to here ovo :

http://www.renpy.org/doc/html/build.htm ... ring-files
by Suwamoto
Fri Aug 09, 2013 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Non-square imagemaps buttons
Replies: 12
Views: 4713

Re: Non-square imagemaps buttons

Both the imagemap + alpha True and imagebutton + focus_mask ovo In the style that this topic originally needed . Idk if it's the best way to do this but at least it works for me. Coded a simple mainmenu. So to check out the code, just go screens.rpy -> screen mainmenu. And also with the image files ...
by Suwamoto
Fri Aug 09, 2013 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with .append, .remove, and "x not in list".
Replies: 4
Views: 778

Re: Problems with .append, .remove, and "x not in list".

A way to avoid the x not in list error would be checking if the list contains the element before removing it. Like

Code: Select all

if Attack in player_skills:
     $ player_skills.remove(Attack)
by Suwamoto
Wed Jul 31, 2013 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: If Statement Help (using Points)
Replies: 6
Views: 867

Re: If Statement Help (using Points)

This: "Aim for Riki's neck.": $ Aggpoints += 2 jump more And you should change the if-else statements to this o.o label more: if Aggpoints == 4: "fctc fijdhiuh" elif Nuepoints == 4: "fctc idshfisf" elif Paspoints == 3: "Dead"
by Suwamoto
Sun Jul 21, 2013 7:39 pm
Forum: Works in Progress
Topic: ★Remembrance [Fantasy|Adventure?|Otome] - [ DEMO DL ] - QP5
Replies: 89
Views: 19901

Re: ★Remembrance [Fantasy|Adventure?|Otome] - [ DEMO DL ]

✖ Was the info-dump too much, esp. at the prologue? Nope ovo It was right for me. Not too long, not too short. ✖ Was Lisette's angst believable? I've heard multiple opinions on this. I think it was. Though maybe she turned the switch from hate to understanding a bit too fast x.x Or too sudden. ✖ Any...
by Suwamoto
Sat Jul 20, 2013 9:40 pm
Forum: Ren'Py Questions and Announcements
Topic: A function to alter the dismiss config keymap
Replies: 7
Views: 2687

Re: A function to alter the dismiss config keymap

Before you remove the item from keymap, try checking if the item is actually in the keymap. For example: if "mouseup_1" in keymap['dismiss']: config.keymap['dismiss'].remove('mouseup_1') Something around that ovo The error basically means Ren'Py can't find the variable it is supposed to re...
by Suwamoto
Sat Jul 20, 2013 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide multiple sprites simultaneously [solved]
Replies: 4
Views: 3563

Re: Hide multiple sprites simultaneously

How about this? ovo

Code: Select all

    hide grace normal
    hide louie normal
    with dissolve
This hides them both at the same time for me ovo

Edit: Me ish slow XD
by Suwamoto
Sat Jul 20, 2013 10:32 am
Forum: Ren'Py Questions and Announcements
Topic: A Semi-Permanent Button
Replies: 4
Views: 768

Re: A Semi-Permanent Button

You can create two extra screens. One with the information of the characters you wanna show. Like this: screen char_information: ## You can write the information on an image and add it to the screen like this add "information_background.png" ## Or add the information as text text "Som...
by Suwamoto
Fri Jul 19, 2013 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop Yes/No screen from hiding Interface [Solved]
Replies: 9
Views: 1315

Re: Stop Yes/No screen from hiding Interface

Omg that works O____O
Though I don't understand why either XD But thank you very much! >w<
by Suwamoto
Fri Jul 19, 2013 11:46 am
Forum: Ren'Py Questions and Announcements
Topic: Stop Yes/No screen from hiding Interface [Solved]
Replies: 9
Views: 1315

Re: Stop Yes/No screen from hiding Interface

Is there a corresponding list for game menus that we can remove yesno from? It doesn't seem so. All I found was the yesno_prompt. I can't even figure out how that one is called x.x Edit: Okay, I figured out that it's working, as long as I don't use the red x window close button on the right corner....
by Suwamoto
Fri Jul 19, 2013 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: Stop Yes/No screen from hiding Interface [Solved]
Replies: 9
Views: 1315

Re: Stop Yes/No screen from hiding Interface

Greeny wrote: That does the trick. EDIT: Or not
Lol thanks though XD

*is still wondering how to change the tag for the yesno_prompt* >w<
I want it to overlay the other screens instead of replace them >w< But Idk how to change the tag since there's none given.
Anyone an idea?
by Suwamoto
Wed Jul 17, 2013 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: bug report:say screen background disappear(Closed)
Replies: 9
Views: 1306

Re: bug report:say screen background disappear

The screenshot link doesn't work ovo 403 Forbidden for me owo
by Suwamoto
Wed Jul 17, 2013 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: Temporarily hiding textbox? {SOLVED}
Replies: 2
Views: 557

Re: Temporarily hiding textbox?

What do you want to do? owo
You can use $ renpy.pause() to require the player to click to continue without text o.o But Idk if that's what you need owo
by Suwamoto
Tue Jul 16, 2013 6:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Release Your Game?
Replies: 2
Views: 4186

Re: How to Release Your Game?

Uhm, build the distribution of your game. Then upload the .zip file onto mediafire, mega or other online storages? owo Then post it in a thread with a summary owo
You can optinally make your game into an .exe file too owo But that's not 100% neccessary.