Search found 267 matches

by XxrenxX
Wed Jul 22, 2020 12:39 am
Forum: Ren'Py Questions and Announcements
Topic: Call Function to Choice then Return [Solved]
Replies: 3
Views: 336

Re: Call Function to Choice then Return

Imperf3kt wrote: Wed Jul 22, 2020 12:17 am return doesn't accept the "with" statement.

https://www.renpy.org/doc/html/statemen ... _statement
https://www.renpy.org/doc/html/label.ht ... -statement
Thank you. Such n easy thing omg.
by XxrenxX
Tue Jul 21, 2020 6:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Call Function to Choice then Return [Solved]
Replies: 3
Views: 336

Call Function to Choice then Return [Solved]

Theres probably an easy fix that eluding me, but I have a side event portion where the player can earn some extra affection for characters. I made it as a separate script so it can be called when desired since it uses if statements to determine what is available for the player. So in the main script...
by XxrenxX
Sun Nov 10, 2019 3:55 pm
Forum: Creative Commons
Topic: Ettie's Unused Assets [CC BY-ND]
Replies: 2
Views: 1958

Re: Ettie's Unused Assets [CC BY-ND]

Old AF Sprites Some old sprites I will no longer be using as I no longer draw like this. Feel free to name them whatever. These characters do exist in my current project but their appearance and attire has changed enough that I no longer care if these get used by others. All downloads in attachment...
by XxrenxX
Sat Nov 09, 2019 10:51 pm
Forum: Creative Commons
Topic: Ettie's Unused Assets [CC BY-ND]
Replies: 2
Views: 1958

Re: Ettie's Unused Assets [CC BY-ND]

Save / Load Screen Making a new screen so here is my old one I no longer wish to keep. Feel free to edit the images as needed. Please test run your game after implementing. You may need to tweak your GUI or this code. screen save(): tag menu use file_slots(_("Save")) screen load(): tag me...
by XxrenxX
Sat Nov 09, 2019 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: How to unselect a button and reverse its effects?
Replies: 1
Views: 518

Re: How to unselect a button and reverse its effects?

Your action is a set and not a toggle. you can use a togglevariable.
by XxrenxX
Sat Nov 09, 2019 5:25 pm
Forum: Ren'Py Questions and Announcements
Topic: RPG kind Skills
Replies: 6
Views: 1018

Re: RPG kind Skills

Adding this cause realized you probably won't want to write out the parameters each time someone earns a point so I hope this works. Using a separate label and then calling said label for that skill. On the screen code for your menu you can hide this, I do this with some code so it's not in the scri...
by XxrenxX
Sat Nov 09, 2019 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the position of the Back button
Replies: 12
Views: 1565

Re: Change the position of the Back button

You can always add xalign 0.5 to the style for the buttons to make them all centered. As for the settings button, you'd have to make a button the player can click, I assume you want it always present so it would be something similar to the quick menu that's always present on the dialogue box. Am I u...
by XxrenxX
Sat Nov 09, 2019 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: RPG kind Skills
Replies: 6
Views: 1018

Re: RPG kind Skills

Aniknk wrote: Sat Nov 09, 2019 4:59 am Next question, how can I make this skills display on screen?
In what way? like a popup saying they've gained points or on a menu to display all the stats together?
by XxrenxX
Sat Nov 09, 2019 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: RPG kind Skills
Replies: 6
Views: 1018

Re: RPG kind Skills

Not a coder so idk if this is accurate but maybe something like this? For the screen you want the title to appear on. can add a style if needed. text "[Title]" xpos 470 ypos 255 init -2 python: #Min and Max of each stat but unsure if needed if you not having progress bar present. Title_Po...
by XxrenxX
Fri Nov 08, 2019 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Locking a Button / Screen
Replies: 2
Views: 643

Re: Locking a Button / Screen

Im not really good at imagemaps, so you can try this if it is works. vbox: button: imagemap: if persistent.unlock: ground "GUI/Phone/Note_Frame.png" hover "GUI/Phone/Note_Frame_H.png" hotspot (0, 0, 365, 55) action ShowMenu("notes_example") text "Entry 01" st...
by XxrenxX
Fri Nov 08, 2019 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Locking a Button / Screen
Replies: 2
Views: 643

[Solved] Locking a Button / Screen

I've set up a simple "gloassary" in my game since I couldn't find anything that worked for what I wanted since it isn't going to be very large. Anyway I want to lock buttons so they cannot be opened before a certain time in game. Preferably so it's open if and when they decide to go and do...
by XxrenxX
Tue Nov 05, 2019 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing Textbutton Color
Replies: 1
Views: 560

Re: Changing Textbutton Color

Created a temp fix but takes more space than I'd like. Made the background frame the button and put text on top. viewport: scrollbars "vertical" mousewheel True draggable True vbox: button: imagemap: ground "GUI/Phone/Note_Frame.png" hover "GUI/Phone/Note_Frame_H.png" h...
by XxrenxX
Tue Nov 05, 2019 2:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing Textbutton Color
Replies: 1
Views: 560

[Solved] Changing Textbutton Color

Having some trouble changing colours for a textbutton. I changed the colours in GUI as well as the style for said button but nothing is changing and I have no idea where it's grabbing the code from. This is the button: textbutton "Example" action ShowMenu("notes_example") style &...
by XxrenxX
Tue Nov 05, 2019 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Text not showing on Frame
Replies: 3
Views: 723

Re: [Solved] Text not showing on Frame

Making each button like so has fixed the issue vbox: button: background "GUI/Phone/Note_Frame.png" textbutton "Text Images" action ShowMenu("notes_textimages") style "notes_button" style notes_button: xoffset 30 xsize 365 ysize 55
by XxrenxX
Tue Nov 05, 2019 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Passwords
Replies: 3
Views: 464

Re: Passwords

You could use input and just add different arguments so an example for the screen could be like this: (I'm not a coder so if it doesn't work I'm sorry) python: password = renpy.input("Please input password") if password = "Aa54N2JL" #random example Jump chapter_3 And so on so for...