Search found 18 matches

by Tokzu
Sat Dec 22, 2012 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Game won't start at all; UnicodeDecodeError??
Replies: 1
Views: 468

Re: Game won't start at all; UnicodeDecodeError??

Change the encoding of your file. I don't know how to do this in another editors, but in Notepad is in menu Encoding->Encode in UTF-8
by Tokzu
Thu Dec 20, 2012 1:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting players choose their own character....
Replies: 11
Views: 1201

Re: Letting players choose their own character....

Yes, like this:

Code: Select all

init python:
    register_stat("Strength", "strength", 10, 180)
    register_stat("Intelligence", "intelligence", 15, 180)
    register_stat("Confidence", "confidence", 10,180)

label start:
    # Something else
by Tokzu
Thu Dec 20, 2012 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: Confusion/ Need help with Side Images
Replies: 7
Views: 747

Re: Confusion/ Need help with Side Images

Maybe the path¿? Maybe you put your images inside a folder.
by Tokzu
Thu Dec 20, 2012 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: Mini-game in renpy...Is it possible?
Replies: 7
Views: 4093

Re: Mini-game in renpy...Is it possible?

P/s: If you're looking an artist for your game; why not start searching in DeviantArt? I see many of the artists already open commissions and requests for arts. x3 Thanks, but I gave up on including images of the characters and I will do it in NVL mode until I find someone who can design the charac...
by Tokzu
Thu Dec 20, 2012 12:02 am
Forum: Ren'Py Questions and Announcements
Topic: Letting players choose their own character....
Replies: 11
Views: 1201

Re: Letting players choose their own character....

Well, you can do this with the help of persistent data. first you can show a selection screen with the help of a imagemap (like this): http://img600.imageshack.us/img600/2791/choice.jpg Depending on the selected character the user jumps to a label specific and then make use of variables to see which...
by Tokzu
Wed Dec 19, 2012 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting people choose their own name...
Replies: 3
Views: 633

Re: Letting people choose their own name...

This is the example that comes with the tutorial (in the demo_ui.rpy): In your script.rpy init: # The variable we store the entered name of the character in. $ povname = "" # And this is a DynamicCharacter that has the same stored in # povname. $ pov = DynamicCharacter("povname") label start: $ povn...
by Tokzu
Wed Dec 19, 2012 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: The "Name" Font Issue & to center name text
Replies: 2
Views: 455

Re: The "Name" Font Issue & to center name text

For the first, use "who_outlines=[(2,"#000000",0,0)]" instead of "outlines=[(2, "#000000")]".

For the second, try with this:

In options.rpy add:

Code: Select all

init -1 python hide:
    style.say_label.text_align = 0.5
    style.say_label.xalign = 0.5
by Tokzu
Wed Dec 19, 2012 1:06 am
Forum: Ren'Py Questions and Announcements
Topic: Mini-game in renpy...Is it possible?
Replies: 7
Views: 4093

Re: Mini-game in renpy...Is it possible?

Ah! One more thing. How do we make the text showed-up automatically; word by word. The text in my game showed up the whole paragraph at once and it kinda irritates me. So if you have the answer for this, please tell. I read the cookbook repeatedly and couldn't get a thing. In your options.rpy: init...
by Tokzu
Mon Dec 17, 2012 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: receive screen input
Replies: 3
Views: 594

Re: receive screen input

And if you add a return to the end of screen get_new_profile_name?

Code: Select all

screen get_new_profile_name:
    window:
        has vbox
        text "Herzlich willkommen! Wie ist Ihr Name?"
        input default ""
    return
by Tokzu
Fri Dec 14, 2012 1:11 am
Forum: Ren'Py Questions and Announcements
Topic: Return to custom screen [SOLVED]
Replies: 3
Views: 584

Re: Return to custom screen

I may be wrong, but I think the problem is "call screen chapters1". By saying that, you're calling the screen inside the label, then when you try to return to "extras", it returns you to the label again, and the next return brings you back to the screen again. In short, I think you're calling the s...
by Tokzu
Thu Dec 13, 2012 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Return to custom screen [SOLVED]
Replies: 3
Views: 584

Return to custom screen [SOLVED]

Hi~ Well, I'm doing a Contents Screen (http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=17301), I want than when accessing the selected chapter from this screen, at the end of the chapter back to this screen (and if you access from the main menu you advance to the next chapter or return to the ...
by Tokzu
Tue Dec 11, 2012 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Some questions !
Replies: 2
Views: 299

Re: Some questions !

1.- In your optins.rpy: init -1 python hide: ######################################### ## Default values of Preferences. ## Note: These options are only evaluated the first time a ## game is run. To have them run a second time, delete ## game/saves/persistent ## The default text speed in characters ...
by Tokzu
Mon Dec 10, 2012 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto skip buttom
Replies: 3
Views: 489

Re: Auto skip buttom

I have no idea how to do it but I felt the urge to comment on this. That screen reminded me that I'm missing quite some paths on this...game *nosebleeds*. Sorry for not being of any help. Hope someone explains it to you soon :). Yeah, I know the feeling. >3 action Preference("auto-forward", "toggle...
by Tokzu
Mon Dec 10, 2012 8:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto skip buttom
Replies: 3
Views: 489

Auto skip buttom

Hi again

I want to add in the preferences menu a button that allows me to enable or disable the auto skip function, something like the following image:

Image

I've experimented a bit with the code but I have not gotten anything. U^^ :oops:
by Tokzu
Mon Dec 10, 2012 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with defined channel
Replies: 2
Views: 394

Re: Problem with defined channel

It works!!!! Thank you!!!! :D