Search found 20 matches
- Sun Jul 21, 2013 2:06 am
- Forum: Old Threads (– September 2014)
- Topic: Unpaid Renpy Coder needed for Victorian Olives[CLOSED]
- Replies: 3
- Views: 1456
Re: Unpaid Renpy Coder needed for Victorian Olives[IMG-Heavy
Finally, I think I've found an the ideal project to work on. A visual novel that has everything, BUT the coding done. I bet I can plow through this fast, since I have about a month of free time. I have a lot of experience with UI design and custom menus. I can usually make the UI look exactly like t...
- Mon Feb 11, 2013 9:22 pm
- Forum: Creator Discussion
- Topic: The future of Ren'Py on Windows
- Replies: 5
- Views: 1250
The future of Ren'Py on Windows
This has been troubling me for a while now. Windows 8 is a sign that legacy applications are on their way out. The WinRT version of Windows 8 does not have the python interpreter ported to it, nor do I believe Microsoft will make it possible to develop applications using any languages other than C#,...
- Wed Jan 16, 2013 8:06 pm
- Forum: Old Threads (– September 2014)
- Topic: Programmer looking for work!
- Replies: 4
- Views: 829
Re: Programmer looking for work!
As someone who just got their first commercial renpy programming project last week. I'll tell you that charging by the hour isn't going to work. You need to charge a fixed amount and make sure your pay is proportional to the amount of work/time your going to invest in a particular project. You need ...
- Wed Jan 16, 2013 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: UI Bar that slides in reverse?
- Replies: 3
- Views: 912
UI Bar that slides in reverse?
I'm working on an rpg and I need two health bars. The one on the left slides normally, but the one on the right needs to slide in the opposite direction. Is there a property of ui bars that does this that I'm not aware of. (I've read through the documentation, but I can't find anything that lets me ...
- Tue Jan 08, 2013 7:41 am
- Forum: Creator Discussion
- Topic: How to charge for programming
- Replies: 6
- Views: 924
How to charge for programming
Okay, so I'ved worked on several non-commercial renpy projects before and have gained a lot of python & renpy scripting knowledge. I recently took on my first commercial project, but I am at a loss as to how much to charge for my work. The complexity of the work involves creating an RPG battle syste...
- Mon Dec 31, 2012 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a health system (not the normal kind)
- Replies: 10
- Views: 920
Re: How to add a health system (not the normal kind)
It seems like you could add a dictionary object to your protagonist class and associate it numbers with a string containing each status. Something like this: init -1 python: class protagonist(): def __init__(self): self.charm = 0 etc...... #dictionary object for heath status self.health_status = { 0...
- Mon Dec 31, 2012 1:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a health system (not the normal kind)
- Replies: 10
- Views: 920
Re: How to add a health system (not the normal kind)
I'll answer in reverse order.
You make a custom pause menu/screen that shows the player's current status.
As for the health system, I need more information on how it works. What causes it to change?
You make a custom pause menu/screen that shows the player's current status.
As for the health system, I need more information on how it works. What causes it to change?
- Sat Dec 29, 2012 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Movie as a background for main menu?
- Replies: 14
- Views: 3328
Re: Movie as a background for main menu?
You _can_ use a movie as a background for the main menu: screen main_menu: # This ensures that any other menu screen is replaced. tag menu add Movie(size=(800, 600)) on "show" action Play("movie", "shuttle.ogv") (Whether it's a good idea or not is another story.) I COULD KISS YOU!! ......but that w...
- Sat Dec 29, 2012 3:10 pm
- Forum: Creator Discussion
- Topic: Needing input on several things...
- Replies: 8
- Views: 1059
Re: Needing input on several things...
During battle: http://dl.c0var1ant.com/sc1.jpg Pause Menu: http://dl.c0var1ant.com/sc2.jpg Ooo, is that Monster Girl Quest that I see? I'm excited to know what this is all about. I'm working on a port of monster girl quest over to renpy, with an enchanted rpg engine. I go by the name c0var1ant and ...
- Sat Dec 29, 2012 2:23 am
- Forum: Creator Discussion
- Topic: Needing input on several things...
- Replies: 8
- Views: 1059
Re: Needing input on several things...
Well, as luck would have it, I am working on a visual novel with an RPG engine in Renpy. During battle: http://dl.c0var1ant.com/sc1.jpg Pause Menu: http://dl.c0var1ant.com/sc2.jpg I'm almost done. The engine will have an item, equipment, skill, party, leveling, shop, exploration/(random mobs) system...
- Sat Dec 29, 2012 1:47 am
- Forum: Creator Discussion
- Topic: Very Complex Multi-Path Story/Dating Sim {Help?}
- Replies: 8
- Views: 1206
Re: Very Complex Multi-Path Story/Dating Sim {Help?}
Thank you very much! Now I can move on with my story! *hugs* Thanks! A shucks...If you need help on how to implement a user interface for letting the user decide the beginning stats of the player before the story starts, don't hesitate to PM me. I have a lot Renpy & python programming wisdom to sha...
- Sat Dec 29, 2012 1:42 am
- Forum: Creator Discussion
- Topic: Very Complex Multi-Path Story/Dating Sim {Help?}
- Replies: 8
- Views: 1206
Re: Very Complex Multi-Path Story/Dating Sim {Help?}
Yes that would be correctdlt111 wrote:And if the person is named Hamuko I would use PERSON = protagonist() as Hamuko = protagonist() then Hamuko.courage -=1 correct?
- Sat Dec 29, 2012 1:34 am
- Forum: Creator Discussion
- Topic: Very Complex Multi-Path Story/Dating Sim {Help?}
- Replies: 8
- Views: 1206
Re: Very Complex Multi-Path Story/Dating Sim {Help?}
This is easy to implement from scratch. If I was making this game I would start by creating a class with the properties containing the value of the stats. something like this: init -1 python: class protagonist(): def __init__(self): self.charm = 0 self.intelligence = 0 self.courage = 0 self.empathy ...
- Sat Dec 29, 2012 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Movie as a background for main menu?
- Replies: 14
- Views: 3328
Re: Movie as a background for main menu?
I was in the same boat as you were. I built a visual novel engine from scratch using Microsoft XNA studio 4.0. One of the things I was able to do was add a movie as a background in the menu. However, I can tell you with 1,000,000,000% certainty that you CAN NOT do that in Renpy. The best you can do ...
- Sat Dec 29, 2012 12:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does Renpy have custom OpenGL shader support
- Replies: 2
- Views: 760
Re: Does Renpy have custom OpenGL shader support
Thank you for your answer pytom. I hope that's a feature when ever you get to Renpy version 7.x. That would make Renpy the easiest, flexible and most powerful visual engine of all time.