Search found 6 matches

by FuzzyCube
Sat Oct 27, 2012 10:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Re: Issue: RenPy PyGame Default Font Not Found?

Thanks again for all your help. I've got it working now only using pygame for event handling. The strategy using a set of slowly fading renders works. I had to reduce the amount of graphics candy due to performance issues. Not surprising since I have to blit all those renders each frame. Using pygam...
by FuzzyCube
Sat Oct 27, 2012 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Re: Issue: RenPy PyGame Default Font Not Found?

Uh oh. That's exactly what I've been doing (storing renders across multiple frames). My code uses that strategy several different ways to save procedurally generated images for multiple reuse. Previously, I was using pygame surfaces, but took those out according to the discussion above. So far, stor...
by FuzzyCube
Sat Oct 27, 2012 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Re: Issue: RenPy PyGame Default Font Not Found?

It appears that setting Render.alpha operates by limiting the alpha value for that Render to a set value - without regard to the current opacity of each pixel. In other words, if I blit new items to the Render, they will already appear at the set opacity. Likewise, if I set the Render.alpha repeated...
by FuzzyCube
Fri Oct 26, 2012 10:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Re: Issue: RenPy PyGame Default Font Not Found?

It took some work (several thousand lines of CDD code), but I have now removed all references to pygame except for event handling as you suggested... and the procedural fades that I had written. The problem with my fade functionality is that I can't reproduce the pygame capability in RenPy. Here's t...
by FuzzyCube
Sun Oct 21, 2012 10:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Re: Issue: RenPy PyGame Default Font Not Found?

Thanks PyTom. I tried again after commenting out all references to pygame font rendering, and it got further... but I have a bunch of other pygame calls too that now I'm concerned about. I noticed that the demo that comes with RenPy uses a pygame reference in the event handler for the minigame. That...
by FuzzyCube
Sun Oct 21, 2012 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue: RenPy PyGame Default Font Not Found?
Replies: 10
Views: 1930

Issue: RenPy PyGame Default Font Not Found?

I have a half-finished renpy game. It already has a lot of writing and images... compressed about 11 MB. Right now, it's only lacking some of the images, music, sound, and some last bits of code. Right now, I'm trying to put together some test copies for some friends (including my artist) to look at...