Search found 19 matches

by Buob
Sat Oct 13, 2012 3:42 am
Forum: Ren'Py Questions and Announcements
Topic: Add Choices to the Preferences tab
Replies: 4
Views: 694

Re: Add Choices to the Preferences tab

Ryouko wrote:The cookbook has a code for a >hentai preference<.
Just rename it, write the different sentences in the if/else and you should be fine.
You can add as many preferences as you need this way. =o

- R.

Ah, thanks!
by Buob
Thu Oct 04, 2012 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: Add Choices to the Preferences tab
Replies: 4
Views: 694

Re: Add Choices to the Preferences tab

Unfortunately, tigerkidde, I have quite the language going on, so not having that as an option isn't an option for me. Either have it or take ALL the words out (which I don't want to do). It's amazing how much a few words can have such an effect...
by Buob
Wed Oct 03, 2012 4:40 am
Forum: Ren'Py Questions and Announcements
Topic: Add Choices to the Preferences tab
Replies: 4
Views: 694

Add Choices to the Preferences tab

So, I want to add two preferences. These are either turn on or turned off unless otherwise stated in the game, but can be changed if the player wishes to see what the game would be like if he or she chose one option instead of the other. The way I have it now, when the player starts the game for the...
by Buob
Tue Sep 25, 2012 4:53 am
Forum: Works in Progress
Topic: Last Class Standing [BxG] [Horror, Paranormal]
Replies: 5
Views: 1321

Re: Last Class Standing [BxG] [Horror, Paranormal]

I wasn't trying to criticize you about the "originality" of the idea. Your first post only included this idea about the story, and I was just stating "it's not new." Thus, I couldn't really tell you how interesting or not I find your story because you've only posted about the story idea. Sorry, I s...
by Buob
Sun Sep 23, 2012 5:54 pm
Forum: Works in Progress
Topic: Last Class Standing [BxG] [Horror, Paranormal]
Replies: 5
Views: 1321

Re: Last Class Standing [BxG] [Horror, Paranormal]

I knew I'd forget to write something. This is taking place in a high school setting. The characters would be more mature, and would be more apt to actually understand and follow the directions given to them. This game is horror because it's too dark to be action/adventure, as well as the fact that t...
by Buob
Sun Sep 23, 2012 6:23 am
Forum: Ren'Py Questions and Announcements
Topic: Menu help (using "if ___")
Replies: 2
Views: 459

Re: Menu help (using "if ___")

It worked! Thanks, you're a life saver!
by Buob
Sun Sep 23, 2012 6:17 am
Forum: Works in Progress
Topic: Last Class Standing [BxG] [Horror, Paranormal]
Replies: 5
Views: 1321

Last Class Standing [BxG] [Horror, Paranormal]

So, I'm creating this game called Last Class Standing. It started as a brainchild when I saw Tooru Nanamine's Classroom of Truth manga in "Bakuman." The original idea I got from it was that the students of the school would have a completely chaotic life from that day on--everything they knew would b...
by Buob
Sun Sep 23, 2012 4:58 am
Forum: Ren'Py Questions and Announcements
Topic: Menu help (using "if ___")
Replies: 2
Views: 459

Menu help (using "if ___")

So, I've posted something like this before, but I need a little bit of help when using the if {choice} = true function. Right now I'm trying to make it that an entire label will or will not show up depending on an earlier choice. I got the first part to work, now it's the second part I'm having trou...
by Buob
Fri Sep 14, 2012 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: Scrolldown to Advance
Replies: 3
Views: 575

Re: Scrolldown to Advance

try: init python: config.keymap['dismiss'].append('mousedown_5') I've implemented this all of ren'py games I downloaded because I can't live with clicking-advance. I get an "invalid syntax" error. I put it into my script file, and it started, but then I get another error (Exception, line ends with ...
by Buob
Fri Sep 14, 2012 6:45 am
Forum: Ren'Py Questions and Announcements
Topic: Scrolldown to Advance
Replies: 3
Views: 575

Scrolldown to Advance

I wrote this on another thread, but thought I would get a better answer here.... So, I want the text to advance when I scroll the wheel. I was told that I can edit the config.keymap settings, but I cannot for the life of me find where they are. I tried putting my own keymap library under the "More C...
by Buob
Mon Sep 10, 2012 12:38 am
Forum: Creator Discussion
Topic: Scrolldown to Advance
Replies: 3
Views: 733

Re: Scrolldown to Advance

So, I added a "config.keymap" into the "Options.rpy" and put this:

Code: Select all

advance_text = [ 'mousedown_.5'] )
When I ran the game, I got an automatic error that said
Exception: Invalid key specifier skip
Not sure exactly what I did wrong (I'm new at coding and all that....).
by Buob
Sun Sep 09, 2012 11:39 pm
Forum: Creator Discussion
Topic: Scrolldown to Advance
Replies: 3
Views: 733

Re: Scrolldown to Advance

Alright, thanks!
by Buob
Sun Sep 09, 2012 11:17 pm
Forum: Creator Discussion
Topic: Scrolldown to Advance
Replies: 3
Views: 733

Scrolldown to Advance

So, I've kind of been spoiled by Kira Kira, but it drives me nuts that the only option to advance the text is to click the mouse. Is there any way to add scroll-down as an option to advance the text (outside of lookback?)
by Buob
Sun Sep 09, 2012 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Two Coding Issues I'm Having [FIXED]
Replies: 15
Views: 2260

Re: Two Coding Issues I'm Having

kankan wrote:Oh, see how when you define choice, it says

Code: Select all

$choice == "will"
? Make that one equal sign instead of two. Two signs means you're testing for equality, one sign means defining the variable.
Ah, that worked. Thank you very much for your help!
by Buob
Sun Sep 09, 2012 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Two Coding Issues I'm Having [FIXED]
Replies: 15
Views: 2260

Re: Two Coding Issues I'm Having

I think you have to keep it on the same line. menu: "Look at the paper" if choice == "will": "I look at the paper. One line occupies the page." "'To whom it may concern...'" "The rest is blank" "Don't look at the paper" if choice == "will": pass Yep, that made it work. Thank you, everyone! EDIT: I ...