Search found 243 matches

by XxrenxX
Sun Jul 07, 2019 10:04 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 71
Views: 15806

Re: Encyclopaedia / Bestiary Framework

Most likely, you're calling a screen that takes an argument, but have not provided an argument. As per the documentation , calling the screen requires passing an Encyclopaedia object to it. Exception: Required parameter enc has no value. Get error when testing the zip of it as well. Haven't edited ...
by XxrenxX
Fri May 17, 2019 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Required parameter has no value
Replies: 0
Views: 104

Required parameter has no value

While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() Exception: Required parameter enc has no value. I'm trying to use this code or parts of it anyway to make a simple glossary. But...
by XxrenxX
Fri May 17, 2019 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Temp-Solved] Hide or move CTC icon
Replies: 1
Views: 114

Re: [Solved] Hide or move CTC icon

I found a workaround. First I defined the CTC I wanted using an image, making multiples with various positioning. Then attach it to character names. image ctc_a: xalign 0.92 yalign 0.95 alpha 1.0 "gui/CTC_Red.png" 0.75 alpha 0.5 0.75 repeat Would like to have it set as screen but couldn't get an ima...
by XxrenxX
Fri May 17, 2019 12:13 am
Forum: Ren'Py Questions and Announcements
Topic: Objectives screen?
Replies: 3
Views: 150

Re: Objectives screen?

if anna == 1: "Get Anna repaired." if clea == 3: "Find an object of magical value to bring to the Sanctum." if pg == 4: "Consult Friday at the Foundry." Indentation and not having the if's in "" might help. So if it's set up as a menu it could be like this menu: if anna == 1: "Get Anna repaired.": ...
by XxrenxX
Fri May 17, 2019 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: renpy rendering problem
Replies: 2
Views: 148

Re: renpy rendering problem

Idk if this would make a difference, but after the move transition would adding a hide chara help? So the game removes it completely from the screen even if it's out of view?
by XxrenxX
Fri May 17, 2019 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton clicking is advancing the story
Replies: 3
Views: 164

Re: Imagebutton clicking is advancing the story

Labels will advance the story, using it as a call won't change that. Adding a pause will help but as soon as the player clicks it will continue as it's not a menu. Based on the phone_pickup you using this code as a base? Are you trying to use as "phone_face" an imagemap menu, like a secondary menu t...
by XxrenxX
Thu May 16, 2019 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Render filters
Replies: 5
Views: 157

Re: Render filters

Maybe you could add a toggle function in the preferences/config screen? It's not hard to find but also makes it so the player doesn't have to see the toggle while playing.

I can't help with a code though as I'm not sure how you are wanting to code the filters in to begin with.
by XxrenxX
Thu May 16, 2019 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Modifying the Basic Message System[SOLVED]
Replies: 8
Views: 885

Re: Modifying the Basic Message System[SOLVED]

Did you add the rpy from the link above to your game (older code, might be messing with something) or from the other messaging system you commented in earlier? If nothing changed until you added the rpy try removing it and see if that fix's it, then you'll know for sure if you edited your window or...
by XxrenxX
Thu May 16, 2019 4:05 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 71
Views: 15806

Re: Encyclopaedia / Bestiary Framework

Exception: Required parameter enc has no value. Get error when testing the zip of it as well. Haven't edited anything within the original files. If possible is there a simpler version of this code? I'm using it because I can't find anything else but I only want one list sorted with the newest unloc...
by XxrenxX
Wed May 15, 2019 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a Glossary Screen
Replies: 1
Views: 128

Re: Making a Glossary Screen

Commenting because I've changed the code from what I originally did. I've also included an image of what I'm trying to do.
by XxrenxX
Wed May 15, 2019 1:07 am
Forum: Creative Commons
Topic: Ettie's Unused Assets [CC BY-ND]
Replies: 0
Views: 349

Ettie's Unused Assets [CC BY-ND]

I like playing around with various GUI and images for my own projects but a bunch end up never being used. So I'm posting what I don't plan to use here for anyone to use. CC BY-ND Licence . TLDR: Can use Non-Commercially or Commercially. You don't have to link back, and you don't have to credit but ...
by XxrenxX
Tue May 14, 2019 3:31 am
Forum: Ren'Py Questions and Announcements
Topic: Making a Glossary Screen
Replies: 1
Views: 128

Making a Glossary Screen

I'm making a small glossary like page (trying a different code than posted last night) I switched over to try and use this code . What I want: a scrollable list of unlockables that when clicked will go to another screen to show that entry in more detail. Image attached of what I'm wanting So this is...
by XxrenxX
Sun May 12, 2019 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Question] Selling Your Game in Parts
Replies: 3
Views: 146

Re: [Question] Selling Your Game in Parts

From a personal point I don't see a point in having to pay for a game via chapters/episodes when you could just buy the whole thing at once one time. But here's some ideas, but it's not a solution for all your concerns. I'm also not much of a coder so if there is any easier methods to what I said fe...
by XxrenxX
Thu May 09, 2019 6:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] In-Game Phone Calls [Parameter not present]
Replies: 1
Views: 129

[Solved] In-Game Phone Calls [Parameter not present]

So I saw a comment over in this thread to make their code also work with calls. I understand at this point it would probably be easier to just define images and show them like sprites but I was curious. Edit============================================== Here is the finished working code/. Note that ...
by XxrenxX
Thu May 09, 2019 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Mobile Phone Text Code Error Question
Replies: 4
Views: 183

Re: Mobile Phone Text Code Error Question

plaul2002 wrote:
Thu May 09, 2019 5:59 pm
Thanks so much! What would be a solution?
remove the # in front of return