Search found 147 matches

by Kaen
Tue Feb 04, 2020 12:38 pm
Forum: We are offering Paid Work
Topic: [Closed] Looking for a 2D animator
Replies: 0
Views: 530

[Closed] Looking for a 2D animator

We're looking for a 2D animator!

• Animation will be used on Ren'Py
• Base 2D image will be provided
• We'll need a couple animated sequences of the same image
• NSFW related

For price and more details please contact me on Discord kaen#6840 or private message.

Thank you
by Kaen
Wed Dec 21, 2016 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Audio Duration Bar [solved]
Replies: 9
Views: 2565

Re: Audio Duration Bar

Many thanks nyaatrap ♡
by Kaen
Tue Dec 20, 2016 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Audio Duration Bar [solved]
Replies: 9
Views: 2565

Re: Audio Duration Bar

nyaatrap, would you mind checking this test project? I'm using the new GUI, no changes on styles. screen audio_duration(): bar: value AudioPositionValue(channel='music') xalign 0.5 yalign 0.5 xsize 500 xmaximum 500 label start: image bg black = "#000000" $ bgm_test = "test.mp3" s...
by Kaen
Tue Dec 20, 2016 9:55 am
Forum: Ren'Py Questions and Announcements
Topic: Audio Duration Bar [solved]
Replies: 9
Views: 2565

Re: Audio Duration Bar

I tried to use AudioPositionValue() but the bar gets filled in a few seconds even though the audio has more than one minute duration. bar: value AudioPositionValue(channel='music') xsize 500 xmaximum 500 I also tried to use renpy.music.get_pos() and renpy.music.get_duration() but then the bar is ins...
by Kaen
Tue Dec 20, 2016 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.12 Released
Replies: 31
Views: 8687

Re: Ren'Py 6.99.12 Released

Awesome! <3
by Kaen
Thu Dec 15, 2016 7:01 am
Forum: Ren'Py Questions and Announcements
Topic: Danganronpa, Point & Click or Tile based games?
Replies: 9
Views: 2713

Re: Danganronpa, Point & Click or Tile based games?

Hiya,

You can make point & click using screens with imagebuttons.

As for sprite movement, I'm not sure what you want to do exactly but probably ATL will cover everything you need.
by Kaen
Wed Dec 14, 2016 8:42 am
Forum: Ren'Py Questions and Announcements
Topic: Gradient Text
Replies: 5
Views: 1571

Re: Gradient Text

I don't think this is possible yet unless you use image based fonts. :c
by Kaen
Sun Dec 11, 2016 12:20 am
Forum: Demos & Beta Testing
Topic: Full Service [BxB] [BL] [Yaoi] [Eroge] [Demo]
Replies: 0
Views: 10078

Full Service [BxB] [BL] [Yaoi] [Eroge] [Demo]

http://i.imgur.com/4qI00SV.png DOWNLOAD • FACEBOOK • TUMBLR • TWITTER INTRO Tomoki Nakamoto is a workaholic young adult and finally earns his so waited bonus salary after working as an office employee for a long time. Being too average and almost anti-social, Tomoki doesn't have much experience on ...
by Kaen
Tue Dec 06, 2016 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Adding SFX for all butons
Replies: 2
Views: 592

[solved] Adding SFX for all butons

Hello! There is a default option to set sfx for button's hover/active state? This is the code I used before the new GUI: style.image_button.hover_sound = "audio/sfx/button hover.mp3" style.image_button.activate_sound = "audio/sfx/button active.mp3" I haven't found any information...
by Kaen
Thu Dec 01, 2016 3:35 pm
Forum: I am a Programmer, Director, or Other
Topic: Web Developer Available [ Free / Paid ]
Replies: 5
Views: 1492

Re: Web Developer Available [ Free / Paid ]

Hi! I ca't access http://unwontedstudios.com. I'd like to see your portfolio.
by Kaen
Sun Nov 27, 2016 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Choice Menu Background
Replies: 3
Views: 1223

Re: Choice Menu Background

Nevermind!

I added it directly on the style:

Code: Select all

style choice_button_text is default:
    properties gui.button_text_properties("choice_button")
    yalign 0.5
Thank you so much for the help!
by Kaen
Sun Nov 27, 2016 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Choice Menu Background
Replies: 3
Views: 1223

Re: Choice Menu Background

Thanks Ocelot!

I could change the background as intended but the button text is aligned to the top of the image. I tried this but it didn't change anything:

Code: Select all

define gui.choice_button_text_yalign = 0.5
Any tips?
by Kaen
Sun Nov 27, 2016 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Choice Menu Background
Replies: 3
Views: 1223

[solved] Choice Menu Background

Hello! How can I change the choice menu background using the new GUI? I checked the doc but replacing the images on gui/button folder still makes them look weird since their size is not adjusted. Previously to the new GUI I used this code to change the background, but it's not working anymore: style...
by Kaen
Thu Nov 24, 2016 10:18 am
Forum: Ren'Py Questions and Announcements
Topic: Map navigation with irregular hotspots?
Replies: 2
Views: 977

Re: Map navigation with irregular hotspots?

You can easily do this using imagebuttons.

Take a look at the docs for more info about how to use them: https://www.renpy.org/doc/html/screens.html#imagebutton

Ah, don't forget to use focus_mask True property so only non-transparent part of the image will trigger the button.
by Kaen
Thu Nov 17, 2016 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I add into my code selectable items from inventory?
Replies: 5
Views: 1294

Re: Nero needs your help one more time (last time I promise!

Hiya,

I think that if you use a proper title on your thread - like "How to Equip Items" or something - you'll raise the chances of getting a reply.

Take a look at screen data actions and pick the one that suits your case, like SetVariable() for example.