Search found 18 matches
- Sat Dec 22, 2012 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game won't start at all; UnicodeDecodeError??
- Replies: 1
- Views: 468
Re: Game won't start at all; UnicodeDecodeError??
Change the encoding of your file. I don't know how to do this in another editors, but in Notepad is in menu Encoding->Encode in UTF-8
- Thu Dec 20, 2012 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Re: Letting players choose their own character....
Yes, like this:
Code: Select all
init python:
register_stat("Strength", "strength", 10, 180)
register_stat("Intelligence", "intelligence", 15, 180)
register_stat("Confidence", "confidence", 10,180)
label start:
# Something else
- Thu Dec 20, 2012 12:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Confusion/ Need help with Side Images
- Replies: 7
- Views: 747
Re: Confusion/ Need help with Side Images
Maybe the path¿? Maybe you put your images inside a folder.
- Thu Dec 20, 2012 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mini-game in renpy...Is it possible?
- Replies: 7
- Views: 4093
Re: Mini-game in renpy...Is it possible?
P/s: If you're looking an artist for your game; why not start searching in DeviantArt? I see many of the artists already open commissions and requests for arts. x3 Thanks, but I gave up on including images of the characters and I will do it in NVL mode until I find someone who can design the charac...
- Thu Dec 20, 2012 12:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Re: Letting players choose their own character....
Well, you can do this with the help of persistent data. first you can show a selection screen with the help of a imagemap (like this): http://img600.imageshack.us/img600/2791/choice.jpg Depending on the selected character the user jumps to a label specific and then make use of variables to see which...
- Wed Dec 19, 2012 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting people choose their own name...
- Replies: 3
- Views: 633
Re: Letting people choose their own name...
This is the example that comes with the tutorial (in the demo_ui.rpy): In your script.rpy init: # The variable we store the entered name of the character in. $ povname = "" # And this is a DynamicCharacter that has the same stored in # povname. $ pov = DynamicCharacter("povname") label start: $ povn...
- Wed Dec 19, 2012 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: The "Name" Font Issue & to center name text
- Replies: 2
- Views: 455
Re: The "Name" Font Issue & to center name text
For the first, use "who_outlines=[(2,"#000000",0,0)]" instead of "outlines=[(2, "#000000")]".
For the second, try with this:
In options.rpy add:
For the second, try with this:
In options.rpy add:
Code: Select all
init -1 python hide:
style.say_label.text_align = 0.5
style.say_label.xalign = 0.5
- Wed Dec 19, 2012 1:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mini-game in renpy...Is it possible?
- Replies: 7
- Views: 4093
Re: Mini-game in renpy...Is it possible?
Ah! One more thing. How do we make the text showed-up automatically; word by word. The text in my game showed up the whole paragraph at once and it kinda irritates me. So if you have the answer for this, please tell. I read the cookbook repeatedly and couldn't get a thing. In your options.rpy: init...
- Mon Dec 17, 2012 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: receive screen input
- Replies: 3
- Views: 594
Re: receive screen input
And if you add a return to the end of screen get_new_profile_name?
Code: Select all
screen get_new_profile_name:
window:
has vbox
text "Herzlich willkommen! Wie ist Ihr Name?"
input default ""
return
- Fri Dec 14, 2012 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return to custom screen [SOLVED]
- Replies: 3
- Views: 584
Re: Return to custom screen
I may be wrong, but I think the problem is "call screen chapters1". By saying that, you're calling the screen inside the label, then when you try to return to "extras", it returns you to the label again, and the next return brings you back to the screen again. In short, I think you're calling the s...
- Thu Dec 13, 2012 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return to custom screen [SOLVED]
- Replies: 3
- Views: 584
Return to custom screen [SOLVED]
Hi~ Well, I'm doing a Contents Screen (http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=17301), I want than when accessing the selected chapter from this screen, at the end of the chapter back to this screen (and if you access from the main menu you advance to the next chapter or return to the ...
- Tue Dec 11, 2012 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some questions !
- Replies: 2
- Views: 299
Re: Some questions !
1.- In your optins.rpy: init -1 python hide: ######################################### ## Default values of Preferences. ## Note: These options are only evaluated the first time a ## game is run. To have them run a second time, delete ## game/saves/persistent ## The default text speed in characters ...
- Mon Dec 10, 2012 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto skip buttom
- Replies: 3
- Views: 489
Re: Auto skip buttom
I have no idea how to do it but I felt the urge to comment on this. That screen reminded me that I'm missing quite some paths on this...game *nosebleeds*. Sorry for not being of any help. Hope someone explains it to you soon :). Yeah, I know the feeling. >3 action Preference("auto-forward", "toggle...
- Mon Dec 10, 2012 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto skip buttom
- Replies: 3
- Views: 489
Auto skip buttom
Hi again
I want to add in the preferences menu a button that allows me to enable or disable the auto skip function, something like the following image:

I've experimented a bit with the code but I have not gotten anything. U^^
I want to add in the preferences menu a button that allows me to enable or disable the auto skip function, something like the following image:

I've experimented a bit with the code but I have not gotten anything. U^^
- Mon Dec 10, 2012 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with defined channel
- Replies: 2
- Views: 394
Re: Problem with defined channel
It works!!!! Thank you!!!! 