Search found 355 matches
- Fri Jun 22, 2012 10:52 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219514
Re: Ideas Dump
Chocolate is our only defense against the evil body snatchers who are trying to ruin Valentine's Day.
- Tue Jun 12, 2012 6:51 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219514
Re: Ideas Dump
You were raised as a princess. It turns out that you are a farce. The real princess died when she was only a few weeks old, and a maid's daughter raised in her place. After the truth was revealed, you were thrown out of the castle, with a handful of coins and the clothes on your back. You don't have...
- Sat Jun 09, 2012 10:12 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219514
Re: Ideas Dump
A visual novel in which all the dateable characters are multiple personalities of the same person. Not all personalities have to be dateable; some may be too "young" to date, or not interested on the other sex. Some personalities are aware of the others, and may be rooting for them, or jea...
- Wed Jun 06, 2012 9:13 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219514
Re: Ideas Dump
Funny, I had a somewhat similar idea. What if modern-day pop stars were actual avatars of ancient deities, and depended on the adoration of mortals to use their powers? Sounds like a good setting for an idol raising-sim/RPG hybrid, doesn't it? Recruit, train, and promote godly young idols, then take...
- Wed May 30, 2012 9:15 am
- Forum: Asset Creation: Writing
- Topic: what's the trend in '90s? How about the technologies?
- Replies: 16
- Views: 7178
Re: What things make a (don't know the right word) bumpkin?
Culture shock is at its best in the little things. Trivial physical tasks may look absolute terrifying to someone not used to them: walking in the middle of a crowd, boarding a subway train, steping into an escalator, going through a revolving door, holding an elevator. A place like Tokyo would be f...
- Fri May 25, 2012 1:23 pm
- Forum: Works in Progress
- Topic: Spiral Destiny [crisis survival VN]
- Replies: 9
- Views: 5359
Re: Spiral Destiny [crisis survival VN]
Hi, azure, thanks for the interest. This is a free game, but we are aiming for professional quality. (as in, "I could charge for this if I wanted")
- Fri May 25, 2012 11:09 am
- Forum: Works in Progress
- Topic: Spiral Destiny [crisis survival VN]
- Replies: 9
- Views: 5359
Spiral Destiny [crisis survival VN]
eNMS-1un59Q Spiral Destiny takes place in an Alternate History Bangkok. Ratana and her friends are shopping at a shopping complex when an earthquake and tsunami hits. The building is flooding and falling apart. They are all trapped inside the building waiting for rescue, but with such a large scale...
- Tue May 22, 2012 7:09 pm
- Forum: Creator Discussion
- Topic: VN survey results
- Replies: 16
- Views: 3293
VN survey results
Even though you aren't supposed to follow polls blindly when planning a new visual novel, you will probably find these results interesting . Quoting the main numbers: Total number of respondents: 160 Here's an album with pie charts of the data: link Raw data, with top answers bolded: 1. What is your...
- Fri May 18, 2012 5:37 pm
- Forum: Creator Discussion
- Topic: Otome and Shoujo, Part II
- Replies: 11
- Views: 1409
Re: Otome and Shoujo, Part II
If I were in your shoes, I'd finish and polish the BxG side, release it, and then work on the GxB side. They are independent stories, that more or less intersect in only one of the possible routes, so I don't see the need to bundle them together. Better release them separately, like OSC did with End...
- Wed May 16, 2012 7:45 am
- Forum: Creator Discussion
- Topic: Otome games and older men
- Replies: 41
- Views: 9645
Re: Otome games and older men
I would go farther than Auro and say older guys should never take the initiative, because that gets creepy very fast. And they don't have to. Nice, well-adjusted twenty-something guys with a steady income are a scarce commodity anywhere in the planet but China; and they probably had one or two girlf...
- Tue May 15, 2012 8:47 am
- Forum: Ideas
- Topic: Prince of the Skies (Working Title) [Bishoujo Strategy Game]
- Replies: 9
- Views: 1681
Re: Prince of the Skies (Working Title) [Bishoujo Strategy G
I was actually going for a re-imagining of one of the (many) Spanish succession wars, but I kept distancing it more and more from actual history as I detailed the setting and the story, so (with some external encouragement) I decided to go for broke and completely reshape my world.
- Sun May 13, 2012 9:47 am
- Forum: Creator Discussion
- Topic: Writing, Art, Or Coding...What Do You Find the Hardest?
- Replies: 80
- Views: 8458
Re: Writing, Art, Or Coding...What Do You Find the Hardest?
Interesting, isn't it? In any other game development community, marketing gets a lot more talk. Even in writing communities, I see advice about what titles would sell better. I don't do art. Period. I code, and write (albeit slowly, and always second guessing myself), but I don't use GIMP for more t...
- Sat May 12, 2012 9:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Flickering" Image Button?
- Replies: 0
- Views: 351
"Flickering" Image Button?
I have a simple board game using image buttons in a grid. Hovering over a tile shows different images to show if a move there is valid or not. After every move, the screen returns, the script verifies the current state, and decides if it will call the screen again: label start_puzzle: $ puzzle_state...
- Sat May 12, 2012 8:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: class method isn't called (was: renpy.show() doesn't work)
- Replies: 12
- Views: 1319
Re: How to use renpy.show() and Transform() in Python
I think it should be tag='playersprite' and child='playersprite', with quotes.
- Fri May 11, 2012 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice-Transition
- Replies: 10
- Views: 1144
Re: Choice-Transition
I tried simplifying with this, but it also didn't work: button: action [Hide("choice",Dissolve(0.5,alpha=True)), action] style "menu_choice_button" Instead of dissolving out the menu, it dissolves in the textbox!